Marauder Builds
#61
Posted 06 December 2015 - 11:21 AM
uca five with m lazers
#62
Posted 06 December 2015 - 07:50 PM
MAD-5M "MurderFace"
300 STD, 2xLBX10, 5xML, 4 tons ammo
Need to drop legs to 44 pt armor and head to 12.
Its a fun face wrecker.
Edited by ExplicitContent, 06 December 2015 - 07:50 PM.
#64
Posted 08 December 2015 - 08:24 AM
ExplicitContent, on 06 December 2015 - 07:50 PM, said:
MAD-5M "MurderFace"
300 STD, 2xLBX10, 5xML, 4 tons ammo
Need to drop legs to 44 pt armor and head to 12.
Its a fun face wrecker.
You don't need to drop any point of armor, i have the exact same build on my 5M with full armor ^^
#65
Posted 08 December 2015 - 12:39 PM
3R(s) with 3 AC5, 4 ML, STD255
BH2 with LB-10X, 6ML, STD300
5D with 4 Large Pulse and XL300.
The 3R is also quite fun with 4 PPC (and full heatsinks) due to the velocity quirks.
Edited by Digimat, 08 December 2015 - 12:44 PM.
#66
Posted 08 December 2015 - 07:56 PM
Digimat, on 08 December 2015 - 12:39 PM, said:
5D with 4 Large Pulse and XL300.
I have a similar build with my 5M. 4 LPL, 1JJ, 16 DHS, riding on XL360. Only -7 armor on both legs, so it's fast and sturdy. Pissed off many brawler builds, as I was fast enough disengage and relocate out of thier sweet spot. It's still no Timberwolf, but 83.5 kph on an IS heavy with 4 LPL is pretty nasty.
ETA: It's not meta, but I read up on the Clan varient of the Maurauder, and wanted to try it out (with IS weaponry of course)
2 LPL, 2 ML, 1 UAC/5 + 2 tons of ammo, BAP, AMS + 1 ton of ammo, 16 DHS, XL345
It's a "versatile" mech, probably best kept on the 2nd line supporting other heavies with the AC/5 and LPL. It's a really easy build to play, since it can sustain fire, keep up with the push, and engage at most ranges comfortably.
Edited by hobbez84, 08 December 2015 - 08:07 PM.
#67
Posted 09 December 2015 - 12:13 AM
Edited by Digimat, 09 December 2015 - 12:21 AM.
#68
Posted 10 December 2015 - 12:31 AM
#69
Posted 10 December 2015 - 07:17 PM
Finally I been getting good results from a 5D with a lot JJ's and ST engine. Using ER PPC for the right main torso gun and 4xMDL's in arms with 2xSRM6's in Left torso. I have enough JJ's I can pop tart early on firing the ER PPC. Then go brawly a bit when something gets closer with the MDLs and SRM6s. I also put as much armor and double heat sinks. I don't have this up on smurfy or I would link it.
#70
Posted 11 December 2015 - 02:49 AM
#71
Posted 11 December 2015 - 03:08 AM
I've been having a blast with a 3R with a STD 275, 3 AC5, 4ML, as well as the BH with a STD 300, 2 LPL and 5 ML.
Edited by gwie21, 11 December 2015 - 03:09 AM.
#72
Posted 11 December 2015 - 05:38 AM
So, my final builds for all 4 Marauders :
MAD-3R
weapon grouping :
group 1 : 2xPPC AC2
group 2 : 2xMPL 2xMG AC2
group 3 : AC2
Damage record 974
MAD-5D
weapon grouping :
group 1 : PPC
group 2 : 4xMPL
group 3 : 2xLRM10
Damage record 890
MAD-5M
weapon grouping :
group 1 : 2xLPL AC2
group 2 : 3xSPL MG AC2
group 3 : AC2
Damage record 885
BOUNTY HUNTER II
weapon grouping :
group 1 : 2xLPL AC2
group 2 : 5xSPL AC2
group 3 : AC2
Damage record 910
These are also my all time damage records as i never did more than 600 before having the marauders, my PSR is only 4 (but it's going up)
My Faction warfare dropdeck is composed of :
LCT-PB
MAD-3R
MAD-3R(S)
MAD-BH2
My damage record with this deck is 1473, as member of a PUG against a premade.
As you can see, all my builds are noob friendly, easy to use, few weapon groups to manage, easy on heat management. Well, i'm a noob... I tried also to make best use of weapon quirks as often as possible, i use all hardpoints, and always max the armor. I find the 300 engine perfectly adequate once the mech is elited. I have already mastered the 3R and BH-2, and elited 5D and 5M.
#75
Posted 13 December 2015 - 08:14 PM
MAD-3R
All right-side pokey. With the PPC quirks on that chassis, I'd be dumb to NOT use 'em. Works with PPC and ERPPC, so they're interchangeable for this build. It's a slow landlubber, and it takes some practice to get the timing right on the weapons. But those faster PPC shots ARE easier to land.
MAD-5D
NOT terribly heat-efficient. One could ditch one of the JJs for more SRM ammo. One could also turn the SRM6's into ASRM4's, and get a lot more mileage out of 2 tons of ammo. I DO so love the IS LPL, though. The concept here is to use the right side at medium range, and the left up close. Not sure how well it'll work. Guess we'll see soon.
MAD-5M
Don't have a feel for this one yet. I'm like Glenn in "Accepted": "WHAT ARE YOU?!?!?!?!" (If you haven't watched that film, and you've ever been a college-bound kid, you are SO missing out.) The LB-10X is a better weapon than it gets credit for, but it's more of a late-match thing. It's kinda MEH for doing damage at medium range early (though it can be helpful for scaring off squirrels), but when the armor gets stripped down it's a fearsome beast. AGAIN, love the IS LPLs. Right arm for early mid-range engagements, left arm for up-close work, RT for finishing. One could ditch a JJ for more ammo, were one so inclined.
MAD-BH2
So, this one I haven't figured out at all yet. Seriously, the big shortcoming of the MAD chassis is that most don't have anything going on in the LT. That means spreading things out to the arms, and those just aren't great for this game. That said, having THAT many energy hard points kinda leads you off in a certain direction. So, it boats MLs. Sue me. Also, one of the very few IS mechs I have that uses CASE. It's a STD engine, and I can retain half of my MLs if the worst were to happen. It's a 300STD, though, so this is no slower than any other typical MAD out there. And it jumps, because REASONS!
I just don't really have a good feel for this mech yet. Maybe AC/2 IS the way to go. Two of the variants have multiple RT ballistic hard points. That limits you to only one Gauss, AC/20, or AC/10, in that location, though. And the AC/20 is ONLY with a STD. So, perhaps the single-critical-slot AC/2 is a good deal. It's got range and projectile velocity, and the ghost heat isn't what it used to be. Combine that with solid energy backups. Hmm...
EDIT: Perhaps THIS.
Edited by TheRAbbi, 13 December 2015 - 08:19 PM.
#76
Posted 14 December 2015 - 08:53 AM
#77
Posted 14 December 2015 - 11:32 AM
4 LL, 1 Gauss + 2.5 ammo, XL300, 15 DHS
#78
Posted 14 December 2015 - 02:14 PM
#79
Posted 14 December 2015 - 02:50 PM
Edited by scp, 14 December 2015 - 02:51 PM.
#80
Posted 14 December 2015 - 02:58 PM
Max armor except in the legs
14 DHS
300 Standard Engine
3x ML
1x LL
1x AC/20 & 3 1/2 tons of ammo
You could trade a DHS for ML, if you are good with heat management.
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