

Speed Is Killing. Pgi Is Running After The Facts. Thoughts?
#41
Posted 01 October 2015 - 12:08 AM
If this tonnage limit thing that stops small groups bringing big mechs comes in, ill probably never play anything under 70kph again.
#42
Posted 01 October 2015 - 12:10 AM
ugrakarma, on 01 October 2015 - 12:02 AM, said:
I didn't play banshee anymore after that.
I pilot assaults only in group, and when friends are agree about "playing positioning" and support me.
This even with a 400xl banshee

Edited by Stefka Kerensky, 01 October 2015 - 12:12 AM.
#43
Posted 01 October 2015 - 12:13 AM
It would be interesting to have match pay based entirely on winning, it would encourage teamplay, but there would be rage from people who lose.
#44
Posted 01 October 2015 - 12:14 AM
This would tuned down speed, 10%, and would give reasonable speed to mechs.
#45
Posted 01 October 2015 - 12:15 AM
So its people issue, not the game.
#46
Posted 01 October 2015 - 12:16 AM
Stefka Kerensky, on 01 October 2015 - 12:14 AM, said:
This would tuned down speed, 10%, and would give reasonable speed to mechs.
Screws assaults just as much as the rest tbh.. all it does is make the game feel slower to everyone. Some people might like that, but not me. Takes long enough to get anywhere in a slowpoke mech as it is.
#47
Posted 01 October 2015 - 12:16 AM
It comes down to teamwork though. A team that allows for slower assaults and plans around them can be more destructive than a team that put all their tonnage into engines, but in the pug queue I avoid slow assaults because it's sadly every man for himself with very basic co-operation.
#49
Posted 01 October 2015 - 12:18 AM
Sarlic, on 30 September 2015 - 11:47 PM, said:
Back to my point. Players are also contributing to the same problem because they want to NASCAR as fast as possible. Also not caring for Assaults is a thing what happens alot. Which is not very suprising because everybody seems to have their own target fixation nowdays. "Come in late, no kills or damage for you".
That's why I propose to get rid of speed tweak.
Reducing 10% is good for medium and lights, while it wouldn't affect heavies and assault so much.
This would reduce the difference in speed between mechs, and favors regrouping.
#50
Posted 01 October 2015 - 12:23 AM
Widowmaker1981, on 01 October 2015 - 12:16 AM, said:
Screws assaults just as much as the rest tbh.. all it does is make the game feel slower to everyone. Some people might like that, but not me. Takes long enough to get anywhere in a slowpoke mech as it is.
If maps seem too tiny, it is the "speed effect".
After clan invasion, all maps seem very small, but it is for the "speed effect": the time you need to walk around the map.
PGI has to make huge maps, like forest, only for that reason.
#51
Posted 01 October 2015 - 12:24 AM
Titannium, on 01 October 2015 - 12:15 AM, said:
So its people issue, not the game.
I think it's partially a problem.
I am already seeing issues with future next waves. Causing even more imbalances and variables to balance in-game. (Apart from the obvious such as the Highlander, Marauder etc.)
Which i mean PGI is shooting them self in the foot each time with mech packs which they have to balance all the time.
Edited by Sarlic, 01 October 2015 - 12:32 AM.
#52
Posted 01 October 2015 - 12:28 AM
Stefka Kerensky, on 01 October 2015 - 12:23 AM, said:
After clan invasion, all maps seem very small, but it is for the "speed effect": the time you need to walk around the map.
PGI has to make huge maps, like forest, only for that reason.
I think the new Forest Colony is still too small. Or better said: the design is odd. It looks good, but it still feels too centralised.
Everybody camps around the Arch though. Then see a emty space ahead and then flank around the big tree. The small corridors, shoreline are used. But not very often.
The spawn points for example are almost never used as a battlefield. Because everyone pressed W and doesnt think. Some spawnpoints have fantastic points to make a fireline or even a great ambush.
Edited by Sarlic, 01 October 2015 - 12:44 AM.
#53
Posted 01 October 2015 - 12:35 AM
Yesterday I was so sick with RC with citadel daytona, and somehow im getting this + FC more then 50% of all my maps.
So once I saw AGAIN the loading screen i said myself, no. You will command this game, for the first time.
Game started, I turn map on and saw usual ********, all pointing to citadel bay.
Chat - I said guys, this time all go to D4. People somehow understand. 11 went there. I was in mauler so was getting there later, and when i did , i see all again turn back to citadel bay. So Im saying now all go D5/D6. ONLY 3 guys followed me, (luckily also guy with DDC. With him i made the whole game-later). So 3 guys with me in D6, rest pinned in bay.... So again, guys, please move D5/D6... after 2 minutes they all SLOWLY goes under my command.
Enemy still shooting empty bay. Guys were D6, I went in front. Stalker killed there 2 my men. I got him down. I realize im "in citadel" so returned back.
Huge fire-fight there, with immersion i never saw in citadel before around D6 and buildings.
5 mins left, from our team remain me + that DDC, and catapult. Enemy has unknown force (ecm) of 4 mens.
K, my part I say , hey lets go back to D5/6 tunnel, so we did. We fortify there Guys were badly damaged and I had +20% health over them. But enemy team was smart also, they split 2+2 on each side of the tuneel and strike. So i was quickly moving upfront, to take the damage for my guys. We got 2 of em, they killed our DDC. 1 minute remain..... cover, and it was a tie.
One of best games I had. first time i saw people write in chat WOW, that was a game etc......
The point from this is, even in assault you could make the game.
Edited by Titannium, 01 October 2015 - 01:10 AM.
#54
Posted 01 October 2015 - 12:36 AM
Sarlic, on 01 October 2015 - 12:28 AM, said:
Everybody camps around the Arch though. Then see a emty space ahead and then flank around te big tree. The small corridors, shoreline are used. But not very often.
The spawn points for example are almost never used as a battlefield. Because everyone pressed W and doesnt think. Some spawnpoints have fantastic points to make a fireline or even a great ambush.
Agree about this. It is players decision, and more or less players decided to fight only there.
Anyway I largely prefer this forest than the old one
#55
Posted 01 October 2015 - 12:41 AM
Stefka Kerensky, on 01 October 2015 - 12:36 AM, said:
Agree about this. It is players decision, and more or less players decided to fight only there.
Anyway I largely prefer this forest than the old one
i know im alone, but the old snow colony has 3+ places where to fight. This new one has only one, and i dont like the crysis trees everywhere.....
#56
Posted 01 October 2015 - 02:04 AM
Do you remember when the hero MAD was announced with its low engine cap?
Yes, that was a correct engine cap and speed for a heavy, but everybody, me included, protested and whine untill PGI increased it.
BUT, it wasn't hero-MAD issue or fault: it's all other mechs having crazy speed! That is the real issue

#57
Posted 01 October 2015 - 02:31 AM
Hopefully people will realize that winning is more important at the end of the day.
#58
Posted 01 October 2015 - 02:43 AM
Monkey Lover, on 30 September 2015 - 06:32 PM, said:

It's funny that you mention this, because my AC20 capable mechs are the ones least suited for nascar =p
Since noone else has done it yet I blame the laser meta, those things need all their crit slots for heat sinks and end up with literally no other choice but to dump their spare tonnage into an oversized engine (which also provides more space for heat sinks, yay) =p
#59
Posted 01 October 2015 - 03:07 AM
#60
Posted 01 October 2015 - 03:08 AM
When I see this I usually just leave my mech hidden and go for coffe. Sometimes it works and I'm still alive when my team comes back around.
Edited by Catra Lanis, 01 October 2015 - 03:09 AM.
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