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Speed Is Killing. Pgi Is Running After The Facts. Thoughts?

Balance Gameplay

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#41 Widowmaker1981

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Posted 01 October 2015 - 12:08 AM

I wont play anything slower than 70kph unless im in the group queue and specifically playing slower mechs alongside teammates in equally slow mechs. When we are doing our normal thing my assault of choice is an XL380 BLR for the 80kph thing.

If this tonnage limit thing that stops small groups bringing big mechs comes in, ill probably never play anything under 70kph again.

#42 STEF_

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Posted 01 October 2015 - 12:10 AM

View Postugrakarma, on 01 October 2015 - 12:02 AM, said:


I didn't play banshee anymore after that.



I pilot assaults only in group, and when friends are agree about "playing positioning" and support me.
This even with a 400xl banshee :)

Edited by Stefka Kerensky, 01 October 2015 - 12:12 AM.


#43 John1352

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Posted 01 October 2015 - 12:13 AM

I'd say part of the problem is that IF you support say, a dakka whale, and keep the enemies from out maneuvering or focusing it, the whale pilot gets ~5 kills and ~700 damage, and the supporting guys get mostly assists. If you use it as bait, let the enemies kill it while you shoot them, your earnings will be higher if you still win.

It would be interesting to have match pay based entirely on winning, it would encourage teamplay, but there would be rage from people who lose.

#44 STEF_

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Posted 01 October 2015 - 12:14 AM

Guys, what about removing speed tweak?

This would tuned down speed, 10%, and would give reasonable speed to mechs.

#45 Speedy Plysitkos

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Posted 01 October 2015 - 12:15 AM

i must repeat, its problem of the light and medium. they KNOW it, and they have ability circle around assaults like mad. But hey, ITS BORING. they want solo-rambos in their imbecil lights/medium every game.

So its people issue, not the game.

#46 Widowmaker1981

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Posted 01 October 2015 - 12:16 AM

View PostStefka Kerensky, on 01 October 2015 - 12:14 AM, said:

Guys, what about removing speed tweak?

This would tuned down speed, 10%, and would give reasonable speed to mechs.


Screws assaults just as much as the rest tbh.. all it does is make the game feel slower to everyone. Some people might like that, but not me. Takes long enough to get anywhere in a slowpoke mech as it is.

#47 Otto Cannon

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Posted 01 October 2015 - 12:16 AM

It's true that assaults are having their role changed. They're supposed to be generally slow with high armour and firepower, and if you force them to be as fast as possible they end up still slower than heavies but without enough firepower. The extra armour doesn't even help much in this game, because survival depends more on cover than tanking.

It comes down to teamwork though. A team that allows for slower assaults and plans around them can be more destructive than a team that put all their tonnage into engines, but in the pug queue I avoid slow assaults because it's sadly every man for himself with very basic co-operation.

#48 Speedy Plysitkos

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Posted 01 October 2015 - 12:16 AM

View PostStefka Kerensky, on 01 October 2015 - 12:14 AM, said:

Guys, what about removing speed tweak?

This would tuned down speed, 10%, and would give reasonable speed to mechs.


for light+medium, + heavy that goes over 80 , yes.
for the rest - no.

#49 STEF_

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Posted 01 October 2015 - 12:18 AM

View PostSarlic, on 30 September 2015 - 11:47 PM, said:


Back to my point. Players are also contributing to the same problem because they want to NASCAR as fast as possible. Also not caring for Assaults is a thing what happens alot. Which is not very suprising because everybody seems to have their own target fixation nowdays. "Come in late, no kills or damage for you".


That's why I propose to get rid of speed tweak.

Reducing 10% is good for medium and lights, while it wouldn't affect heavies and assault so much.

This would reduce the difference in speed between mechs, and favors regrouping.

#50 STEF_

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Posted 01 October 2015 - 12:23 AM

View PostWidowmaker1981, on 01 October 2015 - 12:16 AM, said:


Screws assaults just as much as the rest tbh.. all it does is make the game feel slower to everyone. Some people might like that, but not me. Takes long enough to get anywhere in a slowpoke mech as it is.

If maps seem too tiny, it is the "speed effect".
After clan invasion, all maps seem very small, but it is for the "speed effect": the time you need to walk around the map.

PGI has to make huge maps, like forest, only for that reason.

#51 Sarlic

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Posted 01 October 2015 - 12:24 AM

View PostTitannium, on 01 October 2015 - 12:15 AM, said:

i must repeat, its problem of the light and medium. they KNOW it, and they have ability circle around assaults like mad. But hey, ITS BORING. they want solo-rambos in their imbecil lights/medium every game.

So its people issue, not the game.


I think it's partially a problem.

I am already seeing issues with future next waves. Causing even more imbalances and variables to balance in-game. (Apart from the obvious such as the Highlander, Marauder etc.)

Which i mean PGI is shooting them self in the foot each time with mech packs which they have to balance all the time.

Edited by Sarlic, 01 October 2015 - 12:32 AM.


#52 Sarlic

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Posted 01 October 2015 - 12:28 AM

View PostStefka Kerensky, on 01 October 2015 - 12:23 AM, said:

If maps seem too tiny, it is the "speed effect".
After clan invasion, all maps seem very small, but it is for the "speed effect": the time you need to walk around the map.

PGI has to make huge maps, like forest, only for that reason.


I think the new Forest Colony is still too small. Or better said: the design is odd. It looks good, but it still feels too centralised.

