Kjudoon, on 09 November 2015 - 04:55 AM, said:
No, and don't attempt to put asinine words in my mouth.
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Thank you. Even you can admit that line of thinking was going to an asinine place. Let's move on from denigrating teamwork and winning.
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And that one second, depending on positioning and skill of that target might be all the difference for that person. Arguing that because the length of increase in the TTK in an extreme outlier situation is relatively insignificant does not negate the principle as a whole.
Sure, its an outlier that only happens everyday, and more often to people who blame the last step in the kill chain for their loss.
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How many thousands of dollars are you willing to pay me to touch such a lothesome game? I don't play those games because I loathe those types of games. The last one I enjoyed or played regularly was Quake.
Well, the answer was less than 0.5. Quake was a little s!over on twitch reflexes, but still much faster than a second. MWO is not in the same neighborhood.
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If a Timby would die in that scenario, it wouldn't be used because that thing is so broken and we all know that Tier 1 don't generally use mechs that aren't broken or meta. Often because they have no choice. Others because they cannot bear losing. I've had it happen in Orions fully armored through the front ST and no, there wasn't an ammo explosion.
Because you made significant mistakes, as a Timby is not more armor than other 75 ton heavies, and its torsos are harder to shield.
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False comparison and conclusion. You are deliberately misinterpreting what I said. Since I have a classical musical background I've been privileged to work with child prodigies, directors and composers who have knighthoods for their skill and achievements. This gives me a real life understanding of what potential versus actualized skill is.
So you are saying that every 40 or 50 year old playing MWO have spent decades longer seriously practicing and learning the game? That'd be a real trick.
What I see is people with positive pro-learning attitudes winning at mwo no matter what age, and people with closed minds and prelocked misconceptions blaming game mechanisms for their loss and whining about others winning.
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You are trying to compare unequal potential in order to discredit the point. I am saying that a 15 year old will not have the same skill set as a 40 year old if both started at age 13. Experience is the superior tutor. Now if you have both a 15 year old and a 40 year old starting at the same point of time, the 15 year old, given equal skill will constantly outperform the 40 year old when it comes down to it because hand eye coordination is higher thanks to youth.
That'd be a great argument, if MWO has been around for 35 years or if the people complaining are even close to having the same amount of skill and -assimilated- experience as the target group of their complaints.
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You know, your statement reminds me of how I thought the world worked at age 18. I truly believed that I knew everything I needed to know and that when I turned 21 I would be equal in intellect and in social stature as well to all adults.
Dont worry you're still not.
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I was so quick to be offended when my words or desires did not carry any weight because I did not have enough life experience to know how naive they really were.
And now here you are on mwo and the story repeats itself.
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How little I knew, and it took 3 years of working in the real world to really get that foolish heart and ego kicked out of me and learn that wisdom is not intellect and stature cannot be earned with egotism.
But apparently the same bravado and egotism is ok when it gets directed towards saying how fail instead of how you win?
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Ultimately, a 15 year old musician does not have the same skills or wisdom or perspective as a 40 year old musician. How gifted they are only determines their potential over time. Life is not a zero sum game and at 15, you haven't really even begun to learn. But we're not comparing someone at 40 who can't carry a tune in a bucket versus a child prodigy. We're comparing peers.
And yet here you are not even having begun to learn the game, but still trying to tell us how it -must- be improved.
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Yes, and never again. This is as close to twitch as I will come. When I was 15, the twitchiest game around was the original Star Wars and Robotron. I cut my teeth on the original Wolfenstein 3d on a 486 33Mhz PC. I played Halo 1 once in a while when visiting a friends house, but that and Quake were the last ones I played. It's a chapter of my gaming life I closed. They aren't intelligent enough, no matter how fantastic they may look. Most of them are b grade movies in which you move the protagonist and if I'm going to be playing the game, I want something more than what 99% of those games can offer.
So you mean you don't actually know what a modern twitch game is like when you play against other people?
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Regardless, the fact that I don't play nor enjoy twitch games does not invalidate any of my points. I also know how to read market research and know what my friends children are playing... the ones who will let their children play those games. A good example right there of my age providing me skills a probably younger man hasn't gained yet... Unless you're in your late 40s.
If you want to play -this- very none twitch game better and in the process gain some actual wisdom about the world, I suggest you read on this:
https://en.m.wikiped.../wiki/OODA_loop
And meditate on where you actually lost most of your games. There are some valid reasons to ameliorate damage concentration for newer MWO players, but until you become more respectful of the population of players who have developed considerable skills to win at this game you will continue to lose half the playerbase with words that presume more wisdom that justified.