PanzerMagier, on 23 October 2015 - 07:30 AM, said:
I'm afraid that as long as there is reliable pinpoint convergence while firing multiple weapons simultaneously, threads like this will continue.
PanzerMagier, on 23 October 2015 - 07:30 AM, said:
Heat is the alpha build problem.
I disagree. The ability to destroy a component with one click is the biggest problem. Heat is not such a big issue when your opponent is dead.
PanzerMagier, on 23 October 2015 - 07:30 AM, said:
Reduce heat capacity, increase or keep heat cooling the same.
Introduce a heat scale penalty. Heat over 20, slower movement twisting. over 50, ammo starts chance poping, weapon convergence lose.
Just adjust any of those 3 to make that heat neutral and volley fire builds comes in a viable and competing playstyle to alpha stronk builds.
Great suggestions, and it would add a layer of depth to gameplay.
PanzerMagier, on 23 October 2015 - 07:30 AM, said:
been saying this for over 3 years now. Aint gonna happen buddy. High alpha builds are here to stay, this is how PGI wants it.
Very true, unfortunately.
PGI will one day have to realize this is the single biggest mistake they made. Either they will re-work it, or they will be out of the MechWarrior business by the time they realize it.
If you can fire 2 or more weapons and hit the same spot, you cannot balance weapons. There is no way to make a single weapon viable without making multiples of it overpowered. Same thing with lock-on weapons, and it is the reason LRMs are only effective when boated - - they are not competitive on their own.
In lore, an Alpha strike was lucky to land more than a third of the shots fired. In MW:O, every shot is EXPECTED to hit the same component.