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Battletech Kickstarter Is Up! ヽ༼ຈل͜ຈ༽ノ


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#581 Darian DelFord

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Posted 03 October 2015 - 01:09 PM

View PostFeatherwood, on 03 October 2015 - 01:06 PM, said:

@Sarlic
I am perfectly fine with Shadowrun games, it was the main reason why I gave money to HBS.


Oh yes, you nailed it :)


And that was with 5 million dollars. I really wonder WTH they spent that money on.

#582 Elizander

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Posted 03 October 2015 - 01:15 PM

View PostSarlic, on 03 October 2015 - 10:31 AM, said:

I really like their idea of having uinique pilots. You screw up and a life is ended.

Frustating, but sometimes part of the game!

I want Sarlic as a hireable Atlas pilot... :ph34r:


Games like Darkest Dungeon do this already. I'm looking forward to it reaching 1.85m because that's where the real replay value comes in for those who want to keep going on missions. I hope it turns out to be something like the other rogue-likes/lite games and have some major/boss encounters cycled in every few generic random missions done.

#583 Y E O N N E

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Posted 03 October 2015 - 04:50 PM

View PostElizander, on 03 October 2015 - 01:15 PM, said:


Games like Darkest Dungeon do this already. I'm looking forward to it reaching 1.85m because that's where the real replay value comes in for those who want to keep going on missions. I hope it turns out to be something like the other rogue-likes/lite games and have some major/boss encounters cycled in every few generic random missions done.


A wild Malthus appeared!

#584 MeiSooHaityu

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Posted 04 October 2015 - 06:14 AM

I've been watching the Kickstarter page and I have noticed that the PayPal value hasn't moved from $35,605 for what seems like 2 days. I wonder what that is up to. I'd imagine it has gone a bit higher since it was last updated.

This month is going to be interesting and yet nerve racking. What BT game will we get?

Even if Solaris PvP doesn't happen, I'm hoping there are some single player missions available in Solaris (like MW4). We need some more Duncan Fisher for sure.

#585 Mavairo

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Posted 04 October 2015 - 07:27 AM

I like the shadowrun games.

Just from that alone, I'd say it's probably going to be a better game than this is.
This game had so much potential that PGI just squandered.

Even with the Warhammer (The ****Ing warhammer!) coming..I"m just not excited about this game as much anymore. I log into the forums and website, hoping to see new game mode news or something, like Escort Missions involving bots, VIP or etc...and yet it remains stagnant.

#586 Sarlic

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Posted 04 October 2015 - 07:30 AM

View PostMavairo, on 04 October 2015 - 07:27 AM, said:

I like the shadowrun games.

Just from that alone, I'd say it's probably going to be a better game than this is.
This game had so much potential that PGI just squandered.

Even with the Warhammer (The ****Ing warhammer!) coming..I"m just not excited about this game as much anymore. I log into the forums and website, hoping to see new game mode news or something, like Escort Missions involving bots, VIP or etc...and yet it remains stagnant.

This game had alot of potential. But the free to play concept, the terrible management of PGI and the minimal viable product is killing it on the long term.


The only thing we have to do is wait. And i don't like waiting. Ha!

Edited by Sarlic, 04 October 2015 - 07:31 AM.


#587 Sarlic

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Posted 04 October 2015 - 08:34 AM

View Postgh0s7m3rc, on 04 October 2015 - 08:04 AM, said:


This might have something to do with the numbers from PayPal not getting updated:



:)

EDIT: Also, just about 100k more to go to the get to the last from Stage 2. :D


We have more communication from these guys then i had from PGI in a whole year. I 'know' (i already knew alot, but what if you are a newcomer?) more about the upcoming Battletech game then this p.o.s. (Game-wise, mechanics)

The 2 QA from HBS so far covered their game tenfold then our shithalls regarding MWO.

Quote

Less than 10K USD to go before next stretch goal, if you include the paypal monies. :)



Edited by Sarlic, 04 October 2015 - 08:50 AM.


#588 MeiSooHaityu

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Posted 04 October 2015 - 08:58 AM

I will say this. Despite this game's flaws, it was a good game. Any game that I am still actively playing 3 years later I consider a good game.

That all a side, I agree with most people that the game has not lived up to it's potential. We didn't get what we were originally promised (at first we thought CW was a pipe dream, then we realized it was a mere shadow of what we were led to believe). This doesn't make MWO bad (again, I've played this game too much to believe that), but it doesn't mean it hasn't been disappointing.

The good thing about Battletech and Harebrained Schemes is they aren't pulling any punches. They lay it right out there. If we raise "X", "Y" gets put in the game. Basically, they aren't promising what they think they can deliver or what they dream about delivering, they promise what they know they can deliver.

I think PGI or IGP promised what they hoped and dreamt they could deliver and they simply bit off more then they could chew. We didn't have a real track record from PGI to know much different (although maybe the Bass fishing games and multi-system ports should have been a hint).

With Battletech, we see what Harebrained has done in the past with Shadow Run. We have a track record with them. I am very hopeful that BT will be a good game like MWO is, but it will be true to what they promise because they have the experience to know that they can meet those promises.

