Jump to content

The Battle Of Tukayyid 2


592 replies to this topic

#321 Ren Kurogane

    Member

  • PipPipPipPipPip
  • The Defiant
  • The Defiant
  • 175 posts
  • Location10.4.2 401

Posted 06 December 2015 - 01:53 AM

People are talking about IS vs Clan balance... and here I am, worrying why my warhorns don't make sound when i get kills sometime... Posted Image

#322 dalemming

    Member

  • PipPip
  • The Handsome Devil
  • 28 posts

Posted 06 December 2015 - 01:53 AM

loveley to see that some bigger units were warned to have their contracts signed, while rest were partitially unable to drop with their units.

#323 tenchugecko

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 101 posts

Posted 06 December 2015 - 04:06 AM

too much try hard builds
too much pugs against 12man
time to die in a clan mech halfed
too much waiting
Contracts for no reason other than unbalancing que wait times

WHAT ARE YOU TESTING??? The Map Screen and some Tables for thew UI? Theres UNIT Tests for that!

You should experiment on Game Modes, limit avaiable Equipment, insert more targets, insert creeps,...

#324 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 06 December 2015 - 04:29 AM

View PostRattazustra, on 05 December 2015 - 10:07 PM, said:

"During this battle, Inner Sphere Drop Deck tonnage limits are set at 240 tons to test the latest balance changes in Clan vs. IS engagements."

Don't know if that has been pointed out and don't want to search for it, but this is a lie. Max tonnage is still 250.




It was changed the first day!

You would know that if you were not to lazy to keep informed. Welcome to three days ago.

#325 Major Lag

    Member

  • PipPipPip
  • Mercenary Rank 3
  • 95 posts

Posted 06 December 2015 - 05:10 AM

nvm.

Edited by Major Lag, 08 November 2016 - 03:16 PM.


#326 Major Lag

    Member

  • PipPipPip
  • Mercenary Rank 3
  • 95 posts

Posted 06 December 2015 - 05:18 AM

nvm.

Edited by Major Lag, 08 November 2016 - 03:16 PM.


#327 Scanz

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 786 posts

Posted 06 December 2015 - 05:31 AM

Event done:

IS: too much armor, too much er lasors and lpl builds.
Clan: no more advantage Posted Image

Skill nerf tree is is not there anymore.
die too fast =(
I also believe that the skill tree should be removed altogether. Not to understand why the PGI is promised a year ago, and so did nothing.
Well, can not the skill of the pilot to influence the heating of the machine or the speed of its rotation.

Edited by Scanz, 06 December 2015 - 05:59 AM.


#328 tee5

    Member

  • PipPipPipPipPipPipPip
  • 538 posts

Posted 06 December 2015 - 05:46 AM

View PostScanz, on 06 December 2015 - 05:31 AM, said:

Event done:

IS: too much armor, too much er lasors
Clan: no more advantage Posted Image


Clan has no more advantage. Then the balance is perfect.

Everyone should have a 50% chance of winning. Only the Skill of the Pilot should decide which team is winning.

#329 Scanz

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 786 posts

Posted 06 December 2015 - 06:01 AM

btw star (5) vs lance (4) 10vs 12 - its a good idea since clan introduced in game. (2 years ago ?)

but now beacause we got balance clan=is , if we nerfed clans we got OP premade IS groups.

Edited by Scanz, 06 December 2015 - 06:01 AM.


#330 Mordin Ashe

    Member

  • PipPipPipPipPipPipPipPip
  • 1,505 posts

Posted 06 December 2015 - 06:34 AM

View PostMonitor 1001, on 05 December 2015 - 07:29 AM, said:

I know it would blow all the lore people out of the water, but what about the idea of letting IS units incorporate Clan tech into their mechs if they pay enough CBIlls for the R&D to do so?

For instance, have the 'module' or 'upgrade' available to have and IS engine behave like a Clan Engine? Better yet let the IS teams incorporate Clan Mechs into their units..... especially if they are Mercenaries.

