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The whole point of having health is that it makes things less random. It also allows bigger weapons to have more hitpoints so it takes more crit damage to knock out an AC/20 than an AC/10.
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Nah thats got very little to do with it. They could increase the crit multipliers and make critseeking weapons utterly obliterate weapons/equipment in exposed locations and they would still be terrible compared to pinpoint damage weapons. The main reason crit seeking weapons suck is because pinpoint damage is way too good.
It also doesnt help that most pinpoint damage weapons are much better at critting than spread weapons due to the fact they do 10+ damage which is whats required to destroy most weapons/equipment (that's easily fixed though by lowering the crit multiplier of pinpoint weapons below x1.0).
You cant create a system where critical hits matter unless you also nerf pinpoint damage. Because destroying an entire location with pinpoint damage will always be easier than critting that location out. The only way critseeking weapons can work is if you first reach some equilibrium between pinpoint damage and critseeking damage where both are roughly equal in effectiveness. Battletech reached that equilibrium because in battletech you needed both types of weapons. MWO still has a long ways to go to get there...
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Yeah you could do it through pilot skill trees as well. But if you want speed tweak there should be a tradeoff for it. Putting speed tweak on a timberwolf should mean having to give up something equally good from a different skill tree.
Part of the problem with the timberwolf is that it does everything good so dividing the current mech skills into different pilot skill trees would force you to choose whether you want a striker/brawler timberwolf or a harasser/flanker timberwolf but you wouldnt be able to have both. Do you want better heat dissipation and weapon cooldown or do you want speed tweak and faster turning? Those are the kinds of choices skill trees should force players to make.
Edited by Khobai, 09 September 2015 - 02:59 PM.