Jump to content

Patch Notes - 1.4.32 - 03-Nov-2015


211 replies to this topic

#41 MistyDove

    Member

  • PipPipPip
  • The Privateer
  • The Privateer
  • 53 posts
  • LocationTamworth

Posted 03 November 2015 - 12:57 PM

Map selection and game mode is the stupidest idea . least all pick the same bloody map and game mode match after match .

Map selection and game mode is the stupidest idea . least all pick the same bloody map and game mode match after match .

#42 Omaha

    Member

  • PipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 559 posts
  • LocationAnywhere

Posted 03 November 2015 - 12:59 PM

I'm all for making wait times shorter. I'm all about getting in getting my ammo off. And getting out as quickly as possible.

Now if they could just figure out a way to keep me inside a match, oh look whats that over there! *points* An enemy lance close to the border! (voice over loud speaker "Mechwarrior, enemy mech formation closing on your position") <3 Much Love!

I guess I'll settle down from a full fledge persistent world of battletech. But please just fancy up the forever spinning waiting thing. Put us somewhere let us move around firing weapons and using mechs, let us move around in the gui. Something other then just staring off into space.

Edited by Omaha, 03 November 2015 - 01:03 PM.


#43 Ninjah

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 306 posts
  • LocationComstar Lounge

Posted 03 November 2015 - 01:00 PM

Streak speed got buffed?! I'm not playing in my lights anymore.

SRM hit detection sucks so I don't really care about that one.

Game mode selection - people shouldn't be forced to play modes they don't like

Map selection - you just killed a few maps.

Edited by Ninjah, 03 November 2015 - 01:05 PM.


#44 Archer Bowman

    Rookie

  • Bridesmaid
  • 8 posts

Posted 03 November 2015 - 01:01 PM

The new game select feature is great...if you want to play skirmish on the older maps, because that's allanyone's voting for.

#45 Luscious Dan

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,145 posts
  • Twitter: Link
  • LocationEdmonton, AB

Posted 03 November 2015 - 01:02 PM

View PostMistydove, on 03 November 2015 - 12:57 PM, said:

Map selection and game mode is the stupidest idea . least all pick the same bloody map and game mode match after match .

Map selection and game mode is the stupidest idea . least all pick the same bloody map and game mode match after match .


Um... you realize it's a choice between two of the three game modes, and four out of however many maps are in the rotation (13 total)... so the odds are pretty good that the last map you played won't even be an option in the next game.

If they want to add a little complexity to the system, it could track the last map you played on, and place you in a game where that map won't be an option ... but that is probably an unnecessary step.

Edited by Luscious Dan, 03 November 2015 - 01:04 PM.


#46 Hayato1983

    Member

  • PipPipPipPipPip
  • The Moon
  • The Moon
  • 159 posts

Posted 03 November 2015 - 01:06 PM

Me like.

#47 The Unstoppable Puggernaut

    Member

  • PipPipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 1,016 posts
  • LocationLondon

Posted 03 November 2015 - 01:10 PM

Finally the disconnecting scum bags get what's coming to them, many thanks PGI !!
I believe you should lock their last used mech for a day if they're heavy repeat offenders :)

Nice colours fix too, it makes more sense to only see what you have.

2 billion c-bills? are people trying to earn interest or something, unless they've reached the end of the road and have all the mechs/modules etc.

#48 RolfS

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 134 posts

Posted 03 November 2015 - 01:12 PM

Disco penalty is a terrible idea. I get lots of unwanted disconnects because of the unstable client. Sometimes I need to repair the client, that takes more than 3 minutes.. and the client can crash multiple times in a couple of hours ...

It is not my fault your client is unstable... this patch could possible make the game unplayable ....

#49 Zookeeper Dan

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 486 posts
  • LocationBeer City USA

Posted 03 November 2015 - 01:14 PM

I think voting is a great idea. I'll be votimg for maps that don't tax my FPS! We'll have to see how it turns out, I would hate for some maps or game modes to disappear entirely.

#50 MistyDove

    Member

  • PipPipPip
  • The Privateer
  • The Privateer
  • 53 posts
  • LocationTamworth

Posted 03 November 2015 - 01:17 PM

View PostLuscious Dan, on 03 November 2015 - 01:02 PM, said:


Um... you realize it's a choice between two of the three game modes,


Um ..... Do you realize its only a choice between Assault and Skirmish . No one votes for conquest and no one votes for Alpine peaks , terra therma , Viridian bog etc

#51 Yozzman

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 273 posts

Posted 03 November 2015 - 01:19 PM

Annnnnnd the selection screen desnt fit the whole page xD

#52 Jonathan Paine

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,197 posts

Posted 03 November 2015 - 01:21 PM

Quote

Easier fix:

Go read the patch notes yourself. Read them slowly.

If you have questions, ask.


"All solo and group queue Public matches will now begin with a Map and Game Mode voting screen, during which all 24 players in the match lobby will cast a vote for their ..."

Reads like a twelve man gets twelve votes, so enlighten me about my flawed logic.

Edited by Jonathan Paine, 03 November 2015 - 01:23 PM.


#53 Husker Dude

    Member

  • PipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 316 posts

Posted 03 November 2015 - 01:21 PM

Since turrets were removed, I'm surprised people would rather play assault than conquest.
The natural urge to NASCAR has resulted in every third assault match turning into a base race.

