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Town Hall Meeting On Twitch.tv With Russ Bullock - Youtube Archive


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#161 Kael Posavatz

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Posted 22 October 2015 - 10:17 AM

Is it intending that CW phase II (Current state) will end with another Tukayyid-style event preceding a map reset?

#162 Luscious Dan

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Posted 22 October 2015 - 10:28 AM

1. Any New/Improved Game Modes?

Assault is still hit or miss, as there's not a strong incentive to actually capture the enemy base. Ending a match prematurely gets you a win, but usually also results in low match scores, lower PSR boost, lower C-bills and XP earned, etc. During many tournaments I have to turn off Assault because matches ending early lowers your chance of meeting the criteria, and because Assault is generally just Skirmish with a slight chance of being a boring 2 minute game with no combat.

2. Match Score/PSR

Any further updates on this front? Is it working as intended, or are there more changes planned?

How about changing the match score formula to reward objective-based (capturing resources etc.) and role-based play (ECM, counter ECM, spotting, TAG/NARC, etc.) rather than just raw damage output for such a big portion of the match score.

3. Go Hawks :D

Edited by Luscious Dan, 22 October 2015 - 10:32 AM.


#163 Vlad Striker

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Posted 22 October 2015 - 10:40 AM

Why LOADING... and SAVING... screens lasts so long? Can you make it faster at 2 times?

Edited by Vlad Striker, 22 October 2015 - 10:45 AM.


#164 Boaz Roshak

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Posted 22 October 2015 - 10:48 AM

the new match maker tacks longer o find a match and when it does it a blow out for one side or the other not a lot of close game I don't think this was the intent so how is that going to be addressed.
If want to balance JJ simply make the reticle shake as long as any mech is not touching ground.

#165 Pjwned

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Posted 22 October 2015 - 11:21 AM

I see that there's no set topic here, so...

When is PGI going to address clan XL engines? The current penalty for losing 20% of the engine is too small, especially when considering the extraordinary benefits that clan XL engines in particular give, and the mech rebalancing effort is by far the best time to fix it.

On a related note, I would also like to see light fusion engines implemented for Inner Sphere mechs so that they have more parity with clan tech. Obviously the LFE would not be quite as good with its smaller weight savings, but it would still be a good (and balanced) option for a lot of mechs/builds that want some extra weight without risking the XL engine. Also on the note of the IS XL engine, it does not need to change at all because it's fine the way it is, so it's not necessary at all to make IS XL mechs survive a side torso loss.

On a less related note it would be great if we also got a balance pass on weapons, such as making junk tier weapons like the flamer actually useful. I made a topic with my thoughts on the matter, and even though it's a little bit dated now due to changes between then and now, I still stand by other changes such as lowering IS medium laser heat.

Edited by Pjwned, 22 October 2015 - 12:33 PM.


#166 BlazeOn

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Posted 22 October 2015 - 11:46 AM

I have close to 200 mechs, with more pre ordered. I realize you have to make money, but enough with the mech packs already. How about adding actual content, like game modes. Playing a variant of skirmish every match has been tiresome for over 2 years. It is time for some REAL diversity. As far as i am concered CW does not exist, NBT is way more fun even as IMBA as it is. My question; when are we getting more game modes that arent just a rehashed skirmish mode?

#167 Void2258

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Posted 22 October 2015 - 12:03 PM

Can we get a better radar system? You are moving toward basing sensor range on the size of the mech, but I am more in favor of basing DETECTION on size (so heavier and larger can be targeted from further away) and then giving individual mechs and sensor systems the ability to detect more efficiently. So by default it could look like this:
  • Light ‘Mechs: ~400-500m Detection Range.
  • Medium ‘Mechs: ~550-700m Detection Range.
  • Heavy ‘Mechs: ~750-850m Detection Range.
  • Assault ‘Mechs: ~900-1000m Detection Range.
Where the exact range depends on the mech, so you can see Locusts only at 400m, but Jenners show up at 500m. Similarly Vultures only come in at 750m, but Timber Wolves show up at 850m. And there could be some mechs that have unusually low detection ranges as their feature, such as Wolverines, or having mechs that drop their personal detection range even further with ECM equipped, such as the Hellbringer. On the other side, mechs that are supposed to be scouts or have unusually good sensors could detect further out, such as Ravens detecting everything 100m or more earlier, and some mechs getting better ranges if they equip BAP. We could also add more abilities to the command console and targeting computers, such as getting the ability to lock targets that are merely in range of allies instead of just the one target that the ally has locked (although this goes more to C3, which could be added to give this ability).

I think this is both more interesting and makes more sense, as well as giving lighter mechs, which often have shorter range weaponry, more of a role.

#168 Dawnstealer

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Posted 22 October 2015 - 12:06 PM

Hatchetman?

AI tanks (as opposed to super-accurate dropships and turrets...maybe program those things to hit 30-50% of the time as opposed to 100%)?

#169 ArchSight

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Posted 22 October 2015 - 12:08 PM

When is the PTS Rebalance going to concentrait on fixing: weapon inferiority in alpha strikes(missiles the weakest weapon system<ballistics second best<energy weapons the best to have), mech hardpoint configurations that force the weakest weapons to use in alpha strikes with the differences of how many weapon hardpoints the mech has, and when is lower tonnage mech's going to get a better reason to be picked at lower tonnage over heavier tonnage mechs(Like the idea of more tonnage = more insulation that decreases heat dissipation, less tonnage = less insulation that increases heat dissipation[The DPS of the mech])?

Edited by ArchSight, 22 October 2015 - 12:30 PM.


#170 Xetelian

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Posted 22 October 2015 - 12:11 PM

Will the steam release have steam trading cards, emotes and achievements?

