sycocys, on 14 October 2015 - 05:28 PM, said:
It weird because whenever I see the notion of balance brought up its usually the T1 leet players railing on everyone else for even considering the thought of changing things.
And the direction with this iteration is only tackling long range info-less laser vomit. Shouldn't even affect you T1 group players that one would assume run scouts anyhow so you'll have that long range target data and can vomit your hearts out, just need to do it 40% closer in your Clan mechs.
Most complaints aren't from the 40% Clam nerfs (generally only Terribads complained about that).
The complaints stemmed from 162M isMLs and 66M isSPLs.
Blanket nerfing some of the worst weapons in the game; generally something frowned upon.
Having arbitrary optimal ranges isn't a great idea. When they implement different time to lock, it's only going to get worse. You need to stare at that Dire Whale for 3 seconds in order for your 6MLs in a BlackJack to deal full damage at optimal range? He's under ECM after all.
Well, he doesn't need to wait to open up with his Dual Gauss, or Tri-Quad-Penta-Hexa ACx loadout.
If those don't outright kill you, then he can also open up with his lasers.
It wasn't thought out very well.
Edited by Mcgral18, 14 October 2015 - 05:44 PM.