#54 Darth Futuza

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts

Posted 03 November 2015 - 01:26 PM

View PostShadey99, on 03 November 2015 - 10:48 AM, said:


Less so if the game didn't decide to crash randomly at times. Usually just as a game starts.

Eh, 3 minutes is plenty of time to reboot client and reconnect. Unless your running the game on a toaster, in which case perhaps you deserve the penalty.

#55 Domenoth

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 451 posts

Posted 03 November 2015 - 01:28 PM

As someone who wants additional game modes to be added, I'm going to state my support for the new game mode voting.

Really think about absolute power over your game mode. You really think 7+ game modes where anyone can pick 1 and only 1 is going to work with the population size we have? This is a change for the future though I'll grant it causes pain for some right now.

P.S.
Even Call of Duty completely removed several game modes because they didn't have enough people playing them to make matches.

#56 Darth Futuza

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts

Posted 03 November 2015 - 01:32 PM

View PostHusker Dude, on 03 November 2015 - 01:21 PM, said:

Since turrets were removed, I'm surprised people would rather play assault than conquest.
The natural urge to NASCAR has resulted in every third assault match turning into a base race.

When you drive a light its sometimes hard to remember your playing big stompy robots and not a racing sim. Lol.

#57 NoRoo

    Member

  • PipPipPip
  • 58 posts

Posted 03 November 2015 - 01:42 PM

I'm a little nervous about this. Tyrany of the majority might effectively prevent access to less popular game modes like conquest (which happens to be by far my favorite mode)

If hypothetically 24 people vote for their perferred game mode, and skirmish is favored by 60% of people, conquest by 40%, (so not a huge difference in popularity) We would statistically expect only about 16.3% of games to be conquest, really sticking it to the minority.

With a 60% / 40% bias, these are the aproximate probabilities for the number of votes in favor of the less popular mode:

00: 0.00000473838
01: 0.0000758141
02: 0.00058124144
03: 0.00284162483
04: 0.00994568693
05: 0.02652183182
06: 0.05599053384
07: 0.09598377231
08: 0.13597701077
09: 0.16115793869
10: 0.16115793869
11: 0.13674006919
 
 
12: 0.09875671664
13: 0.06077336408
14: 0.0318336669
15: 0.0141482964
16: 0.00530561115
17: 0.00166450545
18: 0.00043153845
19: 0.0000908502
20: 0.0000151417
21: 0.00000192275
22: 0.000000174795
23: 0.000000010133
24: 0.000000000281474


In order for the less popular mode to be selected, it needs 13-24 votes out of 24, Adding these probabilities together gets us ~11.4% chance. Additionally add half of the value for the 12 vote outcome, since when that happens 50% of those will result in the less popular mode being selected. That gives us about a %16.36 chance, much less than how popular the mode actually is. I suspect that the difference in popularity right now between skirmish and conquest is actually much larger than 60%:40%, which would exaggerate the problem even more, to the point of almost never seeing conquest.

An alternative system that I think would be more equitable would be to randomly select the game mode AFTER players have voted for what they want, and weigh it based on the number of votes for each mode. in the same example, if 14 people voted for skirmish, and 10 people voted for conquest, (roughly 60/40% split) You would randomly select a game mode at ~%41.7 chance of conquest 58.3% skirmish. If 1 person votes for conquest, 23 vote for skirmish, the odds would be around 4.16% : 95.83%

There are a lot of factors like voter apathy that will probably make this not as bad as it comes out on paper, but I'm still pretty nervous. If I end up not getting a fair amount of conquest matches, that's going to sour my experience in MWO quite a bit. :<

Edited by NoRoo, 03 November 2015 - 01:44 PM.


#58 H E I D I

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 529 posts
  • Locationunterhalb der Schwarzkiefer

Posted 03 November 2015 - 01:51 PM

ok...

im play 5 games .. in a row .. only skirmish on frozen city night .. thats not funny.

but...I know that pgi realizes the problem.


Update: Assault on frozen City night xD
... i will play conquest :(

Edited by H E I D I, 03 November 2015 - 02:03 PM.


#59 Rentier

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 172 posts
  • LocationStrana Mechty, it was

Posted 03 November 2015 - 02:04 PM

View PostDarth Futuza, on 03 November 2015 - 01:26 PM, said:

Eh, 3 minutes is plenty of time to reboot client and reconnect. Unless your running the game on a toaster, in which case perhaps you deserve the penalty.

Hi there, if my internetconnection goes i have to restart the router in the basement and that means waiting 4 minutes to get the internet back and then run to PC and restart client => min 6min and max 15mins to get back so.... this is .... not a solution made for me :angry:

#60 Maxx Blue

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 370 posts

Posted 03 November 2015 - 02:05 PM

I don't mind playing all maps/modes in general, but you can bet I won't be picking Alpine if the longest ranged weapon I have is an IS medium laser! I'm fine with the voting because it doesn't really affect me. In fact, I'd bet terra therma and alpine will be almost un-played after this. Now, if they started forcing me to queue up for CW instead of play normal game modes I might get grumpy, but map voting? Sorry, just can't get worked up over it.

As for the disconnect penalty, My internet does get flaky and drop me from time to time, but I can usually get back in in under 3 minutes. If it affects me and I'm legitimately trying to get back in, I'll be sure to report it, but other than that it just doesn't seem like a big deal.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users