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The Battle Of Tukayyid 2


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#381 KingCobra

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Posted 06 December 2015 - 05:33 PM

I want to say thank you PGI for this CW challenge playing IS all day and had a great time to all those who winged with me on my many battles to fullfill my challenge and gain my rewards a big thanks.

I find many myths about balance between IS and Clan in MWO the balance to me between the 2 mech types are not that bad and mostly the difference between winning and losing the battle is who is commanding the battles calling targets and employing better tactics to win. Posted ImagePosted Image

Edited by KingCobra, 06 December 2015 - 05:34 PM.


#382 Kageru Ikazuchi

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Posted 06 December 2015 - 05:36 PM

@Spadejack ... I'm not coming to any specific conclusions at this point. (That said, 57%/43% is not a great win-loss ratio.) Hopefully PGI will release a huge amount of stats for us to examine after the event is complete (like they did for Tukayyid Beta 1).

However, live1991's anecdotal experience is also telling.

#383 KursedVixen

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Posted 06 December 2015 - 05:37 PM

View PostSigmar Sich, on 06 December 2015 - 05:32 PM, said:

I agree, weapon quirks should go, especially for specific weapons. Structure, armor, sensors should be used to degree. I thought i wrote exactly that Posted Image
As for PPC min range - i dont mind BT rule, but it seems not very logical - as i remember PPC min range explained with shot interference with engine shielding. But why ER-PPC dont have min range? But anyway, i accepted it long time ago.
"From Sarna
PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems.[6] This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range.

some pilots have turned this off though it obviously damaged their mechs somehow ERPPCs were build diffrently so that they did not need this.

BT rules also note that turning the field inhibitor off could pontentially cause a weapon explosion of the PPC equivlent to 10 points of ammo explosion if the roll fails.

PGI could do something like this where you turn off the inhibtor like how you change ECM ,but if you fire the weapon with the inhibtor off you have no minumum range with a like a 30% change the weapon explodes instead of fireing kinda like a jam on a UAC, except you lose the PPC and 10 points of internal hp on the part it was mounted.

Edited by KursedVixen, 06 December 2015 - 05:42 PM.


#384 shopsmart

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Posted 06 December 2015 - 05:47 PM

If they did, they can give solid shot to lbx... it isn't going to happen till the right programmer is hired.

#385 Commander A9

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Posted 06 December 2015 - 07:37 PM

The fact that this event ends on a Monday at 2pm PST USA, 5pm EST USA, at a time when the EST players are getting out of work/school...leads me to believe that PGI is trying to set this event up...to cut out the NA factions...many of which are Clans...

Edited by Commander A9, 06 December 2015 - 08:17 PM.


#386 Neput Z34

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Posted 06 December 2015 - 08:32 PM

If I were a gambling man, I wold bet that Clans win again just like the 1st "Battle for Tukayyad", and like the last time Wolfs are going to be ranked 1 Clan faction.

One would hope that there will be some kind of comparison / analysis between stats from 1st and 2nd "event".

#387 Kageru Ikazuchi

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Posted 06 December 2015 - 09:26 PM

I just hope that they publish another batch of useful stats, like they did last time.

Many (most?) non-loyalist units are likely not in the same faction as they were last April.

Any comparison between factions that does not take that into account will be suspect at best.

Edit:

PGI ... Please do this ...

http://mwomercs.com/...yid-statistics/

and this ...

http://mwomercs.com/...yid-unit-stats/

... again.


Edited by Kageru Ikazuchi, 06 December 2015 - 09:38 PM.


#388 Dr Marie Delacroix

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Posted 06 December 2015 - 09:37 PM

View PostKageru Ikazuchi, on 06 December 2015 - 09:26 PM, said:

I just hope that they publish another batch of useful stats, like they did last time.

Many (most?) non-loyalist units are likely not in the same faction as they were last April.

Any comparison between factions that does not take that into account will be suspect at best.


