I think future Tukayyid events need different victory conditions. As fun as it was, but victory will be decided only in final hours of this event.
For example -
objectives - one at a time, one by one.
Lets say first objective, opening the battle - for X hours IS plays only defence, Clans invade. Which faction get more wins - gets 1 point. Once earned, point can't be lost.
Next, lets say - to inflict casualties - for X hours both sides trying to get most kills.
Next - for X hours only one specific map, any mode. Represents siege of major cities.
Some can be faction-specific, for example - for one day, Y% kills for clans should be solo kills. For IS - Z% damage should be artillery/airstrikes. Some objectives can give more points than one.
And so on, just keep it diverse (even with 3 similar repeats for all our timezones). I'm sure we can think of many more objectives and rules.
And final objectives - mass brawl in urban
mechs maps. Use Crimson or River City (for now), assault mode with only one base in center, and with respawns. Can be fun.
In the end, victory goes for faction with most points.
I believe such conditions will be much more entertaining.
Edited by Sigmar Sich, 07 December 2015 - 03:36 AM.