Lugh, on 27 October 2015 - 10:56 AM, said:
Why such arbitrary and nonsensical numbers? There are only three slots in an IS side torso and 2 in a clan ST for XL engines. Even using the magic of engine heat sinks getting to be one slot each, that works out to be 3 DHS for IS and 2 DHS for Clans...
The percentages you quote seem also arbitrary as each has IS(12 crit slots) and Clan (10 Crit slots) so that should be 25% lost of rating for IS and 20% loss of rating for Clan.
At least do the math around the systems in place already please.
I can understand the reaction to Elizander's post, as it does appear excessive for the heat penalty. Just for reference.
1st critical engine hit = 5 heat = 2.5 DHS (true DHS)
2nd critical engine hit = 10 heat = 5 DHS (true DHS)
3rd critical engine hit (either side torso(XL engines) or center torso section) = engine destroyed. (though there are no actual engine crits in MWO or Clan mechs would die faster).
Current MWO penalty for Clan XL losing side torso is 20% HS loss, not 20% heat sinks. Remember, base Heat Scale is 30 + additional HS. 30+ 20 (true DHS in engine)+ 1.4x7(Timberwolf Prime) = 59.8 total heat scale cap. 29.8 (from 17DHS)*0.2=5.96 heat penalty or 3 DHS, which is less than actual engine crits but that is okay, since PGI tends to use percentages instead of whole numbers most of the time.
Since MWO has no engine crits does nothing (crit XL on sides, nothing. The destruction of ST is the trigger) and standard or XL center engine crit hits = nothing.
As for movement penalty, with 10 heat, movement was reduced by 2 movement points. A Timberwolf default is 5/8 (approx 81kph), a 20% reduction in engine, which would reflect speed and agility penalties, the TW would have a 4/6 speed, matching an XL 300 (approx 64 kph)
So her heat penalties are a tad heavy but movement penalty would be approx where it would need to be. Similar but slightly greater penalties would then apply to IS XL engine.
Of course, those against allowing a IS mech to continue w/loss of one side torso w/XL engine saying it is against lore, besides the fact that there are no actual engine crits in MWO, lore-wise IS mechs could be equipped w/Clan tech/engines, never mind the MW games. The MWO flavor, besides improving/modifying the base game which the other games never really attempted, is to keep IS/Clan tech separated, while in some aspects IS mechs would bear a heavier burden while Clan mechs bears its own burdens.
I prefer that PGI continues keeping the tech separated, providing each side its own flavor while making changes to the base rules/lore, to make the game more appropriate for a FPS/PVP game. While many of us have not liked the route PGI initially has taken on several things, but if they had stayed almost completely with the lore/boardgame setup, it would be extremely unbalanced. Do not let the boardgame nor previous titles color your expectations, because we never had a real change to voice our opinions and have a dev team listen to them as they move the product along.
The forums database needs a severe overhaul.. If I could order a DEST team to vaporize the forums just to force them to rebuild it better, I would.
Edited by Tarl Cabot, 27 October 2015 - 11:35 PM.