

What Does The Battletech Kickstarter Mean For Mwo?
#61
Posted 29 September 2015 - 05:42 PM
#62
Posted 29 September 2015 - 05:55 PM
HBS are using PGI's mech models, which could lead to PGI using HBS models for other things such as air and ground forces (Tanks, hovercrat etc). This would speed up PGI's development of other aspects of MWO such as a single player campaign or combined arms in CW etc
As long as they keep collaborating rather than fighting there is much to be gained for both games and the BT community overall.
#63
Posted 29 September 2015 - 06:00 PM
If it is still around in 2017
#64
Posted 29 September 2015 - 06:15 PM
Still, I'm happy it's being made.
#65
Posted 29 September 2015 - 06:18 PM
Edited by Devilsfury, 29 September 2015 - 06:46 PM.
#66
Posted 29 September 2015 - 06:52 PM
Devilsfury, on 29 September 2015 - 06:18 PM, said:
And assaults be assaults....
RIght now, everything is like a ranged DPS equivalent in other games. Ass tons of damage output, no ability to tank that damage.
That HBS BT will be amazing. I hate that its 2yrs away, I like that its happening and hope it doesnt get stopped for anything.
#67
Posted 29 September 2015 - 07:16 PM
HBS (HareBrainedSchemes) offered high quality, low cost, annual installments (via kickstarter). These annual installments are campaign-based around an existing engine, and offer free development tools via Steam Workshop (both competing and growing with their established brand).
While MWO offers high priced cosmetic items (mechs) biannually with additional micro-transactions, relying heavily on a glacier paywall and power-creep incentive. They develop additional content on a sliding and unpredictable scale (CW beta, PvE, Solaris).
Honestly the question is: Is Mechwarrior/Battletech kept afloat by nostalgia whales? If those players can get their Battletech fix with a low cost, turn-based, PvE; will they continue to support MWOs pricing and development model?
Or has PGI firmly positioned themselves in the e-sports arena, having evolved beyond the nostalgia-based support that Founded it?
It is a tough question. I know that personally as a whale, that MWO no longer represents the Battletech/Mechwarrior of my youth, and as a FPS/Sim, it currently fails to provide balanced and engaging game play.
But until HBS produces and actual product to measure against, MWO is the only (mech) game in town, and will be rewarded for it (at least for the next 18 months).
Edited by Agent 0 Fortune, 29 September 2015 - 07:19 PM.
#68
Posted 29 September 2015 - 07:29 PM
Devilsfury, on 29 September 2015 - 06:18 PM, said:
I'm not sure if you have every played Battletech, but yes, lights play a significant role. Sure they don't have lag shield, hit-boxes, and game-engine limitations to hide behind. But when your assault is picking a target and has to decide against an opposing Assault Mech on a role of 6+ (58.33%) vs. shooting an opposing Light Mech at a 9+ (27.78%) and only firing the weapons on a single arm due to firing arc restrictions; you will find that light mechs do quite well on the battlefield. To players who know how to use them.
Note: this doesn't necessarily reflect how HBS Battletech will play, in fact that they included acceleration rates for their Atlas mock-up (40m/s at 40 seconds indicates an acceleration of 1 m/s2), which indicates that not only are they not using TT rules, but that Assaults are extremely slow).
Edited by Agent 0 Fortune, 29 September 2015 - 07:33 PM.
#69
Posted 29 September 2015 - 07:40 PM
#70
Posted 29 September 2015 - 08:07 PM
#71
Posted 29 September 2015 - 08:08 PM
#73
Posted 29 September 2015 - 08:23 PM
Mechwarrior Buddah, on 29 September 2015 - 08:12 PM, said:
Technically as I remember the faster you go the more a modifier to hit you
so the guys shooting at you lag lol
This is true. It is what made Savannah Masters so absurdly hard to hit. Of course most heavier weapons would cripple or kill the little suckers in a single hit.
#74
Posted 29 September 2015 - 10:19 PM
This year was a reasonable good start. Curve is going up and down. Some good things happened, some bad things happened.
Edited by Sarlic, 29 September 2015 - 10:21 PM.
#75
Posted 30 September 2015 - 12:45 AM
Cementi, on 29 September 2015 - 11:29 AM, said:
I want to make another account and start a unit called the underhive and have it run nothing but stock mechs.......friends said it was a bad idea.
The Underhive: Stock and Steering Wheels, because anything else is easymode!

Edited by Steinar Bergstol, 30 September 2015 - 12:46 AM.
#76
Posted 30 September 2015 - 02:18 AM
SolCrusher, on 29 September 2015 - 07:40 PM, said:
Look at the bright side. If you drop $50 on the kick starter, you will be in the beta. Then you dont have to wait a year and a half, but only a year....Ok still a long way off, but closer...Come on, you know you want to.
#77
Posted 30 September 2015 - 02:55 AM
MeiSooHaityu, on 30 September 2015 - 02:18 AM, said:
Better than waiting 1.5 years AFTER community warfare was supposed to be in to get a powerpoint that said "this is going to be CW" then waiting another year to actually get it into game.
Dropped a good bit of cash on the Btech kickstarter, PGI hasn't gotten my money in a VERY long time and never will again. There will be another Battletech game out before anything super major happens to MW:O.
#78
Posted 30 September 2015 - 03:41 AM
Bush Hopper, on 29 September 2015 - 11:22 AM, said:
I have a bunch of mechwarrior/battletech loving friends in a similar situation, so you aren't alone.
To answer the OP: I can't see it hurting the current game that much, as the styles are so different. There will be shift invariably, as the folks playing MWO as it's their only fix of BT goodness will move to a format they prefer, but I can only see it helping each game be its own thing, rather than try to satisfy everyone.
#79
Posted 30 September 2015 - 05:08 AM
#80
Posted 30 September 2015 - 05:41 AM
Sarlic, on 29 September 2015 - 10:19 PM, said:
This year was a reasonable good start. Curve is going up and down. Some good things happened, some bad things happened.
Pretty much this...
If MWO stays even close to what it is now I'll never play it again once BT releases
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