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Ptr Balance Test... What A Mess...


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#121 Sarlic

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Posted 12 September 2015 - 12:54 AM

View PostMischiefSC, on 12 September 2015 - 12:43 AM, said:

The hope is that weapon balancing is coming later.

The big fear is that they'll push this live before the weapon balancing is done.

The bigger fear is that the weapon balancing will go like.... yeah.


Atlas needs big armor thread. Armor valuesneeds to be a little bit thougher.
-> PTS. Slap a fuckton internal bonuses on it.
--> Weapons still disabled when armor is breached.

You can give all the structure bonuses you want but the if the armor values are still terrible then it doens't help much. It only lives longer with disabled weapons.

Fun... Pushing like a Zombie. But if you still lose your weapons in a few hits then what's the point?

Edited by Sarlic, 12 September 2015 - 08:48 AM.


#122 LordKnightFandragon

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Posted 12 September 2015 - 01:02 AM

So the rebalance consisted off removingall weapon quirks and just putting in targeting time and mobility quirks?

So, weapons like PPCs went back to total junk. ACs and MIssiles in general are still crap....hmm...

#123 sycocys

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Posted 12 September 2015 - 02:53 AM

View PostMischiefSC, on 12 September 2015 - 12:43 AM, said:

The hope is that weapon balancing is coming later.

The big fear is that they'll push this live before the weapon balancing is done.

The bigger fear is that the weapon balancing will go like.... yeah.

My fear is that they will take the same approach to weapon balance, if they ever actually do weapon balancing, as they did to this. Make the worst weapons worse and the best weapons either the same or better.

I understand you hope that this is just a mobility pass and all - but it even fails at that. It downright drives mechs into the ground instead of even attempting to find a middle ground among mechs in the same chassis line.

#124 Galenit

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Posted 12 September 2015 - 03:06 AM

View PostJuodas Varnas, on 11 September 2015 - 10:03 PM, said:

I love how they actually gave the Atlas DDC negative agility quirks (and no armor/structure), while giving a f*cking direwolf up to 35% accel quirks?!
WHAT THE F*CK?

They took away Quickdraw's 4G agility quirks (which was the reason i bought it) gave it a couple of structure quirks... While the OTHER variants got 20-25% accel/decel quirks (that didn't have any). I mean, what the **** are they thinking??? It's so f*cking arbitrary and inconsistent!

They even gave the Jenner MASSIVE negative quirks to torso turn-rate??? The only one, not being butchered being the Hero 'mech? What the f*ck?

Jesus...
Really shows how little they understand about the f*cking game's balance...

As i said: Balancing by dices ...

#125 Duke Nedo

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Posted 12 September 2015 - 03:24 AM

View PostSarlic, on 12 September 2015 - 12:54 AM, said:

Atlas needs big armor thread. Armor valuea needs to be a little bit thougher.
-> PTS. Slap a fuckton internal bonuses on it.
--> Weapons still disabled when armor is breached.

You can give all the structure bonuses you want but the if the armor values are still terrible then it doens't help much. It only lives longer with disabled weapons.

Fun... Pushing like a Zombie. But if you still lose your weapons in a few hits then what's the point?


There's a small use for it (not on your atlai), and that's for arm mounted weapons. The easiest way without structure quirks was to blow out the ST, now I guess the arm will be functional a bit longer... mainly helping any clan mechs with arm weapons that got any structure quirks, not uncommon to have all/major armament in arms.

#126 ApolloKaras

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Posted 12 September 2015 - 03:26 AM

View PostJuodas Varnas, on 11 September 2015 - 10:30 PM, said:

Well, nobody would get the Free Marauders, because there's NOTHING POSITIVE ABOUT THIS SH*T!
Not a single f*cking thing.

I felt less back-handed, when they added coolant flush and 3rd person view, even though they had stated that they'd never do that... (And that made me QUIT THE GAME for a year or so)

View PostJuodas Varnas, on 11 September 2015 - 10:37 PM, said:

The only thing positive, is that i'm POSITIVE that PGI has no f*cking clue what they're doing.

View PostJuodas Varnas, on 11 September 2015 - 10:41 PM, said:

The worst part is just how much they f*cking hyped this piece of f*cking sh*t up, "Oh, it's coming, it's coming" and it CAME and it f*cking SUCKS

View PostJuodas Varnas, on 11 September 2015 - 11:36 PM, said:

Well, at least clan-loyalists are happy about their toys being back to being "OP as f*ck" instead of "just OP"...

This PTS... Feels like the balance was made by a 10 year child with a golf-ball sized tumor in his head.


Can i use them to choke him instead? :ph34r:

Quote

It's ******* ridiculous how the one variant that had agility quirks (to make up for less hardpoints), is the ONLY one that didn't get ANY agility quirks at all... Instead it got completely useless Structure quirks. And hilariously, it does seem that most Hero mechs get the best quirks of the lot. I mean, the same thing with the Jenners too. All of them got substantial negative quirks... EXCEPT for the Oxide hero mech, even though it was the BEST Jenner in the game... It's f*cking EMBARRASSING. Whoever is behind this nonsense, should be fired.... Out of a cannon into a brick wall... That's on fire... . . If this piece of sh*t nonsense goes live, that'll be it. I'm f*cking gone.

Posted Image

We get it, you're mad.

#127 Juodas Varnas

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Posted 12 September 2015 - 03:33 AM

View PostSaxie, on 12 September 2015 - 03:26 AM, said:

Posted Image

We get it, you're mad.

I can't argue with that.

But that just shows, that i CARE for the game, i want it to be GOOD, to be FUN, to be BALANCED.
This... This "re-balance" fails to tick any of those goals.

Edited by Juodas Varnas, 12 September 2015 - 03:35 AM.


