pwnface, on 21 October 2015 - 01:29 PM, said:
I like how you conveniently IGNORE all the points I listed in favor of IS despite quoting it directly...
OFFS!
<sigh> Ok little lady, here you go:
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IS lasers have shorter beam durations
Ok, and? You're doing more damage with each shot, so part of why that is, is because your laser burns longer. Start burning at the same duration as IS and magically your damage is nerfed to match IS damage.
And due to smaller size and crit requirements, you can load more of 'em than the IS 'mech can.
AS IT IS, even with the somewhat longer durations clan DPS still exceeds IS DPS, AND AT LONGER RANGES.
What a truly pathetic trade off your whining about there...
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, non-stream autocannons,
With more impact flash, longer ranges, smaller and lighter sizes, you can still hit at longer rangers, and pack much more of them than the typical IS 'mech.
Again the 'trade off' you're trying to refer to is laughable.
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can run standard engines,
You'll have to explain why that's an advantage. I can't for the life of me figure out why a Clan 'mech would want to load a standard engine, and what benefit it would get from doing so.
I fully acknowledge there might be some sort of beneficial tradeoff I'm unaware of here, so if you can educate me on this, I'm willing to listen.
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Yes, this is a small advantage that IS have over Clans, it sure heck doesn't compensate for the squishy XL engines, or having to load up standard engines and lose LOTS of weight to the engines to maintain any speed OR sacrifice speed so that we'll have space left over for weaponry.
Now we come to the part of your previous statement that resulted in me ignoring your so called 'points':
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Does this mean IS mechs are on par or better than Clan mechs? Certainly not, I think some clan chassis do have significant advantages over IS mechs but that is just my OPINION.
The fact that even you acknowledge that IS 'mechs are not on par, let alone 'better' than Clan 'mechs indicates that at some level you acknowledge the flimsiness of your 'points' when compared to the compounding factor of being able to load up smaller, lighter, harder hitting, longer reaching weapons on a platform with an XL engine that is EXTREMELY durable when compared to it's IS alternative.
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Oh yeah I forgot to mention MEGAQUIRKS.
Which the Clans have whine about so fiercly for so long, even though it only brought a FEW IS builds to being CLOSE, not EQUAL, to their Clan equivalent in very singular build outs. SO FIERCE has been the whining that PGI is doing its best to eliminate the 'megaquirks'...
If you can point me to a 'megaquirk' that allows an IS engine to survive a side torso loss, shrink the crit locations by as many as 2, hit with harder damage, again you may have a point.
AS IT IS, some of the quirks only allowed specific weapons on specific builds to reach as far, or maybe in one or two cases a bit farther than the Clans could, BUT, of course on those particular chassis the clan equivalents always could bring a LARGER alpha, and generally, could move much faster, and absolutely survive an ST loss.
So... The mitigation to Clan OPness was extremely minimal, at best.
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Both sides have distinct advantages/disadvantages that add to the flavor of gameplay. If all of the clan advantages existed WITHOUT any IS advantages, then one would be able to more concretely state that Clans are more powerful. Don't be so blinded to push your opinions as fact, it makes you look incredibly foolish.
The IS has very few 'advantages' over the Clans.
Yep, we can load and unload our armor types and internal structure and engines. BUT, I can NOT swap a module in my Raven 4X and give it ECM like you can with ANY Clan ECM capable chassis either.
Sorry, but the few bread crumbs PGI has tossed the IS over the years has done little to compensate for the constant felating the clans have received...
And let ME point out how you've yet to find an 'opinion' from my list of facts.
Edited by Dimento Graven, 21 October 2015 - 01:55 PM.