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Is Anyone Sincerely Happy With The State Of This Game?


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#121 MeiSooHaityu

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Posted 26 October 2015 - 11:54 AM

View PostSarlic, on 26 October 2015 - 11:40 AM, said:

In my opinion i don't understand why some people still put enormous sums of money in this game (100 dollars for example for packages) because of a certain hope or faith which i don't see it happening soon.


Well, I did get RE2 and the Marauder :/. Still, I did it because I wanted to play them in the current game we have. I didn't do it under the assumption it was going to help make the MWO I thought I'd get 2+ years ago. Like I've said earlier, I've come to terms that this game will not change into much more than we have now, so I might as well enjoy it for what it is. If the game does evolve into something better and more detailed, that's just a bonus to me at this point. After all, like I said, I don't expect it.

Now the Marauder will most likely be it for me. I don't plan on getting the Warhammer or anything else. I'm not sure even the Bushwacker could open my wallet. I think it is about time to play what I have and maybe expand into C-Bill mechs only going forward.

Then again, maybe I'll get a second wind once my new computer is finally delivered. Playing this game with a higher framerate than 30~40 with dips into the high teens will probably make the game feel like new...for a bit anyway.



#122 Sarlic

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Posted 26 October 2015 - 11:59 AM

Fair enough.

#123 cSand

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Posted 26 October 2015 - 12:05 PM

I am pretty happy but there are many things I wish they'd add or just hurry the hell up with.

I signed up in closed beta because I wanted a game where I could build mechs and blow up mechs

I have a game where I can build mechs and blow up mechs so pretty much a win there. Some many of the details need ironing out but still having fun out there generally. (Especially with a few friends)

#124 0bsidion

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Posted 26 October 2015 - 12:23 PM

View PostSarlic, on 26 October 2015 - 11:40 AM, said:


I think me and most of our current vets have given them enough time to shine. 1 year of development time is in my opinion alot of time to make viable changes and good decisions. Sure most of them will still stick around because of their friends, love of their units but otherwise they would have been long gone already.

In my opinion i don't understand why some people still put enormous sums of money in this game (100 dollars for example for packages) because of a certain hope or faith which i don't see it happening soon.

Well, I've kind of been heading in this direction myself. I like to think of myself as a reasonable person with expectations that are fairly realistic. But what is realistic here? Turning this into the game it should be is a massive undertaking.

I thought it might be because they were understaffed for a project like this. Then I read they've got 100ish employees. And then I happened on these current/ex-employees' reviews: http://www.glassdoor...ews-E144886.htm. Seems to be multiple people saying the same thing but who knows, they're anonymous so you have to take it with a grain of salt. On the other hand, at this point mismanagement doesn't seem all that far-fetched.

Anyway, as a shallow robot shoot'em up it's still fun. Whether that stuff is true or not it doesn't really change that. It does make me a bit leery of spending the levels of money on this game that I have in the past though.

It does make me glad HBS is working on a BT game that's hopefully going to be more true to the franchise than this game is. Not that they've set the bar too high here. Just gotta wait 2 years :/

#125 Mechwarrior Buddah

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Posted 26 October 2015 - 12:24 PM

Sadly there are lots

I got the IIC just based on how broken as hell as theyre gonna be and the fact that it was the first reasonably priced clan pack that Ive seen, but have since gotten it refunded.

Edited by Mechwarrior Buddah, 26 October 2015 - 12:28 PM.


#126 Sarlic

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Posted 26 October 2015 - 01:02 PM

View Post0bsidion, on 26 October 2015 - 12:23 PM, said:

Well, I've kind of been heading in this direction myself. I like to think of myself as a reasonable person with expectations that are fairly realistic. But what is realistic here? Turning this into the game it should be is a massive undertaking.

I thought it might be because they were understaffed for a project like this. Then I read they've got 100ish employees. And then I happened on these current/ex-employees' reviews: http://www.glassdoor...ews-E144886.htm. Seems to be multiple people saying the same thing but who knows, they're anonymous so you have to take it with a grain of salt. On the other hand, at this point mismanagement doesn't seem all that far-fetched.

Anyway, as a shallow robot shoot'em up it's still fun. Whether that stuff is true or not it doesn't really change that. It does make me a bit leery of spending the levels of money on this game that I have in the past though.

It does make me glad HBS is working on a BT game that's hopefully going to be more true to the franchise than this game is. Not that they've set the bar too high here. Just gotta wait 2 years :/


One year wait though. For beta access. :ph34r:

Well i agree on you. But there comes a point when i say it's enough.

