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1 Day Left Countdown To Black Knight Release Sept 22Nd


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#121 Sigilum Sanctum

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Posted 18 September 2015 - 09:53 AM

Its just a smidgen bigger than I care for...

#122 Dawnstealer

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Posted 18 September 2015 - 10:03 AM

So it's midway between an Orion and a Hopper. Hmmmmm...yeah, that's about right.

#123 Kodyn

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Posted 18 September 2015 - 10:04 AM

View PostIain Black, on 18 September 2015 - 07:04 AM, said:



oh, and before someone else says it: Hatchetman.


You mean before Dawn says it? ;)

#124 Luscious Dan

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Posted 18 September 2015 - 10:12 AM

Scale looks pretty accurate. Slimmer than the Orion is a good thing.

#125 Moriquendi86

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Posted 18 September 2015 - 10:29 AM

Nice scale video. Can we get a screenshots made from a frame in the middle of transitions between mechs? That would show differences in mechs sizes perfectly. Pretty please.

#126 Dawnstealer

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Posted 18 September 2015 - 10:31 AM

View PostKodyn, on 18 September 2015 - 10:04 AM, said:


You mean before Dawn says it? ;)

You know what would make that comment sequence even better?

A Hatchetman.

Speaking of - the comprehensive list of mechs Dawnstealer still needs to have:
  • Hatchetman (duh)
  • Warhammer (inbound, apparently?)
  • Assassin
  • Thug
Annnnnnnnnd...that's about it. Maybe an Archer. I own almost everything else that isn't a Clan mech.

Edited by Dawnstealer, 18 September 2015 - 10:36 AM.


#127 Jaspbo1

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Posted 18 September 2015 - 10:32 AM

And the PPC is side mounted, so a lot of people got their panties in a bunch for really no reason. Sure the torso energy is low mounted, but do you need to peek in a Black Knight? Thing has a head laser if you do.

#128 Twilight Fenrir

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Posted 18 September 2015 - 10:36 AM

Hey, that's a pretty sharp lookin' mech! Looks much better in mechlab than it did in the other screenshots, imo. Scale looks good, too! Bravo!

Also, love the new music, pretty badass :3

#129 shopsmart

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Posted 18 September 2015 - 10:36 AM

Is it me, or does it look slightly like gypsy danger from pacific rim?

#130 Dawnstealer

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Posted 18 September 2015 - 10:50 AM

View Postshopsmart, on 18 September 2015 - 10:36 AM, said:

Is it me, or does it look slightly like gypsy danger from pacific rim?

A bit, yeah

#131 shopsmart

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Posted 18 September 2015 - 11:02 AM

HA, loved that film, might look at the black knight in the future when cbilled.

#132 Alexander Garden

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Posted 18 September 2015 - 12:05 PM

Side-mounted ER PPC's

Posted Image



#133 Juodas Varnas

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Posted 18 September 2015 - 12:09 PM

What happened to the extra awesome long ones from this? :(
https://instagram.com/p/5-hHdvjPvF/

#134 Kodyn

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Posted 18 September 2015 - 12:12 PM

View PostJuodas Varnas, on 18 September 2015 - 12:09 PM, said:

What happened to the extra awesome long ones from this? :(
https://instagram.com/p/5-hHdvjPvF/


You guys do realize that while looking cool is...well, cool, that longer, bigger guns just means it's going to be easier to hit and thus disarm?

That right arm already looks like it'll be fairly easy to slice off, not sure why everyone wants an already sub-par-seeming mech to be even easier to dismantle....

#135 TheLuc

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Posted 18 September 2015 - 12:15 PM

When players will learn to not pre-order stuff, how many times you people you have to be disappointed on a product you did buy before even seeing the actual thing.

IS heavies that are already proven to be good are the Jagermech for the high mounted hard points, the Orion or Cataphract for the tanky factor they have and the Thunderbolt since some of the variants has both of the previous Mechs.

