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What Does The Battletech Kickstarter Mean For Mwo?


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#61 XX Sulla XX

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Posted 29 September 2015 - 05:42 PM

I think it will be good for MWO. I know lots of people that will play both MWO and the turn based Battletech.

#62 slide

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Posted 29 September 2015 - 05:55 PM

To be able to play a few turns in the the background whilst waiting for drops in MWO is a good thing.

HBS are using PGI's mech models, which could lead to PGI using HBS models for other things such as air and ground forces (Tanks, hovercrat etc). This would speed up PGI's development of other aspects of MWO such as a single player campaign or combined arms in CW etc

As long as they keep collaborating rather than fighting there is much to be gained for both games and the BT community overall.

#63 Livewyr

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Posted 29 September 2015 - 06:00 PM

Means we can play the BT campaign while we wait in queue for community warfare.

If it is still around in 2017

#64 RoboPatton

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Posted 29 September 2015 - 06:15 PM

Well, it looks good. A good company too. Weisman, directly involved. Just, hard to get too excited about something that comes out in two years.

Still, I'm happy it's being made.

#65 Devilsfury

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Posted 29 September 2015 - 06:18 PM

Good or bad, at least we will know that lights will NOT be able to go toe to toe with Assaults and win. Or be the top most damage and in kills in 1/2 the matches. PGI is just a failure at making lights be....you know...lights.

Edited by Devilsfury, 29 September 2015 - 06:46 PM.


#66 LordKnightFandragon

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Posted 29 September 2015 - 06:52 PM

View PostDevilsfury, on 29 September 2015 - 06:18 PM, said:

Good or bad, at least we will know that lights will NOT be able to go toe to toe with Assaults and win. Or be the top most damage and in kills in 1/2 the matches. PGI is just a failure at making lights be....you know...lights.



And assaults be assaults....

RIght now, everything is like a ranged DPS equivalent in other games. Ass tons of damage output, no ability to tank that damage.

That HBS BT will be amazing. I hate that its 2yrs away, I like that its happening and hope it doesnt get stopped for anything.

#67 Agent 0 Fortune

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Posted 29 September 2015 - 07:16 PM

This is a really good question.
HBS (HareBrainedSchemes) offered high quality, low cost, annual installments (via kickstarter). These annual installments are campaign-based around an existing engine, and offer free development tools via Steam Workshop (both competing and growing with their established brand).

While MWO offers high priced cosmetic items (mechs) biannually with additional micro-transactions, relying heavily on a glacier paywall and power-creep incentive. They develop additional content on a sliding and unpredictable scale (CW beta, PvE, Solaris).

Honestly the question is: Is Mechwarrior/Battletech kept afloat by nostalgia whales? If those players can get their Battletech fix with a low cost, turn-based, PvE; will they continue to support MWOs pricing and development model?
Or has PGI firmly positioned themselves in the e-sports arena, having evolved beyond the nostalgia-based support that Founded it?

It is a tough question. I know that personally as a whale, that MWO no longer represents the Battletech/Mechwarrior of my youth, and as a FPS/Sim, it currently fails to provide balanced and engaging game play.
But until HBS produces and actual product to measure against, MWO is the only (mech) game in town, and will be rewarded for it (at least for the next 18 months).

Edited by Agent 0 Fortune, 29 September 2015 - 07:19 PM.


#68 Agent 0 Fortune

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Posted 29 September 2015 - 07:29 PM

View PostDevilsfury, on 29 September 2015 - 06:18 PM, said:

Good or bad, at least we will know that lights will NOT be able to go toe to toe with Assaults and win. Or be the top most damage and in kills in 1/2 the matches. PGI is just a failure at making lights be....you know...lights.


I'm not sure if you have every played Battletech, but yes, lights play a significant role. Sure they don't have lag shield, hit-boxes, and game-engine limitations to hide behind. But when your assault is picking a target and has to decide against an opposing Assault Mech on a role of 6+ (58.33%) vs. shooting an opposing Light Mech at a 9+ (27.78%) and only firing the weapons on a single arm due to firing arc restrictions; you will find that light mechs do quite well on the battlefield. To players who know how to use them.

Note: this doesn't necessarily reflect how HBS Battletech will play, in fact that they included acceleration rates for their Atlas mock-up (40m/s at 40 seconds indicates an acceleration of 1 m/s2), which indicates that not only are they not using TT rules, but that Assaults are extremely slow).

Edited by Agent 0 Fortune, 29 September 2015 - 07:33 PM.


#69 SolCrusher

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Posted 29 September 2015 - 07:40 PM

I backed a Marauder pack and a little MC. Oh wait, I should have backed that kick starter. Hmmmm...... $50 if that ticker gets over the 1 million mark I'll drop $50 on a game that will be out in 1.5 years.

