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Territorial Challenge Event


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#261 DemonRaziel

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Posted 18 September 2015 - 09:34 AM

To have a kind of benchmark: This is what is needed to achieve exactly 300 points (though the screenshot does not account for capping and UAV and anti-ECM support).


Posted Image

Fun fact: Thinking I already have more than enough points, I only shot a legged Spider (the final opponent) once for the assist and jumped out of the way allowing the other guys on my team to finish him off and score some extra points themselves... got lucky in the end, I guess.

#262 coe7

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Posted 18 September 2015 - 09:34 AM

View PostMatt Newman, on 18 September 2015 - 09:09 AM, said:

Hello everyone

We will be removing the disconnect condition from the event.
Remember though even if you are qualified as Tier 2 for a Map you can always try and get a higher match score and climb the ranks of the leader board.

And that is a screen from the Caustic Valley update.


Thank you. I really got tired watching matches.

#263 Fangry

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Posted 18 September 2015 - 09:35 AM

Just a wild idea.. how about instead of this lottery where people just play a bazillion of matches to score that one good game...

An event where the average score of each match played is counted and the winner is the pilot who sucks the least? :o

But wait.. that would be craaazyyyyy! (and put a minimum of 50 matches or something)

ps. And dont count the best matches.. but every damn one!

Edited by Fangry, 18 September 2015 - 09:36 AM.


#264 Redoxin

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Posted 18 September 2015 - 09:39 AM

View PostFangry, on 18 September 2015 - 09:35 AM, said:

Just a wild idea.. how about instead of this lottery where people just play a bazillion of matches to score that one good game...

An event where the average score of each match played is counted and the winner is the pilot who sucks the least? :o

But wait.. that would be craaazyyyyy! (and put a minimum of 50 matches or something)

ps. And dont count the best matches.. but every damn one!

If PGI did this they wouild probably get critized even more. People would play like bit.ches for these 50 games just to never die or at least not die as one of the first. It would all be about hiding behind your team mates. Would be a funny sight watching mechs trying to get behind each other.

Edited by Redoxin, 18 September 2015 - 09:40 AM.


#265 BluefireMW

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Posted 18 September 2015 - 09:42 AM

and the disconnection part is gone...

this is a kindergarten game... unbelievable

if you whine enough you get all you want...

starts to get boring... so much

#266 White Bear 84

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Posted 18 September 2015 - 09:44 AM

View PostRedoxin, on 18 September 2015 - 09:39 AM, said:

If PGI did this they wouild probably get critized even more. People would play like bit.ches for these 50 games just to never die or at least not die as one of the first. It would all be about hiding behind your team mates. Would be a funny sight watching mechs trying to get behind each other.


Yeah and what happens when you try to carry hard an your team just sucks balls.

You couldnt do this including the group drops - knowing you have reliable players to back you up.
PUGS is part skill (you) majority luck of the draw (mm picked teams).


View PostBluefireMW, on 18 September 2015 - 09:42 AM, said:

and the disconnection part is gone...

this is a kindergarten game... unbelievable

if you whine enough you get all you want...



And what is the issue here? Players getting denied rewards when they did not intentionally disconnect.

Problem with that?

Edited by White Bear 84, 18 September 2015 - 09:44 AM.


#267 BluefireMW

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Posted 18 September 2015 - 09:46 AM

View PostWhite Bear 84, on 18 September 2015 - 09:44 AM, said:


Yeah and what happens when you try to carry hard an your team just sucks balls.

You couldnt do this including the group drops - knowing you have reliable players to back you up.
PUGS is part skill (you) majority luck of the draw (mm picked teams).





And what is the issue here? Players getting denied rewards when they did not intentionally disconnect.

Problem with that?

yes, because the ppl don't disconnect because of that.. just telling so... as usual

#268 Fangry

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Posted 18 September 2015 - 09:48 AM

View PostRedoxin, on 18 September 2015 - 09:39 AM, said:

If PGI did this they wouild probably get critized even more. People would play like bit.ches for these 50 games just to never die or at least not die as one of the first. It would all be about hiding behind your team mates. Would be a funny sight watching mechs trying to get behind each other.


The problem is that they are doing it right now anyway... but if you'd count every match during the event that way you could atleast know who's good and not just lucky. I can also imagine the amount of whine. :> (wouldn't hear it though.. would be too buisy melting faces

#269 Redoxin

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Posted 18 September 2015 - 09:51 AM

View PostFangry, on 18 September 2015 - 09:48 AM, said:


The problem is that they are doing it right now anyway... but if you'd count every match during the event that way you could atleast know who's good and not just lucky. I can also imagine the amount of whine. :> (wouldn't hear it though.. would be too buisy melting faces

No you would know who plays the most defensive.

#270 jper4

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Posted 18 September 2015 - 09:54 AM

I guess I should be happy i'm consistent at least (one match on these maps)- all 3 of the 254 matches were losses 1-3 kills 3-6 assist and 300-350dmg each
Caustic Valley 254 Posted Image Posted Image HPG Manifold 0 Posted Image Posted Image Mining Collective 254 Posted Image Posted Image Canyon Network 334 Posted Image Posted Image Tourmaline Desert 254

edit- sorry about the messiness can't get it to tidy up any

Edited by Tanar, 18 September 2015 - 09:55 AM.