In real wars, captured hardware is almost ALWAYS copied, and tried out by the opposing side - sometimes in a matter of months into a conflict. How many years are we now into the Clan invasion? It would make sense to me that top IS techs would have assimilated at least SOME clan tech by now.

Agreed. Also, Clans should have options to mount IS weapons. Would help a lot.

#331 Rattazustra

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 216 posts

Posted 06 December 2015 - 07:10 AM

View PostTWIAFU, on 06 December 2015 - 04:29 AM, said:

It was changed the first day!

You would know that if you were not to lazy to keep informed. Welcome to three days ago.


Thank you for the non-constructive insult, but it is as a a matter of fact not lazy at all to look at the OFFICIAL TOURNAMENT PAGE, where nothing of any changes is mentioned and it is STILL LISTED as being 240 tons. That is no laziness on my part, but incompetence on the part of PGI. It is their job to make sure their official main page event information is not blatantly wrong, not our job to sift through tons of posts and tweets to find out what actually is. After all they DID change the event text when they switched from match points to accumulative match score.

Also this doesn't change anything. If tonnage is still 250, then the whole testing value of this event is zero. After all, the balancing is not only meant but REQUIRED to work for quick launch games as well as CW and for that to be the truth, it needs to equal out clan mechs and IS mechs. That can only be true if in CW the drop tonnage is equal. Asymmetric balancing in one area cannot equal symmetric balancing in another.

#332 Cuspate

    Member

  • Pip
  • The Wasting
  • The Wasting
  • 17 posts

Posted 06 December 2015 - 07:20 AM

At least let us break contracts. So dumb. Queue of 13 vs. 0, can't switch to clan. Can't play event. Stupid.

#333 100mile

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,235 posts
  • LocationAlegro: Ramora Province fighting Pirates. and the occasional Drac

Posted 06 December 2015 - 07:27 AM

You clan guys are incredible...You have had completely OP mechs for over 2 years and now that things are closer to being balanced your whinnnnnning and crying on the forums about how bad things are....
1) You can still fire a higher Alpha
2) Your DPS is still slightly higher
3) You still have the advantage in distance if you outfit your mech right

I do agree with one thing tho...I believe the balance is close enough that no major nerfs are warranted....Have enjoyed the fights over the first couple of days...And Clans your probably gonna win the overall fight anyways so quite freaking WHINING

#334 Chados

    Member

  • PipPipPipPipPipPipPipPip
  • 1,951 posts
  • LocationSomewhere...over the Rainbow

Posted 06 December 2015 - 08:17 AM

View PostDaFrog, on 05 December 2015 - 10:08 PM, said:

Try 3 alphas of ac 20 and 2x srm4s. I will always remember this. I alpha his *** and nail him at 100 meters. he shuts down from overheating and jumping. I alpha his *** again twice with the same load. He boots up, goes running and kills me...

cheetahs are OP and that's that.


This. I unloaded 40 rounds of uAC/5 and of AC/2, and several large laser shots, into the CT of a TBR on Vitric last night, dead center mass at point-blank range, and did over 300 points of damage, while a unit member was hammering him in the back with ER PPCs, and he went from yellow to orange before he got me and my teammate finally got him. Say what? Clans are still pretty darn hardcore.

Edited by Chados, 06 December 2015 - 08:19 AM.


#335 Sixpack

    Member

  • PipPipPipPipPipPip
  • Galaxy Commander
  • Galaxy Commander
  • 244 posts

Posted 06 December 2015 - 08:20 AM

View Posttee5, on 06 December 2015 - 05:46 AM, said:

Clan has no more advantage. Then the balance is perfect.

Everyone should have a 50% chance of winning. Only the Skill of the Pilot should decide which team is winning.


So one side having no advantages and the other having multiple is balanced.

Sounds like the standard IS variant of argueing to me.

