Rifleman Pre Order Available Now!
#41
Posted 06 November 2015 - 11:47 AM
Make better game modes. WTF
You guys don't deserve more cash...
#42
Posted 06 November 2015 - 11:51 AM
But I still don't have enough game to use them in.
No more Mech Packs for me until I see CW fixed, and more effort made in game mechanics such as the reintroduction of collisions, a PVE mode, camos for Hero Mechs, the removal of redundant Mech skill unlocks, merc and loyalist career trees, replacement of the placeholder 'no signal' images on cockpit monitors, the API to access our mech inventory outside of the game client, a major rework of ECM, fixed flamers etc.
After more than $1K spent, I'm not prepared to fund PGI further if they intend to keep putting off "finishing the game".
Edited by Appogee, 06 November 2015 - 12:57 PM.
#43
Posted 06 November 2015 - 11:52 AM
#44
Posted 06 November 2015 - 11:52 AM
#45
Posted 06 November 2015 - 11:57 AM
stealthraccoon, on 06 November 2015 - 11:36 AM, said:
The Rifleman is going to let you use combined energy/ballistic arms for C-Bills. That's something what no stock JagerMech can offer (with the exception of Firebrand, but that's purchasable for cash only).
Edited by martian, 06 November 2015 - 11:58 AM.
#46
Posted 06 November 2015 - 12:06 PM
Seriously though, the riflemen? I mean The Jagermech is LITERALLY the evolution of that mech, better in every way, What about the Riflemen is something the Jagermech doesn't already do better?
#47
Posted 06 November 2015 - 12:11 PM
jaxjace, on 06 November 2015 - 12:06 PM, said:
Seriously though, the riflemen? I mean The Jagermech is LITERALLY the evolution of that mech, better in every way, What about the Riflemen is something the Jagermech doesn't already do better?
Those fluff arguments don't really hold up in a game where you can click a button and change weapons, add armor, swap an engine, upgrade freely to endo/ferro/DHS, etc.
#48
Posted 06 November 2015 - 12:15 PM
#49
Posted 06 November 2015 - 12:18 PM
Oh wait. I will not buy ANYTHING before PGI makes working cockpit screens haha.
#50
Posted 06 November 2015 - 12:21 PM
#51
Posted 06 November 2015 - 12:29 PM
#52
Posted 06 November 2015 - 12:36 PM
#53
Posted 06 November 2015 - 12:48 PM
#55
Posted 06 November 2015 - 12:56 PM
#56
Posted 06 November 2015 - 12:58 PM
TELEFORCE, on 06 November 2015 - 11:12 AM, said:
I would actually have bought the Hero variant if it had been Davis McCall's "Bannockburn" from the Gray Death Legion. But since I never had been entirely happy with the Stackpole's Xiang/Davion storyline, I'm left cold for Noton's/Xiang's Legend-Killer. Too bad, PGI, you just lost my money.
#57
Posted 06 November 2015 - 01:03 PM
I'll buy them when I can save my loadouts. No more purchases until then.
#58
Posted 06 November 2015 - 01:13 PM
#59
Posted 06 November 2015 - 01:17 PM
Carchemish, on 06 November 2015 - 11:03 AM, said:
All the best,
Carchemish the Benificent
Maybe if they stopped making massive development blunders and attempting to quick fix everything their freaking dollars would go a bit more distance in this games development
Appogee, on 06 November 2015 - 11:51 AM, said:
But I still don't have enough game to use them in.
No more Mech Packs for me until I see CW fixed, and more effort made in game mechanics such as the reintroduction of collisions, a PVE mode, camos for Hero Mechs, the removal of redundant Mech skill unlocks, merc and loyalist career trees, replacement of the placeholder 'no signal' images on cockpit monitors, the API to access our mech inventory outside of the game client, a major rework of ECM, fixed flamers etc.
After more than $1K spent, I'm not prepared to fund PGI further if they intend to keep putting off "finishing the game".
Amen. /End thread
#60
Posted 06 November 2015 - 01:18 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users