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So, It Is As I Feared.

BattleMechs Balance

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#1 El Bandito

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Posted 17 September 2015 - 04:48 PM

In the Grasshopper scale thread I dropped this tid bit. http://mwomercs.com/...ize-comparison/

View PostEl Bandito, on 14 March 2015 - 09:48 PM, said:

Yep, I cannot imagine the horror PGI will unleash on that chest.

Posted Image

View PostFupDup, on 14 March 2015 - 09:49 PM, said:

QUADNIPPLES!


Turns out PGI did unleash the horror on the chest hardpoints. Quadnavels! :P

Posted Image

And plenty of under-slung arm points for the extra kick.

Edited by El Bandito, 17 September 2015 - 04:58 PM.


#2 FupDup

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Posted 17 September 2015 - 04:50 PM

It's like the Gargoyle all over again, but with IS tech. :(

#3 Cyborne Elemental

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Posted 17 September 2015 - 04:55 PM

AWAY WITH UNDERARM PPC's !!

Its not to late..

#4 FupDup

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Posted 17 September 2015 - 04:56 PM

View PostMister D, on 17 September 2015 - 04:55 PM, said:

AWAY WITH UNDERARM PPC's !!

Its not to late..

Yes it is. :(

#5 Lugin

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Posted 17 September 2015 - 05:39 PM

View PostFupDup, on 17 September 2015 - 04:50 PM, said:

It's like the Gargoyle all over again, but with IS tech. :(

Ha! Just wait until they drag the Charger out.

#6 Bishop Steiner

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Posted 17 September 2015 - 05:40 PM

View PostEl Bandito, on 17 September 2015 - 04:48 PM, said:

In the Grasshopper scale thread I dropped this tid bit. http://mwomercs.com/...ize-comparison/




Turns out PGI did unleash the horror on the chest hardpoints. Quadnavels! :P

Posted Image

And plenty of under-slung arm points for the extra kick.

oh, you mean like I said it would be.

Huh. Go figure.

Oh well, laservomit is boring anyways.

#7 Deathlike

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Posted 17 September 2015 - 05:43 PM

I wonder if the hardpoint distribution is done on an art level instead of a logical level... part of it involves the legomech system... especially with missiles, but it doesn't really excuse weapon placement that affects hitboxes or the height of the firing arc being lower than necessary.

For instance, there's the dakka arm of the Arctic Cheetah that's actually high mounted, but using the energy arm (or combo energy+missile arm), the mount is low.

There's no rhyme or reason to any of this honestly.

Edited by Deathlike, 17 September 2015 - 05:47 PM.


#8 Bishop Steiner

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Posted 17 September 2015 - 06:08 PM

View PostDeathlike, on 17 September 2015 - 05:43 PM, said:

I wonder if the hardpoint distribution is done on an art level instead of a logical level... part of it involves the legomech system... especially with missiles, but it doesn't really excuse weapon placement that affects hitboxes or the height of the firing arc being lower than necessary.

For instance, there's the dakka arm of the Arctic Cheetah that's actually high mounted, but using the energy arm (or combo energy+missile arm), the mount is low.

There's no rhyme or reason to any of this honestly.

usually art related. Can't recall ANY form of the Black Knight that has ever had high mounts in the art. MW4 was higher, but aint like mid chest would give MetaPeek Superpowers

Edited by Bishop Steiner, 17 September 2015 - 06:09 PM.


#9 Gas Guzzler

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Posted 17 September 2015 - 06:13 PM

View PostBishop Steiner, on 17 September 2015 - 05:40 PM, said:

oh, you mean like I said it would be.

Huh. Go figure.

Oh well, laservomit is boring anyways.


Laser vomit? I was going to run 8 PPCs on this thing.

#10 lol lol lol lol lol lol lol lol

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Posted 17 September 2015 - 06:16 PM

Well... there's the Crab and Wolfhound left of the IS laser vomit pack. Hopefully the quirks for everything make up for placement.

#11 TyphonCh

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Posted 17 September 2015 - 06:17 PM

DOA, clearly!

