John1352, on 01 October 2015 - 12:13 AM, said:
I'd say part of the problem is that IF you support say, a dakka whale, and keep the enemies from out maneuvering or focusing it, the whale pilot gets ~5 kills and ~700 damage, and the supporting guys get mostly assists. If you use it as bait, let the enemies kill it while you shoot them, your earnings will be higher if you still win.
It would be interesting to have match pay based entirely on winning, it would encourage teamplay, but there would be rage from people who lose.
Good point there. I'm not convinced though that most people leave their assaults behind because they're being calculating about their earnings. I suspect more commonly they're just being dumb. Speaking as a mainly medium pilot, next to our face-wrecking assault is exactly where I want to be.
Take this as a probably-half-*ssed bit of Tier 3 wisdom, but IMO the biggest predictor of team performance is who best guards their heavy hitters
Stefka Kerensky, on 01 October 2015 - 12:14 AM, said:
Guys, what about removing speed tweak?
This would tuned down speed, 10%, and would give reasonable speed to mechs.
I really like this suggestion -- and especially, because it hits the quick mechs more than the slow mechs, as you say. So it'd work both as a wholesale speed nerf, and slightly close the speed gap between assaults and lights.
To me the the excessive speed/agility is among the bigger immersion issues in MWO. No idea if it's unintentional, or by design to cater to the generic FPS crowd.
Edited by jss78, 01 October 2015 - 03:39 AM.