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Battletech Kickstarter
#241
Posted 29 September 2015 - 11:46 AM
[color=#959595]Do what you can guys! [/color]
#242
Posted 29 September 2015 - 11:49 AM
#243
Posted 29 September 2015 - 11:52 AM
my second step... wallpaper on pc changed
my third step... wallpaper on wphone changed
...Maybe fourth is coming, soon
#244
Posted 29 September 2015 - 11:59 AM
- $250,000 - Combined Arms: We'll add a healthy roster of non-'Mech AI opponents to the Base Skirmish Game including tanks, hovercraft, support vehicles and more. But be careful - even the lightest of combat vehicles can still wreck your 'Mechs under the right conditions.
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#245
Posted 29 September 2015 - 12:01 PM
Kell Aset, on 29 September 2015 - 11:59 AM, said:
- $250,000 - Combined Arms: We'll add a healthy roster of non-'Mech AI opponents to the Base Skirmish Game including tanks, hovercraft, support vehicles and more. But be careful - even the lightest of combat vehicles can still wreck your 'Mechs under the right conditions.
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They talked about it in the interview/ Q&A session with NGNG yesterday. They want to but they aren't promising anything until they know it is feasible/doable.
#246
Posted 29 September 2015 - 12:05 PM
Edited by Kell Aset, 29 September 2015 - 12:16 PM.
#247
Posted 29 September 2015 - 12:29 PM
#248
Posted 29 September 2015 - 01:03 PM
1453 R, on 29 September 2015 - 10:53 AM, said:
A thousand is a metric crap-ton to spend on a single game, even if it is BattleTech
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I was torn between Noble House Scion ($125) and Elite MechWarrior ($275), was even thinking of going with the Mechwarrior ($50), contemplating whether it was worth the trinkets to go Scion or Elite - then I decided it wasn't, but it was worth $275 to try to get the game to $2.5M
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trtw, on 29 September 2015 - 10:59 AM, said:
Hey, who doesn't need another jacket?
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DAYLEET, on 29 September 2015 - 12:29 PM, said:
That's always an option for anyone that doesn't want to, or can't afford to, participate in a kickstarter. Seeing as the primary funding goal was met in 53 minutes, you'll get your chance to pay for and play the game come May 2017, should you so desire.
#249
Posted 29 September 2015 - 01:05 PM
#250
Posted 29 September 2015 - 01:19 PM
#251
Posted 29 September 2015 - 01:28 PM
#253
Posted 29 September 2015 - 01:32 PM
#254
Posted 29 September 2015 - 01:41 PM
Zolaz, on 29 September 2015 - 01:32 PM, said:
Apple's to Oranges, two different types of games.
trtw, on 29 September 2015 - 01:28 PM, said:
I am hoping for stage 4, then all of my friends who stayed away from MWO because it is an FPS will play it.
#256
Posted 29 September 2015 - 01:49 PM
Ed Steele, on 29 September 2015 - 01:41 PM, said:
Apple's to Oranges, two different types of games.
I am hoping for stage 4, then all of my friends who stayed away from MWO because it is an FPS will play it.
Quite excited about this whole thing! Probably backing once the paycheck is in
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My main question is on the pvp if 4 is reached. Solaris is one aspect of a at lore I didn't explode much. Are matches 1v1, teams, ffa?
#257
Posted 29 September 2015 - 01:54 PM
Linkin, on 29 September 2015 - 01:49 PM, said:
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My main question is on the pvp if 4 is reached. Solaris is one aspect of a at lore I didn't explode much. Are matches 1v1, teams, ffa?
In lore Solaris was usually a free for all style match. In this game it would be a lance vs lance style match. However, I don't think its been made clear how many players are in said match yet.
#258
Posted 29 September 2015 - 01:56 PM
I do bet they expand on this with future expansions as they did with the Shadowrun series , be silly not to with the money its getting.
#259
Posted 29 September 2015 - 02:01 PM
Lorian Sunrider, on 29 September 2015 - 01:54 PM, said:
In lore Solaris was usually a free for all style match. In this game it would be a lance vs lance style match. However, I don't think its been made clear how many players are in said match yet.
They said on the livestream yesterday that they know they can do 1v1, and are looking into different solutions for more players. Their biggest issue seems to be waiting time for the players not currently doing their turn.
#260
Posted 29 September 2015 - 02:02 PM
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