For those who ask for a long range IS heavy Mech, the Catapult still does the job.

So no one can say that the similarities with the Grasshopper isn't there, already the Grasshopper is a rare sight and I expect no less from the Back Knight with those low hard points. If the V shape front armor was more accentuated in a 45 degrees pattern, already two energy hard points could be higher and even more than the Mechwarrior 4 version without being out of place.

I do have to say that Alex does a superb job with the art and the 3D guys do also work hard to bring those to a virtual life, but seems the team hardly play the game or have no clue what is going on in matches to place hard points so low.

Already the Mauler is just average ( quite squishy IMHO ) now the Black Knight with low weapons so last hope is the Crab and that Wolfhound.

I do once in a while support the game with real cash but I don't support Mech packs as most of the time the end product is not as hyped, be wary of that Marauder, only 2 weapons are high mounted. A mini King Crab is the Marauder.

Edited by TheLuc, 18 September 2015 - 12:32 PM.


#136 Juodas Varnas

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Posted 18 September 2015 - 12:18 PM

View PostKodyn, on 18 September 2015 - 12:12 PM, said:


You guys do realize that while looking cool is...well, cool, that longer, bigger guns just means it's going to be easier to hit and thus disarm?


BUT IT LOOKS COOL.

That's all that matters to me!

#137 Kodyn

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Posted 18 September 2015 - 12:20 PM

View PostTheLuc, on 18 September 2015 - 12:15 PM, said:



...lots of stuff...




I do however have some hope for the Crab. Anxiously awaiting those for CBill release, as they look to have good hardpoints, and as long as they aren't incredibly easy to kill via hitboxes, should be a decent little laser vomit mech for IS. To me, they seem like a mini, energy-only TBR, but it's all going to be a matter of the hitboxes.

#138 TheLuc

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Posted 18 September 2015 - 12:48 PM

View PostKodyn, on 18 September 2015 - 12:20 PM, said:


I do however have some hope for the Crab. Anxiously awaiting those for CBill release, as they look to have good hard points, and as long as they aren't incredibly easy to kill via hitboxes, should be a decent little laser vomit Mech for IS. To me, they seem like a mini, energy-only TBR, but it's all going to be a matter of the hitboxes.


Kodyn don't forget that the kind of design the Crab has will need an AMS to increase durability( its a small help but helps none the less ) None humanoid designs seem to have a weakness to LRMs, as example the King Crab or Stalker. Weird part is that I didn't see any hard points for AMS on the Marauder, which has a similar design as the two previous mentioned.

Edited by TheLuc, 18 September 2015 - 12:56 PM.


#139 Luscious Dan

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Posted 18 September 2015 - 02:04 PM

View PostTheLuc, on 18 September 2015 - 12:48 PM, said:


Kodyn don't forget that the kind of design the Crab has will need an AMS to increase durability( its a small help but helps none the less ) None humanoid designs seem to have a weakness to LRMs, as example the King Crab or Stalker. Weird part is that I didn't see any hard points for AMS on the Marauder, which has a similar design as the two previous mentioned.


The pre-order page for the Marauder now lists AMS on the left torso for all variants.

Bounty Hunter's engine cap has also been increased from 275 to 300.

#140 Gas Guzzler

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Posted 18 September 2015 - 02:10 PM

View PostJaspbo1, on 18 September 2015 - 10:32 AM, said:

And the PPC is side mounted, so a lot of people got their panties in a bunch for really no reason. Sure the torso energy is low mounted, but do you need to peek in a Black Knight? Thing has a head laser if you do.


Yep, so now if they could just get that medium laser that hangs out under the arm and move it so that its above the PPC like in the concept art, then they would actually address what we were disappointed by,

Yes we need to peek in a Black Knight, and no a head laser does not make peeking worth it.


All in all though, I liked the scale video, it looks good.

Edited by Gas Guzzler, 18 September 2015 - 02:10 PM.






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