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The Majority Of The Players Do Not Like Visual And Physical Obstructions.

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#121 Quicksilver Aberration

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Posted 14 January 2016 - 11:57 AM

View PostAlmond Brown, on 14 January 2016 - 11:46 AM, said:

Or maybe statistics bear out your belief and PGI has little choice but to pander to the 95% of the Players of the current Gaming Generation population that are in fact is challenge averse and lazy.

Or maybe you just like to spew useless rhetoric BS?

#122 Pjwned

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Posted 14 January 2016 - 12:11 PM

View PostKhobai, on 04 November 2015 - 10:00 AM, said:

Battletech has forest hexes pretty much everywhere. Visual obstructions were a huge part of tabletop, and it was done deliberately to encourage midrange fighting and brawling. IMO they need to add MORE visual obstructions and less physical obstructions (i.e. fix invisible walls, make it so trees get destroyed when shot, and give assaults better hill climbing ability)

Visual obstructions are good IMO because they make sensors matter more (sensors just dont matter enough at the moment). Whats irritating is the indestructible trees. You should be able to drill through trees to get to your target lol.


The problem is when ECM assfucks your sensors and then you don't have anything. I'm also just not a big fan of obscuring the hell out of everything with a dense fog and tons of vegetation and crap like that, it ends up with most of the match being spent in thermal vision mode just to hit anything accurately and that's crappy.

Quote

Without turrets, Assault is basically Skirmish. Thats why people vote for it. Because they just want skirmish.


That implies that turrets made Assault less like Skirmish, which is false because turrets led to people ignoring the base objectives entirely making it more like Skirmish.

View PostCavale, on 04 November 2015 - 11:22 AM, said:

This just in, people hate being challenged.

I NEVER minded any of the maps.

Playing the same thing over and over again though? I'll pass.


Obscured vision isn't challenging.

Edited by Pjwned, 14 January 2016 - 12:12 PM.


#123 Almond Brown

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Posted 14 January 2016 - 12:14 PM

View Postrolly, on 06 November 2015 - 05:31 AM, said:


Nah, not just a theory. Padding a KDR is more important than actually doing something meaningful in reality. Replace "Minecraft" with Mechwarrior Online and you get the idea.

Posted Image


And that is exactly why we "exposed" our children the "real world" first and then after they acclimatized to it and its intricacies, we intro'd them to that "other" unreal world. :)

#124 Tombstoner

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Posted 14 January 2016 - 12:17 PM

View PostPyckenZot, on 06 November 2015 - 05:33 AM, said:

If I understand correctly:

The ideal map:
Posted Image

Add in some self moving cubes / wall or shapes that travel verticly and or horizontaly blocking field of view and you might have something.

#125 Quicksilver Aberration

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Posted 14 January 2016 - 12:17 PM

View PostAlmond Brown, on 14 January 2016 - 12:14 PM, said:

And that is exactly why we "exposed" our children the "real world" first and then after they acclimatized to it and its intricacies, we intro'd them to that "other" unreal world. Posted Image

I can't even........where is that jackie chan image when you need one.

#126 Pjwned

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Posted 14 January 2016 - 12:17 PM

View PostAlmond Brown, on 14 January 2016 - 11:46 AM, said:

Or maybe statistics bear out your belief and PGI has little choice but to pander to the 95% of the Players of the current Gaming Generation population that are in fact is challenge averse and lazy.


Considering that's not PGI's demographic, it's far more realistic to accept that PGI are a bunch of lazy hacks themselves.

Quote

The other "5%" just can't make any game financially feasible these days, sadly... Posted Image


This is where it's obvious you pull your argument out of your ***, as always.

#127 Khobai

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Posted 14 January 2016 - 12:18 PM

Quote

The problem is when ECM assfucks your sensors and then you don't have anything. I'm also just not a big fan of obscuring the hell out of everything with a dense fog and tons of vegetation and crap like that, it ends up with most of the match being spent in thermal vision mode just to hit anything accurately and that's crappy.


Well ECM shouldnt be granting stealth. Thats been a problem since it was first implemented.

#128 Almond Brown

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Posted 14 January 2016 - 12:18 PM

View PostKjudoon, on 06 November 2015 - 05:52 AM, said:

Then fix skirmish by adding a single large cap in the middle, fight over it. Problem solved.


A Single Large Cap that Defends itself, vigorously, from ALL comers. Problem solved. ;)

#129 Almond Brown

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Posted 14 January 2016 - 12:25 PM

View PostBishop Steiner, on 06 November 2015 - 07:14 AM, said:

because battlefields would always be well swept and maintained for unobstructed mobility.


And the greatest Tanks of WWII simply swept through the Great Forests (Ardens) of Europe literally unimpeded, mowing down fully mature trees as if they never existed. LOL! ;)

#130 LordJops

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Posted 14 January 2016 - 12:25 PM

I vote for MORE obstructions BUT in conjunction with more useful vision enhancements. The black and white thermal cam is less dynamic than the mw2 visuals for god sakes

#131 Almond Brown

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Posted 14 January 2016 - 12:28 PM

View PostEl Bandito, on 06 November 2015 - 07:24 AM, said:


This is a game, not a real warzone. We can clearly see what the majority of the players prefer--and if PGI is smart, they will develop/change maps based on the findings during this voting phase.


So more Cold, Clear and containing little to interferes with movement or ranged combat? Sorry not interested. Maybe just make Alpine flat and call it a day... Save someone a lot of work and would make many players really happy... oh wait. They would have to hope "everyone" else votes for it all the time as well. :(

#132 Almond Brown

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Posted 14 January 2016 - 12:32 PM

View PostBishop Steiner, on 06 November 2015 - 07:53 AM, said:

only time I have seen tourmaline win is when the other options were Terra Therma, Caustic and Viridian, lol.