#336 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,776 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 06 December 2015 - 08:28 AM

View Post100mile, on 06 December 2015 - 07:27 AM, said:

You clan guys are incredible...You have had completely OP mechs for over 2 years and now that things are closer to being balanced your whinnnnnning and crying on the forums about how bad things are....
1) You can still fire a higher Alpha
2) Your DPS is still slightly higher
3) You still have the advantage in distance if you outfit your mech right

I do agree with one thing tho...I believe the balance is close enough that no major nerfs are warranted....Have enjoyed the fights over the first couple of days...And Clans your probably gonna win the overall fight anyways so quite freaking WHINING


Balance may or may not be close but if you take a look at PGI comments, such as the Skill tree reductions and such, the armor/structural quirks tends to fall in the same vein. The incoming Steam players will start at tier 5 instead of tier 4, the IS mechs they will likely purchase with work a tad better with the change in SHS settings, increased structural buffs will allow them to last a tad longer, etc, etc. At the beginning of MWO, PGI/IGP did something similar so mechs would last longer with the intent of doubling the armor points on all mechs, but to make that work the coders doubled the internal structure points as there were no "quirk" system.

For the Clan energy weapons, remember, only their max damage range was reduced, not their optimal damage range. The movement penalty is not extremely noticeable, imho (got an alt account done with all by the last 3 rewards).

As for the tonnage difference, that was increased very late in Friday evening, with Russ tweeting it but nothing else updated. The tonnage increase allowed the more competitive to bring a better deck but overall, for many IS players it did not make a difference. The score could be different if more IS players pushed the limit.

#337 tee5

    Member

  • PipPipPipPipPipPipPip
  • 538 posts

Posted 06 December 2015 - 09:17 AM

View PostSixpack, on 06 December 2015 - 08:20 AM, said:


So one side having no advantages and the other having multiple is balanced.

Sounds like the standard IS variant of argueing to me.


No Side having an advantage. That's what I dream of.

Or One Side has an Advantage on Range and other Side on Brawling
but it is so totaly balanced, that no side can complain.

EDIT: And if you see my other posts. I posted that i think its the more skilled pilots that make the clans win. And please don't nerf the Clans if they win Tukayyid.

Edited by tee5, 06 December 2015 - 09:22 AM.


#338 Ren Kurogane

    Member

  • PipPipPipPipPip
  • The Defiant
  • The Defiant
  • 175 posts
  • Location10.4.2 401

Posted 06 December 2015 - 09:34 AM

View PostMajor Lag, on 06 December 2015 - 05:18 AM, said:

Look at their animations - do those fire up? Sometimes, windows sound just skips something, when there's too much sounds to play at once. Dunno (but suspect) for example that PGI has MG fire play individual sounds for each shot. You can check if you manage to fire just one round... Now imagine the number of sounds that get played simultaneously when one or more mechs fire their 4+ MGs at the same time.


IIRC, there was no animation. Today i got 3 kills in 1 match using Shadow Cat, 6 MGs. And they made kill-sound. Yesterday's case though, the victims i killed were targeted by my other teammates. And i was standing close to them (teammates, i mean). Was using Stormcrow with SRM6s and lasers, forgot with which weapon i got my kills. I'd say they work fine most of time. As long as PGI doesn't take them away, i consider myself a happy pilot.

#339 Monitor 1001

    Member

  • PipPip
  • The Machete
  • The Machete
  • 23 posts

Posted 06 December 2015 - 10:15 AM

View PostChados, on 06 December 2015 - 08:17 AM, said:

This. I unloaded 40 rounds of uAC/5 and of AC/2, and several large laser shots, into the CT of a TBR on Vitric last night, dead center mass at point-blank range, and did over 300 points of damage, while a unit member was hammering him in the back with ER PPCs, and he went from yellow to orange before he got me and my teammate finally got him. Say what? Clans are still pretty darn hardcore.


I was there with you Chados. Amazing how tough those little guys are when an unscratched Cicada goes down with one hit to the CT with a well placed alpha.

#340 dragnier1

    Member

  • PipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 1,054 posts

Posted 06 December 2015 - 10:46 AM

Thought of skipping the event, saw the 500 mc.

Thought of scoring 1500 for that 500 mc, completed the event instead.

Anyways, as before (just like all cw events) so many IS and not enough Clans. Am pretty sure nobody wanted to play Clans because the mechs are weaker than IS.

Reason? Quirks.

Edited by dragnier1, 06 December 2015 - 10:54 AM.






5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users