Im in a light mech (Raven 3L). I do 607 points of damage, kill 2 mechs, assist on 3 others. We lose, and my pilot skill doesnt change, i get the =, because we lost the match.
Im in an Atlas. I do 135 points of damage, no kills, 2 assists. We win, and my pilot skill goes up.
WTF ARE YOU GUYS DOING?!?!!?!
How the hell can this make any sense? FIX this pilot skill thing, or get rid of the damned thing, because its absolute crap right now, and there is NO WAY you can defend it., as is.
Wake up.
reaper
Rock God, on 10 November 2015 - 09:45 AM, said:
Generally anyway, the game does not reward tactics. Making a missile boat because you enjoy making 600+ dmg is great. Running around capturing or spotting is great. But honestly, claiming you're playing as more of a team-spirit guy because you run around spotting or because you stay back and wait for others to get shot at (aka, be a LRM missile boat).... both can be seen as non team behavior depending on the players around you.
What the game would need for actual tactics is a tactical display, and guess what? That is what the Cockpit Command Console is for. This game lacks a role.
This is evident in the fact Lance Commanders are utterly useless, but even in the fact that Teamspeak is the most efficient tool for a group of players.
There should be a guy doing full-time command, with a console running a few orders (Lance 3, Mech 2 go scout H6, Lance 1, Mech 2 get to A2, fire at will, Lance 2 go push D6, Lance 3, Mech 1 diversion at H2 and pull back after engagement).
Players complying get rewarded, others get penalized.
Only heavies and assaults can take Team Command, which gives them access to combat overlay and appropriate command system.
Problem fixed.
Anyone who thinks LRM boats should be up front, i would laugh at. To say they are not team players, I would also laugh at. To say spotter are not team players, I would also laugh at.
Get real. The suicide charging morons are not team players, what you described, are actually team players. you need to find a team
Jocobin, on 05 January 2016 - 12:23 AM, said:
They gave the information in the patch notes for the update in which the PSR system was introduced:
https://mwomercs.com...-1430-18aug2015
Any player action in the game that triggers a C-Bill or XP reward (such as kills, assists, or damage done) now applies to this scoring system. Skill rating in MWO is no longer determined solely by your win/loss rate. The Match Score displayed at the End of Round screen is now the primary metric that will determine a player’s skill rating.
We use the action triggers in a weighted formula that employs multipliers to place greater emphasis on certain actions over others. We have also added more action triggers to the tracking system to take into account other types of gameplay aside from just kills and damage done. Actions such as flanking an enemy, using a UAV to spot targets, or using TAG/NARC/BAP to mark targets, are now all part of this formula. These and other actions are weighted in such a way that promotes effective team play.
Essentially, the weighting system and new action triggers allow for a player who may excel in a scouting or support role to be just as well-rated as a player who excels at securing kills and dealing heavy damage.
With the new PSR system:
- If a players' team wins, and the player did well during the match (achieving a high Match Score), the player will rise in skill rating.
- If a players' team wins, but the player did not perform well (achieving a low Match Score), the player will not move in terms of skill rating.
- If a players' team loses, but the player does exceptionally well (achieving a very high Match Score), the player will go up slightly in skill rating.
- If a players' team loses, but the player performed well (achieving a high Match Score), the player will not move in skill rating.
- If the players' team loses, and the player performed poorly (achieving a low Match Score), they will drop in skill rating.
There are 5 Skill Tiers in which a pilot can be ranked: Tier 1 being comprised of the best-rated players in the game, and Tier 5 being comprised of pilots who are in dire need of additional training.
I would say what you just posted here is a bunch of BS, because its not true.