Well in fairness, it is a "clear" air Map. If players can't have "Cold and Clear" they will take just "clear" over anything other option. That much is obvious when one watches the Voting at all.

And I read the word "inhospitable" used and yet Bog fits that description wonderfully and yet it is despised, so I guess any further attempts at "inhospitable" environments should be discarded. ;)

Edited by Almond Brown, 14 January 2016 - 12:34 PM.


#133 jonfett

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Posted 14 January 2016 - 12:39 PM

View PostCuriousCabbitBlue, on 05 November 2015 - 07:50 PM, said:

I want to set forest fires with flamers

do it now~!


...and this was done w/ Far Cry 2, which used the Crysis engine. So, it can be done. And a forest fire should cause excessive heat to any mech in it.

#134 Almond Brown

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Posted 14 January 2016 - 12:43 PM

View PostQuicksilver Kalasa, on 14 January 2016 - 11:57 AM, said:

Or maybe you just like to spew useless rhetoric BS?


And the 95% speak yet again. Posted Image Well done.

View PostQuicksilver Kalasa, on 14 January 2016 - 12:17 PM, said:

I can't even........where is that jackie chan image when you need one.


That must be very irritating, have GRiPSViGiL sticking out of your ******** like that all the time. Posted Image

Edited by Almond Brown, 14 January 2016 - 12:44 PM.


#135 Khobai

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Posted 14 January 2016 - 12:44 PM

Quote

Then fix skirmish by adding a single large cap in the middle, fight over it. Problem solved.


thats actually one way assault could be fixed. it could be single cap in the middle instead of two bases.

#136 Almond Brown

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Posted 14 January 2016 - 12:45 PM

View PostPjwned, on 14 January 2016 - 12:17 PM, said:


Considering that's not PGI's demographic, it's far more realistic to accept that PGI are a bunch of lazy hacks themselves.

This is where it's obvious you pull your argument out of your ***, as always.


And you will enlighten us with the true Demographic soon I hope. Otherwise keep making **** up...

#137 Quicksilver Aberration

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Posted 14 January 2016 - 01:05 PM

View PostAlmond Brown, on 14 January 2016 - 12:43 PM, said:

And the 95% speak yet again. Posted Image Well done.

There is more to getting good at this game than dealing with minor obstructions scattered throughout the map that can be seen by some and not be others. If you think being frustrated about that is a sign of laziness then there is no help for you, because trust me, there is plenty of other things to do if I wanted a challenge and wanted to improve than not use a singular advantage that is often provided within the game itself. The moment I start using advantages like thermal to see past obstructions when I'm able to kill all 12 enemies in an Urbie solo is the moment you can actually call me lazy. Good day sir.

View PostAlmond Brown, on 14 January 2016 - 12:45 PM, said:

Otherwise keep making **** up...

Btw, you should take your own advice.

#138 Pjwned

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Posted 14 January 2016 - 01:42 PM

View PostAlmond Brown, on 14 January 2016 - 12:45 PM, said:


And you will enlighten us with the true Demographic soon I hope. Otherwise keep making **** up...


The vast majority of this game's demographic is from an older generation of gamers, with plenty of old farts who played Battletech in the 80s/90s. Unless you want to reach really hard and still say that such a group are a bunch of lazy, challenge-averse whiners, then my response is that it's not PGI being forced by your non-existent demographic but rather that PGI is to blame because they are hacks.

#139 Catra Lanis

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Posted 14 January 2016 - 01:51 PM

View PostBishop Steiner, on 05 November 2015 - 07:48 AM, said:

Because human nature, is to not challenge oneself more than necessary, and to ALWAYS take the path of least resistance.

That's why you pioneers, explorers and trendsetters have always been in the extreme minority, far less than the "1%" throughout history. Difference now is, between the internet and our participation award society, every thinks they are a special snowflake, and a precious princess, despite the fact that most don't even have enough courage to risk their electrons on a video game, let alone do anything out of the safe and familiar in real life.

Funnily (to me) here on the intrawebz, we can all live out our fantasies in total safety...and yet instead, most people still cower, hide and look for the easiest route.

It's probably why as much as people love to complain (especially anonymously on the web) about everything in society, as long as they have their mcdonalds and the voice to watch...no one actually does anything.

But admittedly, it's just a theory. And a slightly cynical one at that. Posted Image


It's just not fun shooting in the center of a red box. It's not challenging it's just tedious and zaps the fun imo. I understand the "realism" argument but it's a video game not a training simulator. If you have to tone down the "realism" of the environment in order to make the game more fun and create a more level playing field then that's a sacrifice I would be willing to make.

#140 pbiggz

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Posted 14 January 2016 - 02:03 PM

Players dont like the wrong kind of visual and physical obstructions. A metropolitan city with tall buildings, narrow streets, and broken sight lines? Cool.

A gatorbait style map with low fog in low lying areas and bushes and trees to break up sight lines? Cool.

Frozen City day arbitrary "ice fog" (because they forgot they wanted to do snow), stupid. Caustic valley's pebbles of steel, viridian bog's random roots and ugly 2d plane vines, stupid.

Posted Image

see this looks good, but plays bad. The tree looks ok but its indestructible and the hanging vines look like garbage from the mid 2000s.

Posted Image

This is better. This is like gatorbait. The fog sits low and the trees are destructible. They break up the sight lines but you don't get STUCK on them.





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