Let me comment since this seems a bit significant a post to digest...
InnerSphereNews, on 13 October 2015 - 05:14 PM, said:
ECM
- ECM radius has been decreased to 90m (down from 180m).
- ECM no longer prevents lock-on for 'Mechs within the radius. It only delays the amount of time it takes to achieve lock-on by 3 seconds.
- The target-lock delay provided from ECM can still be overridden by TAG, NARC, BAP, PPC's, and ECM suites set to 'Counter' mode.
That's a buff to LRMs, but at least it isn't a total disaster there.
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Equipment and Weaponry
Equipment/Weapon Health
- The Health of all Equipment and Weapons has been increased to 15 (up from 10).
Inner Sphere Single Heat Sinks
- Chassis-equipped Single Heat Sink cooling rate increased to 1.1 (up from 1).
- Engine-equipped Single Heat Sink cooling rate increased to 1.1 (up from 1).
- Chassis-equipped Single Heat Sink heat capacity increased to 1.1 (up from 1).
Inner Sphere Double Heat Sinks
- Chassis-equipped Double Heat Sink heat capacity increased to 1.5 (up from 1.4).
Clan Double Heat Sinks
- Chassis-equipped Clan Double Heat Sink cooling rate increased to 0.15 (up from 0.14).
- Chassis-equipped Clan Double Heat Sink heat capacity decreased to 1.2 (down from 1.4)
Clan Laser Maximum Ranges
- Maximum Ranges for all Clan Lasers have been reduced by 40%.
I think you meant "most" equipment, as there are obvious exceptions (ECM, Gauss, AC20).
The SHS change is irrelevant. A better solution is to simply increase the SHS value to a flat increase... like 1.4 or 1.5 to both internal and external... or an even easier change to make the engine HS to 2.0 (equivalent of a DHS upgrade).
With the Clan laser range.. an example with math would have been appreciated honestly. The interpretation doesn't make sense. Again... math please.
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Targeting Mechanics
Weapon and targeting reticle mechanics when target is not locked
- The targeting reticle will no longer flash when a hit is detected on a ‘Mech that is not target-locked.
- Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Maximum Range.
I'm going to say that this will confuse people when it comes to hit detection for a bit as people have relied on it to make sure they made a hit.
The second change however is an
indirect buff to ECM vs lasers... which make absolutely no sense.
Of course, math for the damage reduction is important and still missing here.
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Reticle mechanics when target is locked
- The targeting reticle will now change color and shape when a hit is detected on a ‘Mech that is target-locked.
It better be explained in the Training Grounds once this is implemented. It's bad enough people don't use "R" enough.
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Sensor Range
All ‘Mechs start with a baseline Sensor Range of 500m. Through the application of Sensor Range Quirks on a per-variant basis, individual variants can receive an increase to their baseline Sensor Range.
Post-Quirk Sensor Ranges will generally fall into the value regions listed below, according to weight class:
- Light ‘Mechs: ~900m Sensor Range.
- Medium ‘Mechs: ~800m Sensor Range.
- Heavy ‘Mechs: ~700-750m Sensor Range.
- Assault ‘Mechs: ~500-650m Sensor Range.
Target Acquisition Rate
- The Target Acquisition Rate for all ‘Mechs during this test phase is 0 seconds.
- Target Acquisition Rate can be quirked on a per-variant level, but there are no Target Acquisition Rate Quirks in place for this test phase.
- Target Acquisition Rates are affected by ECM.
- The Target Acquisition Delay caused by ECM for all ‘Mechs during this test phase is 3 seconds.
Target Information Sharing
- Target information sharing is now based on the distance between the target and the first teammate, then from the distance of that teammate to all other teammates.
Sensor ranges seem irrelevant for those that use their eyes. It's not enough of a differentiation (500m for an Assault is pretty generous).
TL;DR
In sum, the changes still give the Magic Jesus Box a buff to lasers, but a nerf vs LRMs.
HS changes are a joke for SHS.
Please show your work... aka math.
Edited by Deathlike, 13 October 2015 - 07:21 PM.