Most people come back to play for a while again and then put theirself on another break (For what, like the 100th break?)

They keep comming back. Understandble because the base game is fun. The rest is a lame shill wrapped in a nice present. Untill you open the present you get dissappointed. They do their say and quit temporary again.
It would be different if i saw actually great decisions, great feedback from the developers, better communication and a detailed roadmap with decent townhalls.

None of the current gameplay makes me want to stay. The only thing i perhaps enjoy time from time is playing the Atlas and Orions. With shitbuilds i still manage to kill and rage at people and make myself satifying and usefull.

The rest is boring. Incredible non challenging gamemodes, 'meta' is easy mode; not challenging and the invasion of the Clanners made this game in my opinion worse. (timeline and balance wise)

Here's a picture i made for my profile overview:
Spoiler


Pretty touchy no?

I had high hopes of the management. But instead after almost one year i see constant failure of balance attempts, events and more. But more mech packs wanting to sell, shithalls and poor roadmaps. It's painfully clear PGI is inexperienced and i thought they would atleast hire a great person with various experience in balancing and managing the game- or have a good grasp of what's happening currently to the game. The so called 'meta' has been ongoing for too long.

The amount of bugfixes, some revamps of the maps (except for Caustic) so far has been pretty neat. But they haven't fixed the Bog experience for almost a year now. No hotfixes on Caustic valley regarding the layout of the map or anything. Revamped maps is NOT new content. And we're still here with same amount of shitmaps in the solo que.

After the announcement of IIC packs, phase I and II on PTS it became clear how awfully inexperienced they are. The U.I. is still one pain in the a** to work with, no rolewarfare, no decent information warfare and other pillars of the original game and the presented showcase back in 2012. With the new scaled mechs they will end in another vicious circle because of how awful lot of 'older' mechs are waiting for a complete rescale. What about the extra nerfs to your cbills income? C.W. is wasted potential. The tonnage system is amateurish. Alot of weaponvalues are still terribad. For example MGs and (S)SRMS for years.

All i am seeing is half fixes, half effort this and that on full projects. Minimum effort, minimum viable product.

But hey this is all my opinion.

It's a boring, dull, stale and a stompy robot shooter. That's it. It has no depth, no lore (except the writing at mechs and user defined lore) not anything regarding to mechwarrior or BT.

Like i said i give this game untill Christmas, and i wanted to master a few Orions first, but with the IIC mechs coming and the current (imbalanced) timeline i have no hope nor faith left that this game will server a true Mechwarrior experience which everyone is hoping for.

A wasted year. A year full of wasted potential.

Edited by Sarlic, 26 October 2015 - 01:23 PM.


#127 BMR1580

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Posted 26 October 2015 - 01:03 PM

Players feel entitled, huh? I have made this same argument to many. I agree wholeheartedly.

There is one thing I would like to point out, however. Beta is over. I'm tired of Beta-Testing WIP changes, like the new balance they are trying to achieve. Why on Earth would they roll it out, piece by piece and let their players suffer through the consequences? Take the new tonnage "restrictions" as an example. It's been stated it's part of an overall plan. Okay, fine. Where's the rest of it? They were warned that people would exploit it with extremely efficient mid-weight mechs, like the Stormcrow or a few other mixes. Why slow yourself down with assaults if you have mediums that can pack as much punch? What's happened? Exactly that.

My unit is rapidly losing players since this was introduced. Before this, we rarely had enough online for a full team so we dropped in groups of 2-8, sometimes, more rarely, 10. Since this change went live, our forums have been full of comments like, "see ya next robo game," and, "finally killed my spirit," and it's been the same 2-4 people every night. Some of them started making comments like the above today.

3-3-3-3 was put in place to stop this type of drop deck exploitation, and they just took it away to see how PART of their promised rebalance plan works. Stop it PGI! Use the PTS and give people incentives to justify the space for a 2nd client.

Using paying customers as test dummies on the live server is just stupid.

I've dealt with bad balance decisions before. In many games, but a breaking point will always come. I love giant stompy robits, but the fun is being sapped away piece by piece and it's getting harder and harder to play in small groups because of this change combined with a too small population that pretty much negates PSR in the group queue. I just hope some of my friends are all still here playing when PGI is done gathering data.

Edited by BMR1580, 26 October 2015 - 01:07 PM.


#128 LordMelvin

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Posted 26 October 2015 - 01:04 PM

I've had a rough couple of weeks trying to level the R2 mechs, but going back to my regulars nets me pretty decent results. I can definitely feel a shift in match quality since rank became public but it's not terrible.