PGI made a good game and they make a good effort every day, but the scope was more than they were prepared for. I still like the effort and applaud the work they put in even though I know it will never be what I hoped it would and what they thought they could do.

Now I look to Harebrained with confidence. I am eager to see what they can make with our beloved franchise. I just hope we can get the funding together to make that complete BT experience they have laid out. I have the confidence that whatever funding is raised, they will build a game to that funding level, and it will be a fun game.

#589 Mirkk Defwode

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Posted 04 October 2015 - 09:09 AM

View PostMeiSooHaityu, on 04 October 2015 - 08:58 AM, said:

I will say this. Despite this game's flaws, it was a good game. Any game that I am still actively playing 3 years later I consider a good game.


I appreciate your sentiments across the board. I just disagree with the title of "good" being applied to MWO. I think it was adequate to meet the desires of a fanbase starved for a virtual Battletech title for a decade. And we've had our heartstrings plucked a few times due to our adoration of this universe. Even now we see the near mythic Unseen mechs arriving and fawn over them.

While I think adequate is okay, it wasn't what was original promised to us founder's and I still feel the bitter sting of disappointment from that. I see PGI making efforts toward fixes, but I think a lot of the work that was done in the past should be entirely scrapped and start from the beginning. Namely looking at the atrocious ECM, Heat, Weapon Damage, Armor values. While many will disagree with me on that front - it's okay. We're all entitled to our opinion.

The efforts they make keep me around, and I'm willing to continue to fund them, not because they make a good product, but because I don't wish to see this universe again fall into the background and sit there for another decade.

#590 MeiSooHaityu

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Posted 04 October 2015 - 09:29 AM

View PostMirkk Defwode, on 04 October 2015 - 09:09 AM, said:


I appreciate your sentiments across the board. I just disagree with the title of "good" being applied to MWO. I think it was adequate to meet the desires of a fanbase starved for a virtual Battletech title for a decade. And we've had our heartstrings plucked a few times due to our adoration of this universe. Even now we see the near mythic Unseen mechs arriving and fawn over them.


I think we are on a very similar page there.

I will say this. A long time ago someone asked on the forums..."If MWO was not a BT/MechWarrior product, but just a generic mech themed game, would you still be playing it?"

Its a hard thing to answer, but I ultimately said no, I wouldn't be here.

Maybe that does mean that at it's heart it is mediocre, IDK. I'll say this though. MWO is a MechWarrior game and I enjoy it for that. It is a good game for me, but it does have to have that BT association. If it didn't, it would have not had the staying power.

P.S. Just food for thought. MechWarrior Tactics was a BT/MechWarrior themed, and it was not a good game. It went bust because of it. Just because something is BT themed doesn't guarantee it success. Therefore, there must be something good about MWO. Maybe adequate is the best descriptor and the BT connection is just enough to push it over to good. Its all subjective anyway.

#591 Jack Gallows

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Posted 04 October 2015 - 10:16 AM

View PostMeiSooHaityu, on 04 October 2015 - 09:29 AM, said:


I think we are on a very similar page there.

I will say this. A long time ago someone asked on the forums..."If MWO was not a BT/MechWarrior product, but just a generic mech themed game, would you still be playing it?"

Its a hard thing to answer, but I ultimately said no, I wouldn't be here.

P.S. Just food for thought. MechWarrior Tactics was a BT/MechWarrior themed, and it was not a good game. It went bust because of it. Just because something is BT themed doesn't guarantee it success. Therefore, there must be something good about MWO. Maybe adequate is the best descriptor and the BT connection is just enough to push it over to good. Its all subjective anyway.


Would not have looked twice were it not using the Mechwarrior game and would have left sooner.

Also, Mechwarrior Tactics sunk because it was a horrible piece of slag. It played crappy and clunky and was pretty counted intuitive. It's art direction didn't help, either.

#592 Nathan Foxbane

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Posted 04 October 2015 - 10:18 AM

Someone made a compilation of all the HBS responses to questions posted in the KS comments here.

#593 Sarlic

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Posted 04 October 2015 - 10:29 AM

View PostNathan Foxbane, on 04 October 2015 - 10:18 AM, said:

Someone made a compilation of all the HBS responses to questions posted in the KS comments here.


Good stuff. Saved.

Does it auto update or something?

Edited by Sarlic, 04 October 2015 - 10:29 AM.


#594 Nathan Foxbane

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Posted 04 October 2015 - 10:30 AM

View PostSarlic, on 04 October 2015 - 10:29 AM, said:

Good stuff. Saved.

Does it auto update or something?

No clue.

#595 Johnny Z

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Posted 04 October 2015 - 10:32 AM

View PostMeiSooHaityu, on 04 October 2015 - 08:58 AM, said:

I will say this. Despite this game's flaws, it was a good game. Any game that I am still actively playing 3 years later I consider a good game.

That all a side, I agree with most people that the game has not lived up to it's potential. We didn't get what we were originally promised (at first we thought CW was a pipe dream, then we realized it was a mere shadow of what we were led to believe). This doesn't make MWO bad (again, I've played this game too much to believe that), but it doesn't mean it hasn't been disappointing.

