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#181 Tom Sawyer

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Posted 04 March 2016 - 10:05 AM

looks for the auto-win key

throws a tantrum when he can not find it and shoots gloowa in the back

#182 Khereg

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Posted 04 March 2016 - 10:36 AM

View PostTom Sawyer, on 04 March 2016 - 10:05 AM, said:

looks for the auto-win key

throws a tantrum when he can not find it and shoots gloowa in the back


It's a combo-key: you have to press "W" and "\" at the same time. Works best when everyone does it all at once.

Edited by Khereg, 04 March 2016 - 10:37 AM.


#183 Wolfways

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Posted 04 March 2016 - 11:52 AM

View PostLugh, on 04 March 2016 - 07:09 AM, said:

Everyone CAN do that(join a unit). The problem is that the most casual of casual players wants to play the most time intensive and coordinated version of this game available. And blame it on 'Joining a unit is too hard'. It's not. Go to the forums here, or ask in game anyone with a unit tag, "Hey I enjoyed dropping with you in this CW drop, your calls were good, is your unit(insert unit tag here) recruiting?"

It's so easy a caveman can do it.

Don't whine at PGI that you cannot compete in HARD mode, when you can't do even be bothered to do, the simplest thing to help enjoy that mode.

No, not everyone can join a unit because of different reasons like limited time to play, or sporadic play times, or physical/mental handicap, etc.

Also, CW is not supposed to be "hard mode" or "elite mode" or any other crap that people come up with to justify keeping others from playing. It was supposed to be the game, although I have no idea what pgi are doing with the game now.
Everyone should be able to play it, even those who want to drop solo, and if pgi separates the solos from the teams then teams should have nothing to whine about as it doesn't impact them.

View Postgloowa, on 04 March 2016 - 09:26 AM, said:

Main Menu -> Quick Play.

Nothing more than a live test server.

Quote

This is like arguing that Hard difficulty in a for example strategy game should be made easy because not everyone wants to, or even can learn the hotkeys.

Yeah, if you're a bit simple I guess it is....

#184 Sandpit

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Posted 04 March 2016 - 12:54 PM

View PostKhereg, on 04 March 2016 - 10:36 AM, said:


It's a combo-key: you have to press "W" and "\" at the same time. Works best when everyone does it all at once.

lies
it's up down up down left right left right b a b a select start

View PostWolfways, on 04 March 2016 - 11:52 AM, said:

No, not everyone can join a unit because of different reasons like limited time to play, or sporadic play times, or physical/mental handicap, etc.



what does any of that have to do with joining a unit?

#185 Sandpit

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Posted 04 March 2016 - 01:03 PM

View PostWolfways, on 04 March 2016 - 11:52 AM, said:


Also, CW is not supposed to be "hard mode" or "elite mode" or any other crap that people come up with to justify keeping others from playing.

uhm
"those people" would be PGI. They're the ones who designated it that. Gating CW isn't "keeping others from playing", it's preventing new players from jumping into it, having a bad experience, and quitting before they're experienced enough to know how to play the game.

Preventing new players under the cadet bonus from playing would be a good thing

#186 Mole

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Posted 04 March 2016 - 01:40 PM

I'm not going to read through all of this. But I am going to respond to the OP. I wholeheartedly agree. The only problem is, though, that what I have done to adapt is just never play CW unless there is a Kurita 12-man that needs another pilot. I know it's supposed to be "community" warfare and all, but I think it should be fun for solo players to drop CW as well, and let's be perfectly honest, a PUG is NEVER going to outperform a premade 12-man except on rare occasions. I'm really not sure what can be done about this, though, seeing as I'm uncertain that this game has the population to split up solo players and premades in CW and not kill the entire game mode, but that is precisely what would need to happen to make CW fun for your average solo player. I don't know what the answer is. I've thought and thought about it and I keep coming up empty-handed. All I know is that I never solo drop in CW unless I am fully prepared and willing to take a beating at the hands of a 12-man.

#187 Wolfways

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Posted 04 March 2016 - 03:05 PM

View PostSandpit, on 04 March 2016 - 12:54 PM, said:

what does any of that have to do with joining a unit?