#271 White Bear 84

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Posted 18 September 2015 - 09:56 AM

View PostBluefireMW, on 18 September 2015 - 09:46 AM, said:

yes, because the ppl don't disconnect because of that.. just telling so... as usual


True, but problem is the system was so broken, people were getting penalised from just disconnecting after death. I was up to a total of 15, half of them were game crashes and every single time I reconnected. They *apparently* didn't test the system first, that's the problem...

#272 BluefireMW

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Posted 18 September 2015 - 09:59 AM

View PostWhite Bear 84, on 18 September 2015 - 09:56 AM, said:


True, but problem is the system was so broken, people were getting penalised from just disconnecting after death. I was up to a total of 15, half of them were game crashes and every single time I reconnected. They *apparently* didn't test the system first, that's the problem...

my last crash is behind so long, i don't remember when and yes, that was the idea not to disconnect after death...
so... easy.... means less games in same time and that is the reason, why it was good....

#273 DemonRaziel

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Posted 18 September 2015 - 10:05 AM

View PostBluefireMW, on 18 September 2015 - 09:59 AM, said:

my last crash is behind so long, i don't remember when and yes, that was the idea not to disconnect after death...
so... easy.... means less games in same time and that is the reason, why it was good....

I had a ton of d/cs and crashes not that long ago, though it did not happen in the last ~2 weeks or so.

Also, I fail to understand what's so good about not being able to play more matches in the same amount of your free time.

I can see that being good from the PGIs perspective, since they obviously want you to invest more time into their game. But from the players' perspective...?

#274 White Bear 84

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Posted 18 September 2015 - 10:10 AM

View PostBluefireMW, on 18 September 2015 - 09:59 AM, said:

my last crash is behind so long, i don't remember when and yes, that was the idea not to disconnect after death...
so... easy.... means less games in same time and that is the reason, why it was good....


Yeah can see what PGI want to do here and the reasoning is sound. But poor implementation is the crux..

I mean, I easily get 4/5 crashes a night playing MWO, it sucks. It sucks more worrying if they are going to prevent well deserved rewards or not..

Problem is, what is to stop players crying wolf now (in future events), since the system has already been shown to be broken...

#275 Bilbo

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Posted 18 September 2015 - 10:12 AM

View PostBluefireMW, on 18 September 2015 - 09:59 AM, said:

my last crash is behind so long, i don't remember when and yes, that was the idea not to disconnect after death...
so... easy.... means less games in same time and that is the reason, why it was good....

I would imagine the idea was to prevent people from bailing on maps they no longer needed a matchscore on. Hence the caveat that DC penalties were for DC's before death.

#276 Tom Sawyer

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Posted 18 September 2015 - 10:16 AM

By removing the disconnect part I fear we are going to see a bunch of a$$hats who having gotten 400 on a particular map go Oh I have THIS one and just disco to try to get the ones they are missing.

#277 DemonRaziel

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Posted 18 September 2015 - 10:23 AM

View PostTom Sawyer, on 18 September 2015 - 10:16 AM, said:

By removing the disconnect part I fear we are going to see a bunch of a$$hats who having gotten 400 on a particular map go Oh I have THIS one and just disco to try to get the ones they are missing.


View PostBilbo, on 18 September 2015 - 10:12 AM, said:

I would imagine the idea was to prevent people from bailing on maps they no longer needed a matchscore on. Hence the caveat that DC penalties were for DC's before death.


Valid points. Sadly, poor implementation, resulting in the rule being removed.

#278 AntleredCormorant

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Posted 18 September 2015 - 10:33 AM

I really like these regular challenges, keeps the game fresh.

That being said.. This seems like one where I'll play the game as usual (eg run w/e mech I feel like regardless of score potential) and let the chips fall where they may.

Consider;

if the majority of people are trying to run hvy/ast mechs

&

if those people are playing a more conservative/"cagey" style than usual

&

at least in my case, it will take some serious luck to clear the bar for the payoff (IDK if I've ever scored 400 on Viridian, for example)

Well.. What I can't help but wonder is, at what point would the real rewards I can gain by playing additional matches running with lt/med mechs vs a tentative, high-alpha/meta strategy opponent offset the potential rewards from the contest?

JS there might be another opportunity here that is much more attainable in my case.

Edited by AntleredCormorant, 18 September 2015 - 10:36 AM.


#279 Felio

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Posted 18 September 2015 - 10:48 AM

View PostAlexander Garden, on 17 September 2015 - 03:04 PM, said:

All maps have equal weighting during this event, which should help.


A little, but I mean, if you've ever tried collecting cards or something you know how bad it can get when you near the end. Bear with me, because once you get halfway through you start to see how many attempts it will really take.

For the first half, it's pretty straightforward to calculate your probability. To get any of the 9 solo/group queue maps, you have a 100% chance to succeed in one attempt.

Then you need any of the 8 remaining. You will probably get it -- 89% chance. Then 78%, 67%, 56%.

Now you need any of 4 remaining maps. You will probably not get it the first time, but there is a 75% chance that you will succeed within two attempts.

For the remaining 3, there is a 56% chance you succeed within two attempts.

With 2, there is a 53% chance within three attempts.

For your last map, there is a 51% chance of getting it within six attempts.

TLDR: If you are neither lucky nor unlucky, it will take 18 matches to get all nine maps at least once. If you fail to get the required score for a map, you will need to play six more matches to be likely to get it again.

#280 Red Line Pilot

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Posted 18 September 2015 - 10:52 AM

If my calculations are right. Given you score over 300 points one in three games this challenge will take you about 76 games on average.

You WILL hate yourself getting that last map :P

Edited by Red Line Pilot, 18 September 2015 - 10:53 AM.






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