The good thing about Battletech and Harebrained Schemes is they aren't pulling any punches. They lay it right out there. If we raise "X", "Y" gets put in the game. Basically, they aren't promising what they think they can deliver or what they dream about delivering, they promise what they know they can deliver.

I think PGI or IGP promised what they hoped and dreamt they could deliver and they simply bit off more then they could chew. We didn't have a real track record from PGI to know much different (although maybe the Bass fishing games and multi-system ports should have been a hint).

With Battletech, we see what Harebrained has done in the past with Shadow Run. We have a track record with them. I am very hopeful that BT will be a good game like MWO is, but it will be true to what they promise because they have the experience to know that they can meet those promises.

PGI made a good game and they make a good effort every day, but the scope was more than they were prepared for. I still like the effort and applaud the work they put in even though I know it will never be what I hoped it would and what they thought they could do.

Now I look to Harebrained with confidence. I am eager to see what they can make with our beloved franchise. I just hope we can get the funding together to make that complete BT experience they have laid out. I have the confidence that whatever funding is raised, they will build a game to that funding level, and it will be a fun game.


When it comes to Mechwarrior Online its a mixed thing for me. Whats in game is excellent minus the seriously over extended balance issues that are on par with some of the worste games ever, maybe the worste? Anyway whats in game is great and looks to be heading in a great direction.(upcoming logicstics, decals etc) The main downer is that there is a serious lack of content not involved with the mechs.

Basically alot of what Battletech is saying will be in their game, Mechwarrior has none of. Battletech will have the mechs but also alot more, like rescource managament and NPC's etc.

Looking forward to Battletech, but also looking forward to when Mechwarrior can have some of these game play elements and maybe even take the whole Battletech title to a new level. Look at Star wars for instance. Perfect example since the titles are kind of similar, but Star Wars is a whole lot more even if it cant manage to have a good game associated with it, the new Battlefront included.

Maybe Battletech can be a title that has 2 good games associated with it? That would be great.

Star Trek is in the same boat as Star Wars, cant manage to make a good game. Battlefront was completely ruined by the mention of power ups... Star Trek Online is a convoluted mess that completely missed the star ship part of the title, and that says it all. Maybe it was limited by hardware at the time, but that doesnt explain the complete lack of cohesion in the online game that it looks like from a none player.

This is where the Fallout series comes in. Honestly not as cool as Mechwarrior or Battletech or even Star Wars, but their games are awsome. Expect a movie coming? Very likely some day. :) Game of the year? Without any doubt. In a massive industry thats a big deal, all things considered.

Anyway I hope Mechwarrior Online ends the year with alot of great content or it will look like they have not done alot in the time its been out. The recent roadmap is encouraging.

Edited by Johnny Z, 04 October 2015 - 11:06 AM.


#596 RedDragon

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Posted 04 October 2015 - 10:36 AM

View PostMirkk Defwode, on 04 October 2015 - 09:09 AM, said:


I appreciate your sentiments across the board. I just disagree with the title of "good" being applied to MWO. I think it was adequate to meet the desires of a fanbase starved for a virtual Battletech title for a decade.

That ... hits the nail on the head quite well.
MWO was quite good in Closed Beta. That is with the limited functions it provided a fun way to fight with a few mechs on a few maps. But as soon as that "demo" version became something more resembling a real game, it started to suck and got worse and worse. In its early days, it showed how much potential a modern MW title had. But sadly it never even came close to fulfilling it.
So I would say in Closed Beta MWO was a good demo of what a modern MW title could be. But what came after that is better described as "we take it because there is no other MW title". Like when you eat dry bread when you are hungry but your fridge is empty.

#597 Sarlic

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Posted 04 October 2015 - 12:28 PM

1,430 reached. 100k to go for Portait system, after that we van hopefully reach mercenary.

#598 STEF_

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Posted 04 October 2015 - 01:36 PM

View PostMeiSooHaityu, on 04 October 2015 - 08:58 AM, said:

I will say this. Despite this game's flaws, it was a good game. Any game that I am still actively playing 3 years later I consider a good game.

That all a side, I agree with most people that the game has not lived up to it's potential. We didn't get what we were originally promised etc.

Agree with this.

To be completely honest, I see myself playing mwo on daily basis, but not for the game itself.

90% of reason is for that bunch of guys I drop with, Frapes, Monpax, Brut4ce, Hans, Crusty, and many others: one joke after the other, a lot of laughs together, always fun.
And then we shoot at mechs too. :)
But the game itself is: spawn, shoot, kill, die, repeat.

#599 RedDragon

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Posted 05 October 2015 - 02:29 AM

New backings are really slowing down :unsure:
I hope we will reach enough for the expanded merc campaign ...

#600 Sarlic

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Posted 05 October 2015 - 02:35 AM

View PostRedDragon, on 05 October 2015 - 02:29 AM, said:

New backings are really slowing down :unsure:
I hope we will reach enough for the expanded merc campaign ...

https://www.kicktraq...ch/#chart-daily






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