Indeed, I'd like the detailed stats of Tukayyid 1.0. Not that diet coke stats they published for CW Planet Conquest. I want even the damage done per weapon type.

#389 Dagorlad13

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Posted 07 December 2015 - 12:09 AM

View Postshopsmart, on 06 December 2015 - 05:47 PM, said:

If they did, they can give solid shot to lbx... it isn't going to happen till the right programmer is hired.


They had a programmer that was working on it, but that programmer left for a better opportunity.

#390 Sigmar Sich

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Posted 07 December 2015 - 03:33 AM

I think future Tukayyid events need different victory conditions. As fun as it was, but victory will be decided only in final hours of this event.

For example - objectives - one at a time, one by one.
Lets say first objective, opening the battle - for X hours IS plays only defence, Clans invade. Which faction get more wins - gets 1 point. Once earned, point can't be lost.
Next, lets say - to inflict casualties - for X hours both sides trying to get most kills.
Next - for X hours only one specific map, any mode. Represents siege of major cities.
Some can be faction-specific, for example - for one day, Y% kills for clans should be solo kills. For IS - Z% damage should be artillery/airstrikes. Some objectives can give more points than one.
And so on, just keep it diverse (even with 3 similar repeats for all our timezones). I'm sure we can think of many more objectives and rules.
And final objectives - mass brawl in urban mechs maps. Use Crimson or River City (for now), assault mode with only one base in center, and with respawns. Can be fun.
In the end, victory goes for faction with most points.

I believe such conditions will be much more entertaining.

Edited by Sigmar Sich, 07 December 2015 - 03:36 AM.


#391 Nightshade24

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Posted 07 December 2015 - 03:51 AM

Ya know my biggest hope for "Tukayyid 3" would be to have Tukayyid as a unique event only map...

large grassy planes and stuff with some mountain ranges and stuff on the outsides... kinda like here but better graphics and layout and base and stuff (unique game modes as well perhaps?)


#392 Lily from animove

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Posted 07 December 2015 - 04:21 AM

View PostDarkmadness, on 05 December 2015 - 06:43 PM, said:

you know.... for those of us having issues getting into regular more active units this new event is just unreal....not even fair to get mowed over repeatedly....not fun at all



are you deaf? is your voip broken? does your country block Ts?
Otherwise I wonder how is one able to play an online game yet "having issues getting into more active units". Esepcially in these events units tend to take whoever strays around there to coordinate their factions, and invite some players to grab a bit more points for the events Unit ranks.

#393 Tom Sawyer

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Posted 07 December 2015 - 04:26 AM

As has been stated many of us on the East Coast of the USA will be getting out of work or school as the event ends.

So for my fellow clan brother and sisters who can and are continuing the fight may your team speak be live, may your weapons be hot and on target, and may your enemies run crying to the forums when you crush them demanding another round of clans OP please nerf threads.

#394 Rushin Roulette

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Posted 07 December 2015 - 04:26 AM

View PostCommander A9, on 06 December 2015 - 07:37 PM, said:

The fact that this event ends on a Monday at 2pm PST USA, 5pm EST USA, at a time when the EST players are getting out of work/school...leads me to believe that PGI is trying to set this event up...to cut out the NA factions...many of which are Clans...

But Im guessing you have absolutely nothing against the event starting during the US prime time, thus screwing over Europe by giving you a head start at attacking the planet? You want PGI to also give you an advantage at the end as well. Seriously entitled player is still seriously entitled.

#395 Dassh

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Posted 07 December 2015 - 04:52 AM

View PostRushin Roulette, on 07 December 2015 - 04:26 AM, said:

But Im guessing you have absolutely nothing against the event starting during the US prime time, thus screwing over Europe by giving you a head start at attacking the planet? You want PGI to also give you an advantage at the end as well. Seriously entitled player is still seriously entitled.


