I have over 2K drops in Dires, and nearing that in Atlas' (predominantly in DDC).
I tend to avoid Guass and lots of Lasers, so my Dires are the 4 UAC10; or 2 UAC10 and one UAC20 or 2-3 UAC 20 type builds (I have learned to twist while I shoot, and it is pleasing when you see those shells track; hard, yes, but doable under certain circumstances), and my DDC is a 2xUAC5, 2xMPL, and 3xStreaks, I think I am running a 340 or 345 engine in this (probably around 900 matches in this config alone - subsequently, been playing this since 2013).
One on One with a light, in these builds, it's a 50/50 for me if I know they are gunning for me. If I catch them by surprise, it's in my favor. If they catch me by surprise, it's in their favor (this happens more times than naught); this is the gist of the issue, but it is indicative of my play style as much as the good light pilot knowing I am in a position to support the team, and my demise may be worth the risk.
A skilled light knows how to counter a reverse counter move; both of these Mechs are hard pressed to address a skilled light pilot that is gunning for you; I will say though with the arm movement of the Atlas, I find dealing with lights in my particular Atlas build easier than when I am in a Dire without PPD.
Suffice it to say, the battlefield, the flow of the battle, and the team play a heavy role in how Lights affect an Assault's ability to engage and defeat them.
I like what one person said, lights and assaults are hard to play, and aside from the agility changes coming up, I felt that one on one, they have equal opportunity to deal with one another (this is knowing they are gunning for you; but the flip side is that they in turn know you are gunning for them).
However, one on one rarely happens; and with the agility nerf coming up, I think, as was stated already, the assault is going to feel it the most. That is my personal opinion and from my experience.
I also find dual light attacks a dead right downfall every single time IF I have no backup; and you know, even with engaging them simultaneously, moving from one light to the next to help spread damage, that they stop, aim, and fire before moving with a smug look on their face (The Mech even seems to mimic this posterior pretense much to my chagrin like the very designers had this in mind - Cretans)!
Edited by Aphoticus, 06 November 2015 - 09:21 AM.