State Of Match Making - Feedback/comments
#1081
Posted 01 February 2018 - 06:21 PM
#1082
Posted 01 February 2018 - 09:04 PM
This is not reasonable. You can try to balance tier and skill on teams and while there is a group weight limit there appears to be no team weight limit.
#1083
Posted 02 February 2018 - 01:30 AM
#1084
Posted 02 February 2018 - 01:39 AM
#1085
Posted 03 February 2018 - 07:50 AM
One thing a lot of players should remember, a player's tier has nothing to do with their ability.
It only shows they've played long enough and joined enough winning teams that their tier level got bumped up...
Strongly suggest PGI consider adding more choices to match making.
For example 5 maps instead of 4, and 3 or 4 modes instead of only 2.
And add a button that says "Random Pick" for those too lazy to pick and for those who want real map roulette.
Edited by Max Rickson, 03 February 2018 - 07:53 AM.
#1086
Posted 06 February 2018 - 03:28 PM
Edited by Throe, 08 November 2018 - 04:29 PM.
#1087
Posted 19 February 2018 - 07:18 PM
Dont LRM me please, on 13 January 2018 - 08:58 PM, said:
Player A joins your match. He spend the entire match covering the team with AMS and ECM.
Player B joins your match. He spends the entire match calling targets and urging people to team up. He pops up UAVs to give the team critical info
Player C joins your match. He spends the entire match covering your LRM boats and protecting them from close range attacks
Player D joins your match. He uses your entire team as a shield. He lets your team get slaughtered so he can get 2 kills and 600 damage.
Which player did Piranha Devs reward with the most XP and the most credits?
That's why your matches are so frigging bad. The behavior you hate so much is the behavior the Dev staff is rewarding. You might as well move to Idaho because the Devs are growing nothing but potato laser snipers.
This is your second worst problem.
I got a second account to see what the game is like without the matchmaker squad queue. If I play with my squad in the Matchmaker squad queue. My K/D is under 1.0. I constantly get put into garbage matches against people in tier 1.
On my account where I never play squad matchmaker my K/D is over 2.5 I never get garbage 12-1 matches. I never see any tier 1 or tier 2 players. I have a bunch of matches with 5 kills. Same guy same eyesight same mechs no squad matchmaker.
Understand what this means from a business perspective. Anyone who buys this game and wants to play in a squad with friends is repeatedly kicked in the nuts by bad MM code until they cry uncle. You are taking the customers who will play the game the most and kicking them in the nuts to reward a small number of exploiting squads. That's why this game has so many half dead squads and squad people who only solo drop. If anyone dares suggest Piranha fix their pile of dung one of the exploiters will spam the topic to protect the status quo. So you are stuck with this until it collapses some day. To quote Jimmy Hendrix, Castles made of sand fall in the sea eventually.
#1088
Posted 20 February 2018 - 01:43 PM
My account ins an elite founder account. I have been playing MWO since closed beta off and on. When I was playing regularly a few years ago, after the last big ELO reset, I got my account to tier 3, almost tier 2. Then I stopped playing for a LONG time.
My account's ELO does not reflect my current level of skill at the game, nor will I ever get to be that good at MWO ever again. I firmly believe that the reason that teams I am MM'd with in solo que lose 9/10 matches is because I am playing out of my league on my 6 year old account. WAY out of my league....
I tried starting a new account a few days ago as a lark, and to test if maybe I'm doing something wrong at every level. The matches are more fun, more balanced, and I feel like I'm making a real team contribution on my little cadet account. Then I log back into my main account so I can get farmed to ignominious death EVERY MATCH. I really am trying my best. I really am trying to learn from better players like Baradul and TheB33f. But it doesn't matter, just go die with less than 100 dmg on the board.
I would pay real money for an ELO reset for my account. It's 6 years old and has a ton of mechs on it. But I can't hang with tier 1 pilots, and I completely believe that's why my team loses EVERY match. Best part is, the MM is deciding that I SHOULD be losing every match, so my ELO doesn't go down...
yeah, I AM trying to "git gud".....at least I'm willing to BE a "bad" and be farmed rather than stop playing entirely.
Edited by Soldryn, 20 February 2018 - 01:44 PM.
#1089
Posted 26 June 2021 - 01:13 PM
#1090
Posted 03 September 2021 - 05:32 AM
I have an idea for the game that might make it cooler. Its probably been discussed before but..
since the Faction play suxors for solo players now, maybe you could do something to force a new style of game play.. a hybrid of what's available now.