#129 Burktross

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Posted 26 October 2015 - 01:33 PM

View PostEl Bandito, on 26 October 2015 - 01:31 AM, said:


More mechs it is then.

Posted Image

you're doing it wrong!!!!
Posted Image

#130 Appogee

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Posted 26 October 2015 - 01:44 PM

I find it's very yin and yang.

I have some great matches, and some really awful ones.

What we probably need most (balance issues aside) are new game modes in PUGlandia, and meaningful benefits/consequences for winning/losing planets in CW.

#131 0bsidion

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Posted 26 October 2015 - 01:44 PM

View PostSarlic, on 26 October 2015 - 01:02 PM, said:


One year wait though. For beta access. :ph34r:

Well i agree on you. But there comes a point when i say it's enough.

Most people come back to play for a while again and then put theirself on another break (For what, like the 100th break?)

They keep comming back. Understandble because the base game is fun. The rest is a lame shill wrapped in a nice present. Untill you open the present you get dissappointed. They do their say and quit temporary again.
It would be different if i saw actually great decisions, great feedback from the developers, better communication and a detailed roadmap with decent townhalls.

None of the current gameplay makes me want to stay. The only thing i perhaps enjoy time from time is playing the Atlas and Orions. With shitbuilds i still manage to kill and rage at people and make myself satifying and usefull.

The rest is boring. Incredible non challenging gamemodes, 'meta' is easy mode; not challenging and the invasion of the Clanners made this game in my opinion worse. (timeline and balance wise)

Here's a picture i made for my profile overview:
Spoiler


Pretty touchy no?

I had high hopes of the management. But instead after almost one year i see constant failure of balance attempts, events and more. But more mech packs wanting to sell, shithalls and poor roadmaps. It's painfully clear PGI is inexperienced and i thought they would atleast hire a great person with various experience in balancing and managing the game- or have a good grasp of what's happening currently to the game. The so called 'meta' has been ongoing for too long.

The amount of bugfixes, some revamps of the maps (except for Caustic) so far has been pretty neat. But they haven't fixed the Bog experience for almost a year now. No hotfixes on Caustic valley regarding the layout of the map or anything. Revamped maps is NOT new content. And we're still here with same amount of shitmaps in the solo que.

After the announcement of IIC packs, phase I and II on PTS it became clear how awfully inexperienced they are. The U.I. is still one pain in the a** to work with, no rolewarfare, no decent information warfare and other pillars of the original game and the presented showcase back in 2012. With the new scaled mechs they will end in another vicious circle because of how awful lot of 'older' mechs are waiting for a complete rescale. What about the extra nerfs to your cbills income? C.W. is wasted potential. The tonnage system is amateurish. Alot of weaponvalues are still terribad. For example MGs and (S)SRMS for years.

All i am seeing is half fixes, half effort this and that on full projects. Minimum effort, minimum viable product.

But hey this is all my opinion.

It's a boring, dull, stale and a stompy robot shooter. That's it. It has no depth, no lore (except the writing at mechs and user defined lore) not anything regarding to mechwarrior or BT.

Like i said i give this game untill Christmas, and i wanted to master a few Orions first, but with the IIC mechs coming and the current (imbalanced) timeline i have no hope nor faith left that this game will server a true Mechwarrior experience which everyone is hoping for.

A wasted year. A year full of wasted potential.


PGI has been around with (AFAIK) the same management for about 15 years now, though only what, 5 years working on MWO? So you can't really say it's inexperience at this point. Maybe they need something like Developer Impossible to come in and shake things up, maybe get them to take a long hard look at how they're running things. I think they could use some introspection.

I know they can't be doing everything wrong, because the doors are still open and the game is still running. So I think financially they must be doing OK. But to have 100ish employees and only this much progress after 3 years lends some credibility to those reviews.

Anyway I don't think the situation is completely hopeless but I can't really say I'm brimming with confidence either. I'm not ready to abandon ship yet. I'll just keep playing very casually, because there really isn't much else you can do at this point.

#132 C E Dwyer

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Posted 26 October 2015 - 01:53 PM

View PostMechwarrior Buddah, on 26 October 2015 - 12:24 PM, said:

Sadly there are lots

I got the IIC just based on how broken as hell as theyre gonna be and the fact that it was the first reasonably priced clan pack that Ive seen, but have since gotten it refunded.


join the club, those were near damn the same reasons I bought it, state of game currently caused me to ask for refund though

#133 rolly

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Posted 26 October 2015 - 01:54 PM

Yeah thanks for posting this.