#12 Deathlike

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Posted 17 September 2015 - 06:18 PM

View PostBishop Steiner, on 17 September 2015 - 06:08 PM, said:

usually art related. Can't recall ANY form of the Black Knight that has ever had high mounts in the art. MW4 was higher, but aint like mid chest would give MetaPeek Superpowers


I've seen it higher before (not shoulder high, but at least above naval high). Sometimes you shouldn't be too hung up on original art, and also that hardpoint inflation affects the visuals way too much (missile arm on the Orion/Zeus, and the Centurion's missile torso that lost its missile door via dynamic visual hardpoints...).

#13 Fang01

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Posted 17 September 2015 - 06:28 PM

View PostLugin, on 17 September 2015 - 05:39 PM, said:

Ha! Just wait until they drag the Charger out.


I'd be all over a Charger

#14 El Bandito

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Posted 17 September 2015 - 06:30 PM

View PostBishop Steiner, on 17 September 2015 - 06:08 PM, said:

usually art related. Can't recall ANY form of the Black Knight that has ever had high mounts in the art. MW4 was higher, but aint like mid chest would give MetaPeek Superpowers


At least two mounts are mid-chest level in original art, BTW.

Posted Image
Posted Image
Posted Image

#15 aniviron

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Posted 17 September 2015 - 06:50 PM

Am I alone in thinking that not every single mech needs to have all their hardpoints above their heads?

I get it, low hardpoints are annoying. But not every mech is a Stalker, and not every mech should be.

It wouldn't be the worst thing in the world if they went back and gave every single mech with low hardpoints some mounts above the cockpit, but otherwise, having all new mechs have all their hardpoints high up is just power creep compared to the established standard in the game.

And you know, it's okay for mechs to have tradeoffs? Most mechs with lower hardpoints have more favorable profiles for shielding and spreading damage, and better weapon quirks.

#16 FupDup

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Posted 17 September 2015 - 06:59 PM

View Postaniviron, on 17 September 2015 - 06:50 PM, said:

And you know, it's okay for mechs to have tradeoffs? Most mechs with lower hardpoints have more favorable profiles for shielding and spreading damage, and better weapon quirks.

Better weapon quirks won't happen. If they ever come back at all, they're going to be extremely weak ones that are worthless. Expect to see more 12.5% missile cooldown buffs, if even that high.

Hitboxes aren't something that Pea Gee Eye assigns on a basis of hardpoints, they're just based on the model shape itself.

#17 Mechteric

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Posted 17 September 2015 - 07:02 PM

View Postaniviron, on 17 September 2015 - 06:50 PM, said:

Am I alone in thinking that not every single mech needs to have all their hardpoints above their heads?


The problem of the high/low position of the hardpoints is a meta game issue only.

The problem of scale of the mechs is a balance issue. Mechs that are X tons should not be sized like those that are X+25 tons. Many a medium and heavy mech suffer from this aspect.

Edited by CapperDeluxe, 17 September 2015 - 07:02 PM.


#18 LordKnightFandragon

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Posted 17 September 2015 - 07:24 PM

I dont feel that bad for the BK guys, so the mech isnt a meta mech where you can hide the entire 99% of the mech, having packed 4 PPCs in the head and hill hump like that....

Oh well, L2P....

View Postaniviron, on 17 September 2015 - 06:50 PM, said:

Am I alone in thinking that not every single mech needs to have all their hardpoints above their heads?



Nope, your not alone.

#19 SilentSooYun

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Posted 17 September 2015 - 07:27 PM

This was always kind of a bonus Mech for me, so I'm not completely disappointed.

Still and all, I wish they had stuck more to the original art than the MW4 model and given it two chest, two waist guns instead of four waist guns. Also have to agree on the underarm guns: original art showed sidecar mounts, concept showed sidecar mounts, I expected sidecar mounts. Many other Mechs have multiple sidecar mounts, so it's not a technical issue... just lazy design.

#20 LordKnightFandragon

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Posted 17 September 2015 - 07:30 PM

That mech almost looks more like Rodney Copperbottom out of that Robots movie......

Im having a hard time taking that mech serious...





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