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The Majority Of The Players Do Not Like Visual And Physical Obstructions.

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#141 El Bandito

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Posted 14 January 2016 - 02:05 PM

View PostKahnWongFuChung, on 14 January 2016 - 11:35 AM, said:

OP I totally disagree I think most players like the maps and terrain fine what I think they don't like is all the weapons damage animations which should be toned down by 50%..

The overall weapons damage animation is so bad how can you even play the game when your whole screen is constantly filled with all this damage animation? I would rather see PGI reduce overall weapons damage animation before changing anything on any maps.


You are still agreeing with me that players do not like visual obstructions.

#142 DjPush

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Posted 14 January 2016 - 02:07 PM

I actually go out of my way to choose Veridian Bog, River City or Forest Colony. My opinion is that the average player in public queue is a mindless zombie that walks to the same point on every map so they can point and click at the red doritos with the least amount of effort. I imagine more than half of you sit at your desks and play this game with a bib to catch the drool that flows from your gaping face holes.

The great thing about those 3 maps is their size and the amount of cover they offer. Public queues are annoyingly predictable. I know exactly where the enemy team is going to be and these maps offer a fair amount of cover to maneuver without being seen.

Those maps are perfect for lights and mediums to run as distraction or hit and run tactics on the enemy rear or side ranks.

But hey, I stoped expecting other people to use their heads a long time ago.

#143 Pjwned

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Posted 14 January 2016 - 02:20 PM

View PostKjudoon, on 06 November 2015 - 05:52 AM, said:

Then fix skirmish by adding a single large cap in the middle, fight over it. Problem solved.


As if there aren't enough central locations that players flock to every time...

Not a fan of that idea even if it might be nice to add an objective to Skirmish.

View PostAlmond Brown, on 14 January 2016 - 12:18 PM, said:


A Single Large Cap that Defends itself, vigorously, from ALL comers. Problem solved. Posted Image


That would be better than something with no defenses I suppose, but that sounds like something that would fit more in CW.

View PostKhobai, on 14 January 2016 - 12:44 PM, said:


thats actually one way assault could be fixed. it could be single cap in the middle instead of two bases.


Assault as a game mode is fine as it is though.

#144 Khobai

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Posted 14 January 2016 - 02:24 PM

Quote

Assault as a game mode is fine as it is though.


nah its really not. its just skirmish with a really dumb secondary win condition.

for assault to be "fine" it needs to not be the same thing as skirmish

#145 Pjwned

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Posted 14 January 2016 - 02:34 PM

View PostKhobai, on 14 January 2016 - 02:24 PM, said:


nah its really not. its just skirmish with a really dumb secondary win condition.

for assault to be "fine" it needs to not be the same thing as skirmish


That has more to do with bad maps though.

#146 Khobai

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Posted 14 January 2016 - 02:50 PM

Quote

That has more to do with bad maps though.


nah it has to do with assault being a bad gamemode.

its a bad gamemode because the primary objective of capturing the enemy base is harder to complete than the secondary objective of killing all enemy mechs.

and in the rare event that the primary objective is completed, everybody loses, because the rewards are CRAP then.

thats a horrible dichotomy to base a gamemode off of... either do the primary objective and get no reward or do the secondary objective and defeat the whole purpose of having a gamemode thats not skirmish, because it just becomes like skirmish.

the whole gamemode needs a redesign from the ground up

Edited by Khobai, 14 January 2016 - 02:56 PM.


#147 Zypher

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Posted 14 January 2016 - 06:06 PM

View PostBishop Steiner, on 05 November 2015 - 08:04 AM, said:

and yet those who are considered giants, did not contain themselves to the path of least resistance. Not that they didn't take advantage of it when needed, just that it was not how they walked their lives. Look up the life of folks like Tesla, Einstein, etc. Neither of whom was particularly interested in rewards, btw.

We can get super philosophical on motivation, reward, nature, and the human brain etc, but we are getting a little of topic. I feel the OP has a point. PGI could just start small, for example, I have been irritated since closed beta about the trees, I still play and enjoy the game, but the trees are just dumb. It took them what, about three years so trees could be run over by mechs?

Dynamic environment features would have gone a long way.

In any case, the population will never grow to a size to properly accommodate something like CW if little things that can easily get you killed are perceived to be buggy by new players...pebble problems have been around forever too.

There are so many games out there nowadays, it makes gamer's fickle, if they find something that annoys them they just move on to try the next new Nth game out there.

So if all the bitching out there helped with something as unbelievable as trees that don't fall apart to a mechanized vehicles weapons that can level whole cities, I say bring the QQ.

#148 GenghisJr

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Posted 14 January 2016 - 06:08 PM

i find all the obstructions, destructible terrain and being forced to use thermal on every other map make my machine run slower, this reduces the game play and ive stopped spending cash because it doesnt run well enough to justify spending real money. Last cash i spent was the resistance 2 pack and now i have a garage of mechs that i havent even used, to rub it in there is 120 days of premium time waiting to be activated. it all comes down to FPS for me, I like HPG, Canyon, Frozen City Night is good but Frozen city is crap because thermal is to much of a fps hit.

#149 Nuebot

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Posted 14 January 2016 - 06:44 PM

My experience disagrees because I'm still suffering through Bog every second game. I love getting caught on bizarre invisible hitboxes of branches that stopped like ten feet away, watching my shots hit thin air and vanish and have one or two of my team get stuck forever on terrain for half the match. Meanwhile the rest of the team are trying to laser at the enemies through a maze of awful randomly scattered clutter and the enemy team are just LRMing everyone from afar because the map has surprisingly little effective LRM cover.

