Take a quick glimp of your 10 last solo matches and you tell me how much you did go round the map?
I am sure everyone will come up with atleast one time.
Quick summary: In my opinion this game is turning on speed. The ACH was one of the few mechs to break through the speed barrier. In my opinion it's still one of the most imbalanced mechs ingame prior balance. But opinions may disagree. But hey i am just telling how i think about this mech. It's not only the ACH you know. But it's a prime example of a expanding problem.
The reason that i am bringing this up is i am noticing i even fall more and more behind with the Atlas. And i am not the only Assault. Even some Heavies fall out of the boat. The Direwolf for example with a lower clocked travel speed is sharing the same problem. Other Assaults are biting the dust soon as well if they dont put bigger engines in their mechs just to catch up.
Since the implentation of PSR or whatever you name it i have been noticing a huge increase of Assault lances getting annilhilated. Specifically talking about the solo q. Some player even disconnect when they see a NASCAR is going on. I can't blame them though. Often you have to cut alot of corners, lose valueable armor or even chunks of your HP to catch up. Positioning is the key. So is a fireline. But good luck trying to create a counter fireline witth a 12 random.
In group que this is less of a problem. Because they know how to support the Assaults.
Due all that fine powercreeping you see the speed differences can get up to 30 km/h because of all these shiny IS/Clan toys. Not very surpising (and most people do know this) that a good Heavy practically beats a Assault in both mobility and firepower* (*certain cases, certain circumstances)
PGI is running after the facts. They are making the maps bigger and the spawnpoints wider across each map. A bigger map has pro's but also con's. You still see the very same behaviour of NASCAR on the New River City and even Forest Colony. PUGs tend to get a targer fix and go for empty space and try to 'flank' away. Most of the map gets unused or not even touched.
The new maps are not simply big enough and the spawn locations are borked.
You decide if i am talking the truth or not.
Am i spewing like a drunk man talking gibberish? I personally don't think so. Balance is however a other subject which i wont discuss here. I personally think thats even in a worse state. (high alpha mentality, still on-going bad weaponvalues, 'meta')
Some mechs are designed to go fast. Sure we can discuss endless about the fact that these mechs are designed to work on speed. But we still need to deal with this underlying problem. Some mechs are getting more and more in trouble just because of the speed alone. The map is one problem, but so is the general gameplay.
The game has been seriously screwed terms of gameplay. Everything looks like speedy gonzales.
Atleast in my personal opinion i don't like the way we're heading. And frankly it gets worse with more mech packs coming down the road.
So what are your personal thoughts about the above? And how do you feel about the current speed?
Thanks for reading.
Edited by Sarlic, 30 September 2015 - 01:24 PM.