Just explaining that not everyone can or wants to join a unit.

View PostSandpit, on 04 March 2016 - 01:03 PM, said:

uhm
"those people" would be PGI. They're the ones who designated it that. Gating CW isn't "keeping others from playing", it's preventing new players from jumping into it, having a bad experience, and quitting before they're experienced enough to know how to play the game.

Preventing new players under the cadet bonus from playing would be a good thing

Wasn't CW supposed to be "the game" though?
I don't see why someone should be forced to play something they don't want to so they earn the right to play the mode they want.

#188 Sandpit

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Posted 04 March 2016 - 07:02 PM

View PostWolfways, on 04 March 2016 - 03:05 PM, said:

Just explaining that not everyone can or wants to join a unit.



Those aren't reasons to not join a unit though. The only reason not to join a unit is simply because a person doesn't want to. None of the units in Marik have any of those requirements you listed, most of the other units in the game that I know of don't either. That's what I was pointing out. None of those reasons would prevent a player from joining a unit if they wanted to.

View PostWolfways, on 04 March 2016 - 03:05 PM, said:


Wasn't CW supposed to be "the game" though?
I don't see why someone should be forced to play something they don't want to so they earn the right to play the mode they want.

No, PGI stated it was endgame. PGI stated it was "hard" mode.

#189 Wolfways

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Posted 04 March 2016 - 08:24 PM

View PostSandpit, on 04 March 2016 - 07:02 PM, said:

Those aren't reasons to not join a unit though. The only reason not to join a unit is simply because a person doesn't want to. None of the units in Marik have any of those requirements you listed, most of the other units in the game that I know of don't either. That's what I was pointing out. None of those reasons would prevent a player from joining a unit if they wanted to.


No, PGI stated it was endgame. PGI stated it was "hard" mode.

Well whatever. I can't even play CW much because it keeps crashing and I have no interest in quick play. BT/MW is about clan v IS as far as I'm concerned. Anything else means little.
I don't think CW should be restricted and tbh I found there's little, if any difference between T1 and T4 players (T5 just generally seem to not be able to aim or move for some reason) and it takes a few days to learn how to play MWO so time playing isn't a factor.
I won't be joining a unit because I don't want to right now and I'll be dropping solo unless my wife is also playing.

The only thing "hard" about CW is that it heavily benefits the defenders and the maps suck more than the quick play maps (Polar being the only decent map imo) which I didn't think was possible, but I've learned that I usually underestimate pgi's ability to do something badly Posted Image

#190 Sandpit

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Posted 04 March 2016 - 08:54 PM

View PostWolfways, on 04 March 2016 - 08:24 PM, said:

Well whatever. I can't even play CW much because it keeps crashing and I have no interest in quick play. BT/MW is about clan v IS as far as I'm concerned. Anything else means little.
I don't think CW should be restricted and tbh I found there's little, if any difference between T1 and T4 players (T5 just generally seem to not be able to aim or move for some reason) and it takes a few days to learn how to play MWO so time playing isn't a factor.
I won't be joining a unit because I don't want to right now and I'll be dropping solo unless my wife is also playing.

The only thing "hard" about CW is that it heavily benefits the defenders and the maps suck more than the quick play maps (Polar being the only decent map imo) which I didn't think was possible, but I've learned that I usually underestimate pgi's ability to do something badly Posted Image

I just think a lot of people have a lot of misconceptions regarding units. RMA for example has pretty much one rule. Don't be a whiny dbag.

Other than that?
Play when you want, how you want, and with what mechs you want.

The only other rule in regards to CW is that if we have a designated drop lead, we let the drop lead call the match and come up with the strategy and that's just so we don't have 12 different people trying to do 12 different things. :)

We don't even require joining Marik or a specific unit to come drop with us on our TS server in quickplay games. That's what I mean when I think some have this misconception of what most units are. We're just online gaming buddies more than anything else.

#191 Jae Hyun Nakamura

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Posted 05 March 2016 - 01:00 AM

View PostWolfways, on 04 March 2016 - 03:51 AM, said:

The logic is that people want to play the game. Being told they have to join a unit to play basically means don't play.
Of course coordinated teams have the advantage. That's why solo players (solo, not those with no unit tag) should be separated from groups.
Not everyone wants to, or even can join a unit.


