Did it ever occur to you that PGI knows what they are doing? Ok ok, that is a loaded statement, but still.
The minimap is almost inarguably worse in the amount of *useful* information it gives you than it did before. It changes the dynamic of the game because we cannot be as dependent upon the minimap as we used to. Situational awareness as a state of being has been lowered, as it is no longer simply given to us. Instead we must now compensate with situational awareness as a skill. That is the main facet, as I see it at least. Feel free to argue that or make your own conjectures.
Maybe that was on purpose. Maybe you guys yelling about how bad it is are just preaching to the choir.
I see it as:
"Hey you turned my X into Y"
Yes, because it is supposed to be Y.
I am not a white knight, but I see this as PGI taking initiative and being proactive in realizing a vision for the game instead of being completely reactive and spending months to grant genie-wish balance passes for whoever screams loudest.
I understand that I am throwing one more stick into the pile with this thread among all the other minimap threads, but think back to when the newest UI was released. There was a veritable **** tornado (shitstorm, if you will) about how it was clunky, unintuitive, time consuming, etc. But guess what? PGI didn't revert it, they stood their ground, and today nobody even thinks of the UI as an issue to consider. It simply exists (for the most part, I know this'll get you UI 1.0 folks coming out of the woodwork.)
So, my offer is this: give it some time. Adjust to the new minimap. Look at the game as a whole and think about how the new minimap factors in. Maybe a week, 2, 3, down the road Bishop or somebody will have a "New Minimap: In Review" thread where we'll look back on this and have a wonder why so many people were freaking out.
Edited by Moldur, 21 June 2016 - 01:53 PM.