#171 Warhammer2C

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Posted 22 October 2015 - 12:19 PM

It would be awesome if bases had defender in all modes: Tanks, motorized infantry, Elementals (especially in CW, you could buy with c-bills)
In CW Commander, All mech lose air strike and artillery strike. Commander gets top view of battlefield ad has access to unlimited air strike, Artillery strike, also make Elemental, tank, infratry attacks on the map, using a point and click system.

#172 Peter2k

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Posted 22 October 2015 - 12:29 PM

you guys need to find some other revenue stream besides mech paks
I understand the endless nagging of "when is xxx" coming
I know there have been ideas been brought up, and I even know that a handful have been actually heard

anything on that?
like:
- PvE
- Solaris
- a (customizable) Mech hangar
- mech customizations (I would refer you to TheArisen)

- also why can't I still not hang several hanging items in one mech etc



and the necessary question for DX12 (or hell Vulcan if you can make it) and more high res textures(4k) in general
maybe as an addon pack if you're still too afraid for the install size for players

#173 DEATHofGODS

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Posted 22 October 2015 - 12:54 PM

Question 1: Can we expect to see any new weapons making their way into the game (example: light/heavy gauss, IS UAC 10/20, Arrow IV, IS ER medium/small lasers, etc.), and if so when?

Question 2: With the realease of the IIC mech packs and the addition of the warhammer and marauder to the game, can we expect to see standard clan battlemechs (i.e. the kodiak or supernova) and additional IIC variants (such as the marauder and warhammer IIC) making their way into the game?

Question 3: With the recent switch in the requirements for premade group makeups from weight class based to total tonnage; have you though abou adding in weight class specific game modes that would allow for ligh only or heavy only combat? (suggestion 4 v 4 matches of this type or 8 man free-for-alls could be quite fun)

#174 Stealth Fox

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Posted 22 October 2015 - 01:15 PM

View PostGreikhor, on 22 October 2015 - 12:54 AM, said:

At the end of your videos theres alwayse the logo of Cryengine 3. I want to know do you intend to implement it for use in the game in the future, because to me it looks likes this?


They are using the CRY ENGINE 3 TO BUILD THE ENTIRE GAME ON YOU NINNY!

THEY HAVE TO SHOW IT BECAUSE THEY ARE USING IT!

If they used the Unreal Engine, They'd be SHOWING THE UNREAL LOGO.

#175 Fobhopper

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Posted 22 October 2015 - 01:18 PM

When will we possibly see a Hero King Crab mech? Seriously, I need this mech in my life.

Will PGI ever create or impliment a support/logistics mech for use in play? Creating a repair and re-arm module mech that can equip to repair other mechs (to a degree, like replace destroyed armor, but leave internal damaged parts still destroyed, cant replace blown off armor/torso/destroyed legs) and resupply ammo to team members? A mech like that would to wonders to Clan Warfare (and make Ballistic heavy mechs more viable in clan warfare). I dont recall if there are mechs in previous mech warrior games that were playable, but support vehicles (like the JI-50 exist) but would be unusable in the game. Would PGI make a completely new Logistics/support mech (light on weapon and weapon hardpoints) unique to MWO to fill this role?

Also, about a year or so ago during a Town Hall I had asked if you planned on bringing the NOVA CAT Clan into the game, and you said you would. Its now been a year (and current game year would be 3052) and the Nova Cat clan should be in CW action by now (technically they should have already been operating last year, as well as Diamand Shark and Steel Viper, but no one cares about them). When/will we ever get more clans into clan wars (to also represent the fractioning that was happening with the clans at that time period)?
Posted Image

Edited by Fobhopper, 22 October 2015 - 03:03 PM.


#176 Claive

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Posted 22 October 2015 - 01:24 PM

Could we get a clan vs I.S. game mode that was 10 v 12 (two clan stars vs 3 I.S. lances)?

Edited by Claive, 22 October 2015 - 01:27 PM.


#177 ilKhan_OrHan

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Posted 22 October 2015 - 01:52 PM

Would you consider transfering all game assets into Unreal Engine 3 for maximum optimization? This game has never run efficiently in CryEngine 3 and I have played since closed beta. There is far more working knowledge of how Unreal Engine 3 works vs CryEngine 3, so an increase in performance would be virtually guaranteed. People without the best PCs would squeeze more from Unreal Engine 3 performancewise.

Would you consider a time leap to 3060 so IS can have all the weapons Clan currently has? The game will be much closer to being balanced at that point than now.

When you do get to 3060, will you balance Clan tech with IS tech such as shots fired from ballistics, missle launch timing, etc. IS will have a big edge, especially with weapons like UAC/20 if not.

ETA on Solaris? This game has needed FAR more than the 3 Deathmatch modes and the MOBA mode for ages now.

Good work getting some of the most requested and desirable mechs in the game, I recommend continuing this course of action.

Edited by ilKhan_OrHan, 22 October 2015 - 01:54 PM.


#178 Hawk819

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Posted 22 October 2015 - 02:06 PM

Any chance we can use hot rod, blood pact, house, and polygon camouflages for free and unlocked on other `Mechs? For example:

Shadow Hawk House Davion.

Any chance we can use hot rod, blood pact, house, and polygon camouflages for free and unlocked on other `Mechs? For example:

Shadow Hawk House Davion.

#179 Dawnstealer

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Posted 22 October 2015 - 02:12 PM

What about my earlier suggestion for balancing Clan to IS tech? (ie Clan has greater range, more consistent damage, but less overall damage than IS, which start with high damage, but have a rapid drop-off in power)

This chart:

Posted Image

#180 Hawk819

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Posted 22 October 2015 - 02:50 PM

1) When can we expect the faction camouflages for use on other `Mechs?

2) And can we use said faction camouflage on other `Mechs for free?

example: Shadow Hawk House Davion





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