#150 Novakaine

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Posted 14 January 2016 - 07:32 PM

Posted Image

#151 CJ Daxion

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Posted 14 January 2016 - 07:35 PM

can we trade.. all i've gotton all night is bog, forest and HPG..

#152 El Bandito

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Posted 20 January 2016 - 03:31 AM

And the new polar map simply confirms what I said in the thread. PGI must have been monitoring the maps voted, cause they are delivering what the majority of the players want!

Edited by El Bandito, 20 January 2016 - 03:31 AM.


#153 Averen

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Posted 20 January 2016 - 03:34 AM

Tried to shoot stuff on long range at crimson...

Srsly **** that fog/blur, you ruin your eyes trying that!

#154 Kjudoon

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Posted 20 January 2016 - 03:39 AM

So here's what I'm learning.

You're right. Players claim they don't like obstructions and want to see and shoot what they see.
And now they have Polar Highlands... which gives them everything they desired...

and they hate it.

#155 Greyhart

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Posted 20 January 2016 - 03:46 AM

View PostKjudoon, on 20 January 2016 - 03:39 AM, said:

So here's what I'm learning.

You're right. Players claim they don't like obstructions and want to see and shoot what they see.
And now they have Polar Highlands... which gives them everything they desired...

and they hate it.



I'd say the majority appear to like it even love it

#156 El Bandito

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Posted 20 January 2016 - 03:47 AM

View PostKjudoon, on 20 January 2016 - 03:39 AM, said:

So here's what I'm learning.

You're right. Players claim they don't like obstructions and want to see and shoot what they see.
And now they have Polar Highlands... which gives them everything they desired...

and they hate it.


The forums disagree. I see five positive threads about the map in the first page alone!

http://mwomercs.com/...-i-demand-more/

http://mwomercs.com/...lands-is-great/

http://mwomercs.com/...i-am-impressed/

http://mwomercs.com/...olar-highlands/

http://mwomercs.com/...so-many-crying/

Now where did I put my Awesome-8R? Posted Image

Edited by El Bandito, 20 January 2016 - 03:49 AM.


#157 Kjudoon

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Posted 20 January 2016 - 03:49 AM

Yeah I know. I'm poking the jellyfish on the beach. I love the map. Think it's the best map we have currently because it violates every flipping solaris arena design we have... which is all of them till now.

I'm just laughing at the hypocrisy of those who are going crazy about the Lurm. And the vote trolls in match who are trying so hard to not play on it.

Edited by Kjudoon, 20 January 2016 - 03:50 AM.


#158 Lykaon

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Posted 20 January 2016 - 04:22 AM

View PostEl Bandito, on 04 November 2015 - 09:57 AM, said:

*edit* The new Polar Highlands map just confirms it. PGI must have looked at the map voting data.

That's my impression after the voting results of my last 10 games.

1. Canyon Network, Assault.
2. Frozen City, Skirmish.
3. Frozen City, Skirmish.
4. Tourmaline Desert, Skirmish.
5. Tourmaline Desert, Skirmish.
6. Crimson Straight, Assault.
7. Crimson Straight, Assault.
8. Mining Collective, Skirmish.
9. Tourmaline Desert, Skirmish.
10. Tourmaline Desert, Skirmish.

It is not the heat that drives people away, cause Tourmaline Desert--the hottest non-CW map of MWO--was the most popular one in the last 10 games I played. People just like to see what they are shooting at without tripping on every other pebble they come across.

Skirmish and Assault modes were chosen but Conquest was never voted much. That's pretty funny, as I personally think Assault mode is worse than Conquest, ever since the removal of turrets.



The vast majority of the players want things as simple as possible hence the reason Skirmish is the most commonly selected mode. Assault is generally only chosen when the other option is conquest.

For some inexplicable reason if HPG manifold is available the majority of players vote for it almost always. Or perhaps the reason is HPG is in essence an arena with not much to it but NASCAR or king of the hill.

The majority of the players do not want to have to think strategicly or worry about objectives more complex than shoot the red robots.

The only reason Assault ever got turrets at all was players were unwilling to play assault mode like it was an assault with objectives other than shoot the red robots. Assaults are still to this day played like a skirmish and when a team loses it's either because the match was played a skirmish and they lost the fight or they played like it was a skirmish and were winning the skirmish until someone decided that losing was a bad idea and capped their base and the losers were so caught up on playing skirmish they did bother to defend the base.

Honestly the ideal map for most players would be nearly devoid of any terrain except right next to the deployment zone. The distance between the player's spawn and the enemy spawn would be 500m or less. That way they need not move far to begin the hide and poke fest and not worry about pesky things like range to target.

Most players seem to like things very repetitious and dull.

#159 Widowmaker1981

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Posted 20 January 2016 - 04:26 AM

View PostSetun, on 06 November 2015 - 02:49 AM, said:


Situational awareness. It's more than just knowing where your enemy / allies are, it's about knowing where potential environmental traps could be as well. Honestly a lot of the new maps / revamped maps I love because not every battle you fight in is going to have 100% clear skies / visibility with nice flat ground or other ideal climate situations. Having environmental hazards in maps forces the player to adapt to their surroundings. Don't like using heat vision? Fine, don't. But if it'll give you the visibility edge in say Frozen City where you can't see 10 feet in front of you why not use it?



I do use Thermal - but this is a pretty looking modern game, and it looks pretty boring in constant grey scale. A few maps where thermal isnt needed are nice - Polar Highlands, Alpine, Terra Therma and Tourmaline are about all there are right now.

#160 Kjudoon

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Posted 20 January 2016 - 04:38 AM

What too many actually want.







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