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How about them Trolls?


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#1 Adm Awesome

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Posted 08 July 2012 - 11:29 AM

I'm curious to see how trolling will be handled ingame and what you guys think should be done. This seems like a pretty competitive game, and not only that, with 12 huge mechs on the field, it seems like a single game can last for a pretty decent amount of time. With that, I'd hate to be an Awesome trying to snipe out enemies and an Atlas stands in front of me while I'm trying to aim or something like that. Or I'm the Atlas and receive 3 PPC blasts to the head from a "friendly" Awesome. There's even the fact of mic spamming, but I'm sure that one will easily be resolved with a mute function like most games.

The thing is that friendly fire seems the most danger here. It might not even be people who intentionally go in with the plan to troll people, but those kids who think they're amazing and do whatever they want, and the moment that you try to tell them what they're doing wrong and what they should be doing, they go crazy and just try to get you to lose. Even if there is a very simple kick player function, the reality is that a game as strategical as this, even one less player out of 12 could also mean a disaster for your team. With the game being F2P, it makes even Perma Banning after repeated offenses not that effective of a solution.

Edited by Adm Awesome, 08 July 2012 - 11:30 AM.


#2 MC Hammer

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Posted 08 July 2012 - 11:32 AM

they will prob be fined for accadental tk, ip ban for repeditive intintional tk. it will work out.

Edited by MC Hammer, 08 July 2012 - 11:33 AM.


#3 Adridos

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Posted 08 July 2012 - 11:33 AM

Maybe doing the same as Dota 2 would be a good idea.

MOBA communities are pretty agressive, so they made a system that anyone who brakes the rules is sent into a matchmaking for people like him. He waits longer and plays with the same trolls as him. It should work as long as people don't know about it. :)

#4 Adm Awesome

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Posted 08 July 2012 - 11:35 AM

I think it also might include how to tell a troll or not, because what if that Awesome is ready to shoot the enemy, but at the second you shoot, you get hit with another PPC, throwing your aim off, and you accidentally put 3 huge lasers of death into that friendly Jenner who was right next to your target.

#5 Xune

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Posted 08 July 2012 - 11:37 AM

View PostMC Hammer, on 08 July 2012 - 11:32 AM, said:

they will prob be fined for accadental tk, ip ban for repeditive intintional tk. it will work out.



Ip bann dosent realy work with the majority of the players have a dynamic IP.
And the chanche to hit some one who isent guilty is pretty big too.

I rather want to see Account Banns

#6 Chief 117

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Posted 08 July 2012 - 11:37 AM

Same as in other games, don't worry they will figure out a severe enough punishment

#7 BenEEeees VAT GROWN BACON

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Posted 08 July 2012 - 11:37 AM

View PostAdridos, on 08 July 2012 - 11:33 AM, said:

Maybe doing the same as Dota 2 would be a good idea.

MOBA communities are pretty agressive, so they made a system that anyone who brakes the rules is sent into a matchmaking for people like him. He waits longer and plays with the same trolls as him. It should work as long as people don't know about it. :)


Nah, in DOTA2 there are people who abuse this system too. I'm pretty new to the game and tried a hero I never used before, the match didn't go well and a couple of German ****** decided to report me as a spammer for being a noob. ***?

#8 MrMasakari

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Posted 08 July 2012 - 11:37 AM

I do have to agree, some traditional methods such as screenshot them with report do work great, but when someone can simply just go and make another account and carry on trolling they suddenly don't work so great. Vote kicking would be nice, kicking one person isn't always going to be a game breaking decision, but even so that might get abused aswell.

So really I think there needs to be a combination of some old traditional techniques i.e. Screenshot with matchreport/replay and ipbans(if we get those eventually) with some new ingenious ones. I think deliberate and repeated friendly fire incidents should result in the offender not only losing C-bills but also losing exp as a minimum based on how serious the offence is.

Another one perhaps, the more times a player is reported for afk/leaving, teamdamage/teamkilling they get put into a 'leavers' group /teamkillers group. Were they are paired together with Teamkillers and afkers alike as a punishment after a certain leave/teamdamage % threshold is reached.

Just some basic thoughts from me, im sure someone will come up with something better ^^

Edited by Artaire, 08 July 2012 - 11:38 AM.


#9 Grugore

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Posted 08 July 2012 - 11:50 AM

Your best bet to avoid stuff like that would be to join BWC (Bravo Whiskey Charlie) It's Veteran owned and operated and you won't see anything like that with these guys. They have a solid reputation and won't tolerate any of that nonsense. You can find them in the merc forum threads.

#10 Bobfrombobtown

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Posted 08 July 2012 - 12:11 PM

For people calling for IP bans, this is like amputating a limb for having a pimple.

#11 Bucannen85

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Posted 08 July 2012 - 12:14 PM

From what I've sceen in the previwes. Friendly fire just going to be apart of it especially with noobs. With the one life rule people might take the accidental friendly fire as intencional.