#70 SuomiWarder

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Posted 29 September 2015 - 08:07 PM

What I don't want to see happen is the PGI staff spending time making more mechs models to sell to the Battletech game instead of giving us real campaign modes, some new game modes, and fine tune the combat stats of the weapons/mechs.

#71 Mechwarrior Buddah

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Posted 29 September 2015 - 08:08 PM

less money

#72 Mechwarrior Buddah

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Posted 29 September 2015 - 08:12 PM

View PostAgent 0 Fortune, on 29 September 2015 - 07:29 PM, said:

Sure they don't have lag shield


Technically as I remember the faster you go the more a modifier to hit you

so the guys shooting at you lag lol

#73 Nathan Foxbane

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Posted 29 September 2015 - 08:23 PM

View PostMechwarrior Buddah, on 29 September 2015 - 08:12 PM, said:


Technically as I remember the faster you go the more a modifier to hit you

so the guys shooting at you lag lol

This is true. It is what made Savannah Masters so absurdly hard to hit. Of course most heavier weapons would cripple or kill the little suckers in a single hit.

#74 Sarlic

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Posted 29 September 2015 - 10:19 PM

Simly said: PGI have 2 years to improve them selves.

This year was a reasonable good start. Curve is going up and down. Some good things happened, some bad things happened.

Edited by Sarlic, 29 September 2015 - 10:21 PM.


#75 Steinar Bergstol

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Posted 30 September 2015 - 12:45 AM

View PostCementi, on 29 September 2015 - 11:29 AM, said:



I want to make another account and start a unit called the underhive and have it run nothing but stock mechs.......friends said it was a bad idea.


The Underhive: Stock and Steering Wheels, because anything else is easymode! :D

Edited by Steinar Bergstol, 30 September 2015 - 12:46 AM.


#76 MeiSooHaityu

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Posted 30 September 2015 - 02:18 AM

View PostSolCrusher, on 29 September 2015 - 07:40 PM, said:

I backed a Marauder pack and a little MC. Oh wait, I should have backed that kick starter. Hmmmm...... $50 if that ticker gets over the 1 million mark I'll drop $50 on a game that will be out in 1.5 years.


Look at the bright side. If you drop $50 on the kick starter, you will be in the beta. Then you dont have to wait a year and a half, but only a year....Ok still a long way off, but closer...Come on, you know you want to.

#77 Jack Gallows

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Posted 30 September 2015 - 02:55 AM

View PostMeiSooHaityu, on 30 September 2015 - 02:18 AM, said:

Look at the bright side. If you drop $50 on the kick starter, you will be in the beta. Then you dont have to wait a year and a half, but only a year....Ok still a long way off, but closer...Come on, you know you want to.


Better than waiting 1.5 years AFTER community warfare was supposed to be in to get a powerpoint that said "this is going to be CW" then waiting another year to actually get it into game.

Dropped a good bit of cash on the Btech kickstarter, PGI hasn't gotten my money in a VERY long time and never will again. There will be another Battletech game out before anything super major happens to MW:O.

#78 Raggedyman

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Posted 30 September 2015 - 03:41 AM

View PostBush Hopper, on 29 September 2015 - 11:22 AM, said:

I think it may have an impact on MWO. Take me for example: I have a limited pool of hours available due to work and rl obligations etc. I love turn based games. If this game is good, I spend more time there than here. Therefore I am more likely to invest more cash in that game. It depends of course if there are more like me who love turn based strategy or maybe I am just a unique snowflake


I have a bunch of mechwarrior/battletech loving friends in a similar situation, so you aren't alone.

To answer the OP: I can't see it hurting the current game that much, as the styles are so different. There will be shift invariably, as the folks playing MWO as it's their only fix of BT goodness will move to a format they prefer, but I can only see it helping each game be its own thing, rather than try to satisfy everyone.

#79 Josef Koba

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Posted 30 September 2015 - 05:08 AM

I've been stoked about this since I first heard of it, and I will be helping fund it. HBS did a pretty solid job, I think, on the Shadowrun game (another piece of my youth I got to relive). I don't know what sort of impact it will have for MWO. For one, it won't get released until 2017, and who knows what the state of MWO will be by then. Two, different eras, it seems. Three, while each game is set in the same mythos, they're really two very different games and I think that there's room enough for both of them in my life. I play a lot of turn based and real time strategy games (Total War, mostly), but I also play a lot of MWO. Honestly, they're the only two sets I play most of the time. I'll gladly make room for BattleTech. I'm almost as excited about this as I am about Cyberpunk 2077 (please gods).

#80 Ex Atlas Overlord

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Posted 30 September 2015 - 05:41 AM

View PostSarlic, on 29 September 2015 - 10:19 PM, said:

Simly said: PGI have 2 years to improve them selves.

This year was a reasonable good start. Curve is going up and down. Some good things happened, some bad things happened.


Pretty much this...

If MWO stays even close to what it is now I'll never play it again once BT releases





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