Everybody camps around the Arch though. Then see a emty space ahead and then flank around the big tree. The small corridors, shoreline are used. But not very often.

The spawn points for example are almost never used as a battlefield. Because everyone pressed W and doesnt think. Some spawnpoints have fantastic points to make a fireline or even a great ambush.

Edited by Sarlic, 01 October 2015 - 12:44 AM.


#53 Speedy Plysitkos

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Posted 01 October 2015 - 12:35 AM

Sarlic its also about leadership.

Yesterday I was so sick with RC with citadel daytona, and somehow im getting this + FC more then 50% of all my maps.
So once I saw AGAIN the loading screen i said myself, no. You will command this game, for the first time.

Game started, I turn map on and saw usual ********, all pointing to citadel bay.

Chat - I said guys, this time all go to D4. People somehow understand. 11 went there. I was in mauler so was getting there later, and when i did , i see all again turn back to citadel bay. So Im saying now all go D5/D6. ONLY 3 guys followed me, (luckily also guy with DDC. With him i made the whole game-later). So 3 guys with me in D6, rest pinned in bay.... So again, guys, please move D5/D6... after 2 minutes they all SLOWLY goes under my command.
Enemy still shooting empty bay. Guys were D6, I went in front. Stalker killed there 2 my men. I got him down. I realize im "in citadel" so returned back.
Huge fire-fight there, with immersion i never saw in citadel before around D6 and buildings.
5 mins left, from our team remain me + that DDC, and catapult. Enemy has unknown force (ecm) of 4 mens.
K, my part I say , hey lets go back to D5/6 tunnel, so we did. We fortify there Guys were badly damaged and I had +20% health over them. But enemy team was smart also, they split 2+2 on each side of the tuneel and strike. So i was quickly moving upfront, to take the damage for my guys. We got 2 of em, they killed our DDC. 1 minute remain..... cover, and it was a tie.

One of best games I had. first time i saw people write in chat WOW, that was a game etc......

The point from this is, even in assault you could make the game.

Edited by Titannium, 01 October 2015 - 01:10 AM.


#54 STEF_

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Posted 01 October 2015 - 12:36 AM

View PostSarlic, on 01 October 2015 - 12:28 AM, said:

I think the new Forest Colony is still too small. Or better said: the design is odd. It looks good, but it still feels too centralised.

Everybody camps around the Arch though. Then see a emty space ahead and then flank around te big tree. The small corridors, shoreline are used. But not very often.

The spawn points for example are almost never used as a battlefield. Because everyone pressed W and doesnt think. Some spawnpoints have fantastic points to make a fireline or even a great ambush.

Agree about this. It is players decision, and more or less players decided to fight only there.
Anyway I largely prefer this forest than the old one

#55 Speedy Plysitkos

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Posted 01 October 2015 - 12:41 AM

View PostStefka Kerensky, on 01 October 2015 - 12:36 AM, said:


Agree about this. It is players decision, and more or less players decided to fight only there.
Anyway I largely prefer this forest than the old one


i know im alone, but the old snow colony has 3+ places where to fight. This new one has only one, and i dont like the crysis trees everywhere.....

#56 STEF_

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Posted 01 October 2015 - 02:04 AM

Aaaah! I remind another funny fact.

Do you remember when the hero MAD was announced with its low engine cap?

Yes, that was a correct engine cap and speed for a heavy, but everybody, me included, protested and whine untill PGI increased it.

BUT, it wasn't hero-MAD issue or fault: it's all other mechs having crazy speed! That is the real issue :)

#57 Duke Nedo

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Posted 01 October 2015 - 02:31 AM

I also saw some horrible, horrible acts of all grown mechs doing the gtfo as soon as reds starts to close in since PSR was released... may be related to that you can quite easily break 300 points and don't lose any PSR on a loss if you make sure you play like a cvnt and die last. Not sure if there's much to do about it.... it's the other side of the coin when personal performance counts in a team match. We asked for it, we got it. Me too...

Hopefully people will realize that winning is more important at the end of the day.

#58 generalazure

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Posted 01 October 2015 - 02:43 AM

View PostMonkey Lover, on 30 September 2015 - 06:32 PM, said:

[...] not ac20 nascar :)


It's funny that you mention this, because my AC20 capable mechs are the ones least suited for nascar =p

Since noone else has done it yet I blame the laser meta, those things need all their crit slots for heat sinks and end up with literally no other choice but to dump their spare tonnage into an oversized engine (which also provides more space for heat sinks, yay) =p

#59 Tarogato

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Posted 01 October 2015 - 03:07 AM

I think Speed Tweak and Double-Basics should be removed entirely from the game. It helps Nascar proliferate, it makes the game feel more like a twitch shooter than a mech game, it makes many of the mechs' gaits look unnatural, and it's just not as immersive. Out with it.

#60 Catra Lanis

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Posted 01 October 2015 - 03:08 AM

I did ok in assaults before PSR. I started last june and I can tell you that I almost never saw NASCAR on Caustic up until 3-4 months ago and when I say almost I mean as in I can't recall more than two times. Usually we either started to peek along the slope or formed up and waited above the lake. Now it's the norm. What changed I don't know but I do know that it's spread to other maps as well where there is nothing to gained by it.

When I see this I usually just leave my mech hidden and go for coffe. Sometimes it works and I'm still alive when my team comes back around.

Edited by Catra Lanis, 01 October 2015 - 03:09 AM.






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