#128 Damien Tokala

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Posted 12 September 2015 - 03:39 AM

You can tell Paul touched it, and in all the wrong places too. The balance system has asked me to hire it a therapist.

#129 Juodas Varnas

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Posted 12 September 2015 - 03:40 AM

View PostDamien Tokala, on 12 September 2015 - 03:39 AM, said:

You can tell Paul touched it, and in all the wrong places too. The balance system has asked me to hire it a therapist.

Just for the love of god, don't accidentally add a [space] between the and ******, because Paul might come back for it.

#130 ApolloKaras

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Posted 12 September 2015 - 03:54 AM

View PostJuodas Varnas, on 12 September 2015 - 03:33 AM, said:

I can't argue with that.

But that just shows, that i CARE for the game, i want it to be GOOD, to be FUN, to be BALANCED.
This... This "re-balance" fails to tick any of those goals.

Im not sure if you noticed, but there is a ton of us who care for the game, but we're not dropping the f bomb and wanting to choke out the dev lol. There is a constructive way to go about things... aaaand thats not it.

#131 Damien Tokala

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Posted 12 September 2015 - 03:58 AM

After the many fails of a certain dev, I'm sure many players are upset to a point where they feel, hey, we were nice about it the first thousand times, but now it's too much.

#132 Duke Nedo

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Posted 12 September 2015 - 04:01 AM

And to be honest, this was a wtf moment...

#133 Yokaiko

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Posted 12 September 2015 - 04:01 AM

View PostDamien Tokala, on 12 September 2015 - 03:58 AM, said:

After the many fails of a certain dev, I'm sure many players are upset to a point where they feel, hey, we were nice about it the first thousand times, but now it's too much.


Nice hell, I've been banned for flaming him more than one, another member of my unit (and a former play tester) is perma-banned for a erm.....conversation....he had with said Dev.

#134 Yellonet

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Posted 12 September 2015 - 04:02 AM

Wasn't this just the first early pass to get your reactions?

What about that battle(mech) value system they talked about, are they not using that?

#135 Juodas Varnas

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Posted 12 September 2015 - 04:03 AM

View PostSaxie, on 12 September 2015 - 03:54 AM, said:

Im not sure if you noticed, but there is a ton of us who care for the game, but we're not dropping the f bomb and wanting to choke out the dev lol. There is a constructive way to go about things... aaaand thats not it.

I'm sorry, I guess?
What can you say "constructive" about this nonsense?

That they keep nerfing mechs that are rubbish to begin with? That the disparity between IS and Clan chassis is hundred-fold larger than it is in live-servers? That the quirks the mechs get are completely arbitrary and make no sense?

View PostYellonet, on 12 September 2015 - 04:02 AM, said:

What about that battle(mech) value system they talked about, are they not using that?

Didn't russ talk about how this value system has NOTHING to do with the re-balance?

I need to take a break... Need to get outside, ventilate my head.

Edited by Juodas Varnas, 12 September 2015 - 04:06 AM.


#136 Galenit

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Posted 12 September 2015 - 04:05 AM

View PostSaxie, on 12 September 2015 - 03:54 AM, said:

Im not sure if you noticed, but there is a ton of us who care for the game, but we're not dropping the f bomb and wanting to choke out the dev lol. There is a constructive way to go about things... aaaand thats not it.

The constructive way:

Go back to the drawingboard, claiming some virus (housecleaner, alien, dog) messed the data and they need to start at zero.

Make a matrix,
use concistence,
use logics.

Change ecm, to make the new sensorsystem matter (magixjesusbox makes it obsolente).
"Normalize" weapons (lrms!, ghostheat, ...)

Look at the canon for the mechs and try to find matching quirks.
Put all in the matrix and let the numbers and math do the rest.
Put data on testserver and see what happens.

Or just buy some new dices and roll again ...

Edited by Galenit, 12 September 2015 - 04:08 AM.


#137 Damien Tokala

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Posted 12 September 2015 - 04:09 AM

I'm very curious about their business model, it seems like they're more concerned about pushing new mechs, rather than taking a serious look at statistics.

And it seems to me we only have one guy working on balance, and he has a habit of breaking things if they make him fussy. IE, KNOCKDOWN! or poptarting, or what have you.

On the other scope I see why these were shut down. They were abused by people who felt like being abusive. I can understand them used as tactics by a few players, but when everyone starts doing it, you need to wonder if that's really balanced, or if those people are just jerks.

Ghost heat, another example, was one of the worst decisions ever... However I've got a shocking solution... Remove ghost heat... For IS only, and crank up the usual heat output for is weps.



#138 Weeny Machine

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Posted 12 September 2015 - 04:17 AM

If they keep the quirks removed, then a lot of mechs are shafted, especially some hero mechs. Who would drive a Huginn when he can pilot an ACH or FS?

Various sensor ranges COULD be interesting. Let's see

#139 Yokaiko

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Posted 12 September 2015 - 04:19 AM

View PostBush Hopper, on 12 September 2015 - 04:17 AM, said:

If they keep the quirks removed, then a lot of mechs are shafted, especially some hero mechs. Who would drive a Huginn when he can pilot an ACH or FS?

Various sensor ranges COULD be interesting. Let's see


Yeah Huggin is far beyond dead if this goes live like this, there is no reason to bring that mech over any other raven, much less a Cicada.

#140 Yellonet

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Posted 12 September 2015 - 04:32 AM

View PostJuodas Varnas, on 12 September 2015 - 04:03 AM, said:

Didn't russ talk about how this value system has NOTHING to do with the re-balance?

I need to take a break... Need to get outside, ventilate my head.
WHAT?!? As I've understood it, the mech value system is the very base of the balance, it's how they decide how powerful a mech is now and thus how they are to balance it.





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