#12 xxx WreckinBallRaj xxx

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Posted 08 July 2012 - 12:31 PM

We don't really need the harshest of solutions here. Simply give us a block feature that prevents them from ever being matched on our team again and I'll be happy. If a player goes beyond occasional grieving and decides to devote his life to TKing then just delete his account. On League of Legends there is no friendly fire but they will still suspend and/or ban you for throwing too many games. You can also block people and they will almost never be matched with you again.(I've had it happen on occasion but 99% of the time you'll never see them on your team again)

#13 xxx WreckinBallRaj xxx

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Posted 08 July 2012 - 12:36 PM

View PostBucannen85, on 08 July 2012 - 12:14 PM, said:

From what I've sceen in the previwes. Friendly fire just going to be apart of it especially with noobs. With the one life rule people might take the accidental friendly fire as intencional.


We need friendly fire on and it's a big part of what makes a multiplayer like this good. You will need to actually AIM and be cautious with your shots. Most shooters don't feature friendly fire and it hurts their game as a result. You no longer have to aim or be mindful of AoEs; you can simply shoot wildly with no kind of drawback. I will admit no friendly fire is the "lazy" way to avoid having to police grieving or TKin but it doesn't make your game better. But it goes beyond laziness sometimes. TF2 for instance actually features abusing friendly fire just to detect spies. What I mean is everyone deliberately shoots allies to detect Spies because allies won't get hurt but Spies disguised as allies WILL get hurt. It's completely stupid. You'd never do that sort of thing IRL. "Are you spy? Hold on while I shoot you in the face to find out. Ok, you didn't get hurt, so you're really an ally."<--Stupid game.

Edited by Bluten, 08 July 2012 - 12:37 PM.


#14 CCC Dober

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Posted 08 July 2012 - 12:55 PM

Might work with permanent FF immunity against repeat offenders. Say you get hit once by a friendly and FF turns off for him in that match. Next time he does the same, it will be permanently turned off. There'd be no need for support to handle anything. No damage, no problems, no hassle.

#15 xxx WreckinBallRaj xxx

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Posted 08 July 2012 - 01:00 PM

View PostCCC Dober, on 08 July 2012 - 12:55 PM, said:

Might work with permanent FF immunity against repeat offenders. Say you get hit once by a friendly and FF turns off for him in that match. Next time he does the same, it will be permanently turned off. There'd be no need for support to handle anything. No damage, no problems, no hassle.


Not having the friendly damage is the problem itself. It would remove a lot of strategy from the game. I want friendly fire to be in full effect so you actually have to be careful in group fights.

Edited by Bluten, 08 July 2012 - 01:00 PM.


#16 CCC Dober

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Posted 08 July 2012 - 01:13 PM

Yeah, it's a compromise more or less. The idea is to have FF, but to limit the team damage as early as possible. I'm not sure if the target acquisition could be blocked by default when the reticule is close to friendlies, but this is also an option. This wouldn't work so well with indirect firing weapons and those dealing AOE.

#17 BigJim

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Posted 08 July 2012 - 01:44 PM

How about have FF cause damage to you too (less realistic, but harsh enough to stop you in your tracks), or automatically charge the shooter's account for the armour-repair of any team damage done.

Anyone played TAM/freon? (team arena master)
100% reverse FF, I loaded up on 3x rockets because I thought I could jump out round a corner & splat an enemy, turned out it was a friendly. :)
Insta-killed myself.. :)
Luckily it was on my group's server so he just laughed & healed me back into the game.


That ought to prevent it among those players who wish to keep their account.
More tricky would be people who create a dummy-account specifically for the purpose of griefing..

#18 Sumner

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Posted 08 July 2012 - 01:45 PM

If friendly fire is on people will need to know that there will a learning curve for new players and for old players who have forgotten how to aim :). Most systems will be abused by people as they try to grief others or get their team and or guild to do it also.

#19 TheRingLeader

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Posted 08 July 2012 - 01:51 PM

View PostAdm Awesome, on 08 July 2012 - 11:29 AM, said:

the reality is that a game as strategical as this, even one less player out of 12 could also mean a disaster for your team.


so true :/

#20 Adm Awesome

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Posted 08 July 2012 - 01:53 PM

View PostBluten, on 08 July 2012 - 12:36 PM, said:


We need friendly fire on and it's a big part of what makes a multiplayer like this good. You will need to actually AIM and be cautious with your shots. Most shooters don't feature friendly fire and it hurts their game as a result. You no longer have to aim or be mindful of AoEs; you can simply shoot wildly with no kind of drawback. I will admit no friendly fire is the "lazy" way to avoid having to police grieving or TKin but it doesn't make your game better. But it goes beyond laziness sometimes. TF2 for instance actually features abusing friendly fire just to detect spies. What I mean is everyone deliberately shoots allies to detect Spies because allies won't get hurt but Spies disguised as allies WILL get hurt. It's completely stupid. You'd never do that sort of thing IRL. "Are you spy? Hold on while I shoot you in the face to find out. Ok, you didn't get hurt, so you're really an ally."<--Stupid game.

There's also no one insane enough to hire two teams of psychos to keep killing each other to fight over some land in Australia.





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