I don't want to be seperated from groups while droping solo, wtf? Imagine your teammates are all gone and you want to play a match or two. Do you really want to play with uncoordinated folks? I don't think so.

#192 Ryllen Kriel

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Posted 05 March 2016 - 01:21 AM

IS "Numbers" never matter in CW, 12 v 12 is 12 v 12. It's a factor from tabletop game lore that will never make it into this game. PUGlandia is a brutal reality, this game needs more players to segregate the guild players from the PUGs in CW. The wait times would be ridiculous if you segregated non-guild people from the guild group drop matches.

#193 SplashDown

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Posted 05 March 2016 - 05:38 AM

Sounds like the MM for FW should be done same way normal is solo's get grouped together and teams get grouped together to keep things fair.

#194 MadcatX

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Posted 05 March 2016 - 07:47 AM

View PostSandpit, on 04 March 2016 - 08:54 PM, said:

I just think a lot of people have a lot of misconceptions regarding units. RMA for example has pretty much one rule. Don't be a whiny dbag.


I've always considered the stigma of units/guilds/clans of other games over the past maybe 5 years as well as the rise in e-sports to be a leading cause. Some people say we lack in-game tools to help promote the units and that's one of the big problems. The fact is that groups have been forming in myriad games a decade or more ago through in-game chat (the current implementation of the quickly disapearing in-game chat not helping in MW:O) and recruiting forums only. I've always placed more onus on the player to join units, not on units whom some say are not trying hard enough to recruit. I will say that, as I bounced around the various factions as a CW pug before joining a unit that, although I havn't been to all the factions, only 1 or 2 had folks that really promoted PuG's to try the CW group experience with absolutely no commitment other then hopping on a TS and experiencing the group CW gameplay and strategies which are a bit more in depth then just "Kill everything" which, although valid, represent only one of many CW tactics, including how to kill everything much more efficiently.

Although competitive team-oriented gaming isn't new by a longshot, the rampant MMO scene and the drama stories you hear from them regarding guilds, the introduction and rise in popularity of e-sports and the elite teams being spectated, now more then ever will generate a misconception on a cultural level, especially to anyone new to a game that is heavily teamwork based

There are my theories anyways,

Considering the source of the misconception, it just may be a bit to engraved in the newer generation of gamers to be convinced that it is just that, a misconception.

#195 Sandpit

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Posted 05 March 2016 - 10:31 PM

View PostMadcatX, on 05 March 2016 - 07:47 AM, said:


I've always considered the stigma of units/guilds/clans of other games over the past maybe 5 years as well as the rise in e-sports to be a leading cause. Some people say we lack in-game tools to help promote the units and that's one of the big problems. The fact is that groups have been forming in myriad games a decade or more ago through in-game chat (the current implementation of the quickly disapearing in-game chat not helping in MW:O) and recruiting forums only. I've always placed more onus on the player to join units, not on units whom some say are not trying hard enough to recruit. I will say that, as I bounced around the various factions as a CW pug before joining a unit that, although I havn't been to all the factions, only 1 or 2 had folks that really promoted PuG's to try the CW group experience with absolutely no commitment other then hopping on a TS and experiencing the group CW gameplay and strategies which are a bit more in depth then just "Kill everything" which, although valid, represent only one of many CW tactics, including how to kill everything much more efficiently.

Although competitive team-oriented gaming isn't new by a longshot, the rampant MMO scene and the drama stories you hear from them regarding guilds, the introduction and rise in popularity of e-sports and the elite teams being spectated, now more then ever will generate a misconception on a cultural level, especially to anyone new to a game that is heavily teamwork based

There are my theories anyways,

Considering the source of the misconception, it just may be a bit to engraved in the newer generation of gamers to be convinced that it is just that, a misconception.

Could be

Just seems like people think "unit" implies some sort of regimented hardcore elite group of players when in reality most of them are just formed by a few players who have made some online gaming buddies.

#196 Diamondwing

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Posted 05 March 2016 - 11:47 PM

I find this absolutely hilarious. I mean really. Lets look at the absolute facts here.