What if you make quick play so that you do everything the same with one exception.. after you die in a match you can bring in one more mech on a drop ship.. with a caveat.. make it so the player can choose a mech from his list the best suits the map that was chosen. that would make mech gaming fun again. in the start of the game your stuck in what you brung but in the second half of the drop would be pretty epic tactically and such.
As it is now... faction takes too long to get a drop.
Edited by xR1pp3Rx, 03 September 2021 - 05:32 AM.
#1091
Posted 16 September 2021 - 12:14 AM
GryHwk, on 26 June 2021 - 01:13 PM, said:
What I have discovered is the scoring system is heavily weighted towards damage dealt. The higher your end of game DMG, the higher your match score and the better your chance of getting a green up arrow. At the end of the match, look at your match score and see how you rank. In my experience, finishing in the top 8 or 9 of match score moves you up.
#1092
Posted 16 September 2021 - 04:46 PM
Eurystheus, on 16 September 2021 - 12:14 AM, said:
45% of the damage number is applied to the Matchscore. 500 damage with no team damage generates 225 MS by itself. As for the top 8-9 players with the highest MS does not necessarily move up, unless said players are all on the winning side. Winning modifies the final ranking each drop.
Below is an example. A player on the losing side received the down arrow with a 333 MS (lost of 1 PSR point) while the player on the winning side w/222 MS received the up arrow (moved up 1 PSR point). If someone receives an equal/break even sign their MS fill with a 0.4 to -0.4 range.
https://mwomercs.com...ost__p__6397025
Edited by Tarl Cabot, 16 September 2021 - 04:46 PM.
#1093
Posted 16 September 2021 - 09:18 PM
#1094
Posted 19 November 2021 - 06:37 PM
Matchmaker concerns:
5-10 minutes searching for a game. I know that between the number of players, server resources and other factors this may not be fixable but it still sucks.
Team disparity. Last night was a perfect example. Dropped on HPG in QP with our largest Mech being a Marauder followed by my Warhammer. That's fine they probably are about the same... Nope. Walked around a corner in to first a Hatamoto, then a Fafnir, then a Cyclops and finally an Atlas before being killed by a Blood Asp. We died, horribly and in a loud and grotesque fashion.
Group drops in QP. At this point any time I see a set of four unit tags on the loading screen I already know it's going to be a stomp no matter whose side the unit is on. I know it's fun playing with friends but the problem is this is tier 5 level QP. I've played far too many MMOGs for far too many years not to recognize someone's guild tagged alt, especially when they are talking on comms or chat in game about being on their unit's Discord server at the time. It's a great way to chase off new players.
I could say more, like how this damned program always seems to know when I have LRMs and drops me in Solaris City or I have SRMS and get dropped in to Tourmaline or Polar Highlands but that's probably coincidence...
#1095
Posted 19 November 2021 - 06:44 PM
I couldn't agree more.
"Imagine if instead of locking in a mech, you instead lock in a weight class then pick your mech after the map is selected.
Players could strategize then pick their mechs accordingly instead of randomly doing their own thing.
It would also be easier on the matchmaker’s end since you’re balancing 4 weight classes instead of 17 different weights."
#1096
Posted 25 November 2021 - 03:15 PM
LRM's, Matchmaker and SolarisCity together are a big design failure. Ignoring User Stories in developing completely. You have to think through the possibilities of what happens when you hit quickplay. Beeing dropped into a map as dead weight is the worst, and needed to be killed years ago.
Edited by tenchugecko, 25 November 2021 - 03:17 PM.
#1097
Posted 26 November 2021 - 01:33 AM
The only one making a mech dead weight is the user.
#1098
Posted 12 December 2021 - 10:52 AM
Weaselball, on 03 September 2015 - 01:48 PM, said:
This change is actually hurting the community much more than helping it. Same as players not all groups are equal, just because you get stomped by an A list team doesn't mean we shouldn't have larger group sizes. Since going down to four man groups I haven't met any new players or stayed up all night playing. Usually we end up switching games all together due to larger group sizes in other games. If MWO stays four she's going to wither on the vine bud.
Just use tonnage, you know the thing the whole game is based on, to balance/handicap larger group sizes
Edited by Meatroid, 12 December 2021 - 02:43 PM.
#1099
Posted 12 December 2021 - 03:00 PM
#1100
Posted 12 December 2021 - 03:36 PM
I didn't think it was that bad to begin with. teams still get stomped now anyway. I believe smaller groups lead to overall decline in team work causing almost every game to just be a chaotic mess.
Edited by axe64, 14 December 2021 - 04:51 AM.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users