LordLosh, on 11 September 2015 - 10:07 PM, said:
I don't want to be negative but i have heard nothing good about this re-balance (forums, in game chat, redit etc) and I'm questioning why we are trying so hard to redesign the wheel? You just have to many variables going on here with to many variants and mechs to try to achieve a perfect balance. most strategy games focus on 3 sides. they achieve a semi balance with counters for each side. We have 8! four weight classes for IS and Clan. Then you add into the mix different mechs and variants! IMPOSSIBLE! I have no solutions for you other then we were in an alright place and we knew what mechs were OP, we should have just kept slightly nerfing them to make others more viable? hell i don't even know if that would have worked but starting over to me seems dumb.
It IS IMPOSSIBLE to balance the 'Mechs and all of their variants against one another, but PGI couldn't give a **** about that. However, PGI CAN balance the teams in the GAMES against one another.
The idea behind using a Battle Value, and not this stupid-ass four-point ******** they're doing, is because the numbers can change based on the custom designs of the players, and those numbers can be modified, WHEN THE 'MECH IS SAVED, by the combined and distinct numbers ALREADY TRACKED in MWO for the player of that 'Mech. If a 'Mech has an SRM-6, an AC/5, and two Medium Lasers, and the combined and averaged hit percentages, general KDR, and how the pilot treats the 'Mech as compared to how it's supposed to be used to keep it from being damaged, the scores for the pilot are going to be different than using a completely different loadout. The by-loadout piloting abilities of the MechWarrior modify the overall Battle Value of the 'Mech by a percentage determined by that pilot rating.
Then, when the buckets are filled up for games, the 'Mech numbers are all thrown into a bucket together, without concern for putting specific 'Mech tonnage classes together, because the Battle Values are already modified by the PSR factors I mentioned, above. The ONLY difference is, the game now has to determine how many more 'Mechs any one team may need over another to make the game as even as possible, within 5% of the other team's total Battle Value.
Will PGI hear this? No, it will be another two damn years before they figure out that those of us who've been advocating for Battle Value all this time, are right!!!
Oh, and guess what PGI... these could easily be used for various game modes in Community Warfare, for the sake of moving forward Objective-Based Warfare, for reconnaissance missions, for minor and major skirmishes, for various raid types, and for planetary assaults, as well. The highly restrictive nature of the available game modes in the game, right now, would be a thing of the past with institutionalized Battle Value, but yes, you want to re-invent the wheel, PGI.
Come on... you've taken a simple step forward, now take the rest... go back and re-read, word-by-word, and make certain you understand every single word I have written, here and, if you should need clarification, you will then PM me, please? I will be most happy to sit down with you face-to-face, as I'm less than 120 miles away, and I have my passport, and explain anything you need to have expounded upon. But, right now, with the four point diamond BS you're putting together, you're MISSING THE DAMN POINT!
Don't try to balance the 'Mechs against one-another, as that is impossible; rather, balance the game totals for the fight, based on pilot-skill-modified-Battle Value; otherwise, you're just going to continue to do useless garbage, until you realize not listening is pretty damned ridiculous.
Edited by Kay Wolf, 13 September 2015 - 02:51 PM.