Still not very happy with it. I still play on occasion but usually get in about 2-3 matches before my stomach turns. PSR really destroyed it for me, coupled with the horrid small group match making that drove away the remainder of my Gaming Group from playing. Right now they've migrated and are occupied with WoWs and Armoured Warfare. In comparison with AW, its already got killer PvE, fast paced working PvP with okay MM and *gasp* a working Comm Rose that really works well. You can even click on the map. (Its shocking that these basic features (found in many other decent or even sub-par games) haven't even been implemented.

Playing AW (which is still in beta) really highlights how little progress has been made in MWO to the basic mechanics of this game as a Minimum Viable Product. Its still the only "mechy-stomp-stomp" game around which is the only reason I keep coming back. That and the Marauder (which I've waited over 20 years to see again) was released. However even the Warhammer isn't that tempting to buy anymore. It always slides back to a poor product overall to invest in yet again. It reminds me of eating McDonald's.

I'm expecting another 3-6 month burn out for me shortly. Yet I foolishly come back to it because I love Battletech and the Mechwarrior IP.

Edited by rolly, 26 October 2015 - 01:59 PM.


#134 FullMetalJackass

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Posted 26 October 2015 - 02:02 PM

View PostTroutmonkey, on 25 October 2015 - 05:18 AM, said:

The core gameplay experience has been enough to keep me around, but the numerous bugs, poor optimization, and general imbalance of mechs leaves me "unhappy" with how the game currently sits. It's fun, but it could and should be much better

Can't agree with you more

#135 STEF_

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Posted 26 October 2015 - 02:04 PM

View Post0bsidion, on 26 October 2015 - 01:44 PM, said:


PGI has been around with (AFAIK) the same management for about 15 years now, though only what, 5 years working on MWO? So you can't really say it's inexperience at this point.

Back in the days I decided not to be a founder, because I knew what PGI was.

I waited a bit, then played for free.

(sadly I started to droll with clan wave 1)

#136 August55

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Posted 26 October 2015 - 02:04 PM

The PvP bit that's been around is bucket's of fun, but I'm ready for singleplayer now.

#137 JediPanther

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Posted 26 October 2015 - 02:05 PM

I'm bored to death of the game. Different types of death match. I play mostly skirmish because it's the only mode of the three you get any chance at just combat instead of meta spew or light swarm the square. Most of my mechs are mastered and with me not having any interest in clan mechs except the Jenner 2c I've been doing other games. Been spending a lot of time with snake and d.d.

#138 SpiderMom

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Posted 26 October 2015 - 02:06 PM

View Postsceii, on 26 October 2015 - 02:21 AM, said:

Game is already too deep for most players, there are not so many players who try to use all advantages they can get, the problem is thay roflgausserml are too easy to use and way too effective.

Sounds like you are speaking for your self, so dont say its true for everyone else. No, not everyone wants to be playing CoD. It needs more depth. If the people who cant stand it leave they WONT be missed and yes a deeper game will attract more people to replace them. As it stands more people are leaving do to the simplicity and lack of depth already.

#139 CorranHorn

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Posted 26 October 2015 - 02:17 PM

I have been playing since closed beta, I hated the dragon ramming but otherwise I loved it. I still enjoy the game today, still play it more than any other I have.
I did have the same sort of experience you had OP. I left the game shortly after the King Crab came out, was gone for about six months, logged in once in a while. Then I started to come back more full time, and I sucked bad. Still getting better again. Having to adjust to weapon changes and such.
Still overall I enjoy MWO, would I like to see some changes, and like to see new game modes and content added, yes. However even if not I will probably continue to play for the foreseeable future.

#140 CtrlAltWheee

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Posted 26 October 2015 - 02:17 PM

I enjoy the game and look forward to iic mechs, but I sympathize with this thread.

Mcgral's recent balance thread was coherent and looked very reasonable. Then they release their own versions of balance for the public tests and it seems like nonsense. In the same vein, CW as it is seems like a bit of nonsense. The decisions on UI seem like nonsense.

Credit to PGI for making a beyond excellent hire in Alex Iglesias. Credit to them for an enjoyable tutorial - that gave me good feelings.

The thing is they're so close. So close to decent balance. Not as close to good CW, but I bet all the pieces of greatness exist already scattered around the forums. Close to a better business model.

And I want to give them money for so many things: custom hangars, custom mech geometry, letting me hero-fy standard mechs to give them the 30% c-bill boost. They don't seem interested in any of it.

Still my favorite game. **** it.





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