Unit players need pugs to fill spots. Otherwise Unit players complain that CW is empty.

Pugs complain about being stomped by Units consistently. Because they solo drop.

Unit players tell PUGs to join a unit but lets be honest, its a F2P game and no one owes anyone anything.

This turns into a whirlwind of forum explosion because we argue back and forth about who's right. Who's **** is bigger, Who is being called a C*nt over all chat. Yet we never really focus on the real issue.

The implementation of the entire system to begin with. It's flawed. Unit players will end up chasing away all the little seals eventually, and especially when MWO hits steam. So lets bring this into where we stand today. Ahem.

Unit players need pugs to slaughter otherwise CW dies.

Pugs hate being slaughtered so they will eventually phase out through normal attrition and failed gameplay.

Without PUGs or even just CW players CW will die and along with it MWO.

Congrats. This community is great.

#197 Commander A9

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Posted 06 March 2016 - 12:15 AM

I see Community Warfare like I see incursions in EVE Online. For those who don't know, incursions are tough missions which can only be processed with 40-man fleets.

Sure you could go alone, or with an under-strength group, but if you do, you'll die, and even if you succeed, you won't be paid if you don't have enough people to meet the minimum personnel threshold. Or it will take you that much longer to actually get paid, which is inefficient, slow, and isn't as profitable compared to going in with a full complement of 40 pilots.

Community Warfare is the same way. You could pug it, try to coordinate pugs and deal with what you will have to deal with when it comes to dropping with pugs, all while hoping to avoid facing a 12-man and getting your brains blown out...

Or, you can organize into a 12-man (doesn't have to be an actual team), and you can go into battle with some semblance of organization.

Why anyone chooses to pug it up in Community Warfare is really beyond me. I think I did that maybe twice and never did it ever again because dropping in a 12-man is so much better and makes so much more sense.

And yet, I am accused of being part of the problem when the pugs can't win against a 12-man.

Let me remind you that you must take responsibility for your actions. If you choose to pug, and you face a 12-man, guess what: That's on you-not me. Especially when me and my 11 compatriots focus-fire on your reconnaissance Raven which is first through the door on Hellborne Springs and melts your face in literally less than a second.

Would you prefer I announce where my team is at, what mechs we're in, and remind you that all of us have installed the Radar Deprivation model on all of our mechs in addition to having mechs with ECM near us to mask our position?

I am not at fault for your ignorance or lack of skill, and I will remind you of this every time I pull the trigger and impact an autocannon round into your XL engine side torso. We're getting good at identifying which trial mechs have those things. Remember that next time you choose to bring the Trial Catapult into combat.

Edited by Commander A9, 06 March 2016 - 12:18 AM.


#198 Not A Real RAbbi

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Posted 06 March 2016 - 12:21 AM

View PostVonbach, on 28 February 2016 - 09:09 PM, said:

With the seal clubbing that going on in CW you wonder why the game is dwindling.
You want to pub stomp? Fine have fun playing by yourself because thats where this will
end.


I keep on reading some variation of this BS.

And then, I keep reading where Russ is saying that we once again set an ALL-TIME RECORD for most players online in MWO at once.

But I'm sure Russ doesn't know what he's talking about, and you're right...

If you'd rather QQ than queue up with a team, then buh-bye. Call of Dutyfield is waiting, Destiny could use some fresh faces right about now, and there's ALWAYS another HALO on the way. Have fun, Rambo.

Here there be teams.

#199 nehebkau

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Posted 06 March 2016 - 05:03 PM

View PostKhereg, on 08 November 2015 - 11:36 AM, said:

I've come to think I was incredibly lucky to play on some really bad sports teams as a kid and an adult. Losing's part of my style and charm.


I learned the "your always in the wrong" trait by getting married.

#200 Sandpit

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Posted 06 March 2016 - 08:36 PM

View Postnehebkau, on 06 March 2016 - 05:03 PM, said:


I learned the "your always in the wrong" trait by getting married.

women, can't live without em and they make sammiches Posted Image

P.S. it was a joke before anyone goes full SJW on here





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