Yes, It started 10-11 PM in Europe. Seems like it was enough to cut back a bit from the ridicolously OP clan Mechs (I say it because playing my clan Mechs is "easy mode" not because some Clanner owned me) in the sake of balance and we are already at the point where even the rotation of the planet is against them. Sweet.

#396 Rushin Roulette

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Posted 07 December 2015 - 05:08 AM

Well, Id not call Clan mechs OP after the last patch. I think the balance is getting closer and closer to even (it maybe needs a little fine tuning to get it spot on, but for now its good enough).

Clan teams dominate with overall homogenous speeds, podspace for weapons, "more" Survivable XL engines and overall range (Yes, one or 2 IS mechs have more range, but 99% of the clan mechs have more range than IS mechs with the same energy weapons), while IS dominate with close range heat management and the possibility of complete Zombie mechs due to STD engines.

If the clans can keep the distance, then they will mainly win. If the IS can close the distance, then they will mainly win. This is of course if both sides are equally skilled.

#397 KursedVixen

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Posted 07 December 2015 - 05:18 AM

View PostRushin Roulette, on 07 December 2015 - 05:08 AM, said:

Well, Id not call Clan mechs OP after the last patch. I think the balance is getting closer and closer to even (it maybe needs a little fine tuning to get it spot on, but for now its good enough).

Clan teams dominate with overall homogenous speeds, podspace for weapons, "more" Survivable XL engines and overall range (Yes, one or 2 IS mechs have more range, but 99% of the clan mechs have more range than IS mechs with the same energy weapons), while IS dominate with close range heat management and the possibility of complete Zombie mechs due to STD engines.

If the clans can keep the distance, then they will mainly win. If the IS can close the distance, then they will mainly win. This is of course if both sides are equally skilled.
I'm sorry No you cannot compare normal lasers to ER lasers the only energy weapons that both sides have that you can compare are ER large and ERPPC. if you compare ER lasers to lasers you are essentially comparing UAC"s with Ac's or apples to oranges or RACs to ACs. There is a big difference between ER and normal lasers. ER lasers do more heat and push their range out father Lasers are just lasers,which have become obsolete and extinct in the clans.

Edited by KursedVixen, 07 December 2015 - 05:25 AM.


#398 Steve Pryde

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Posted 07 December 2015 - 05:22 AM

View PostIronClaws, on 07 December 2015 - 12:09 AM, said:


They had a programmer that was working on it, but that programmer left for a better opportunity.

What's the problem? Pay him for the work (I think he will do it in less than an hour lol) and in the future PGI knows how it works. Is it that hard? O.o

#399 Mr Inconsistent

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Posted 07 December 2015 - 05:36 AM

Playing in AUS, have had a really good time in this event, knowing a little more about how CW is played than I did for previous events. Had some really good pub drops and only 2 steam rolls out of the many played. All in all, it was really good fun, great incentives to keep playing and feels how Mechwarrior multiplayer should. The better games I've had were where the team communicated. Had some good defacto drop commanders and did my best to communicate with the team where I thought I could add value.

Thanks PGI for putting this on and giving away free stuff. Looking forward to seeing how this game type matures in the future.

#400 Rushin Roulette

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Posted 07 December 2015 - 05:47 AM

View PostKursedVixen, on 07 December 2015 - 05:18 AM, said:

I'm sorry No you cannot compare normal lasers to ER lasers the only energy weapons that both sides have that you can compare are ER large and ERPPC. if you compare ER lasers to lasers you are essentially comparing UAC"s with Ac's or apples to oranges or RACs to ACs. There is a big difference between ER and normal lasers. ER lasers do more heat and push their range out father Lasers are just lasers,which have become obsolete and extinct in the clans.


Im comparing IS medium lasers with 1 Ton and 1 crit space to a Clan ERML with 1 ton and 1 critspace out of lack of alternatives. Yes, the only weapons which can really be compared 1:1 are LRMs, SRMs, SSRM 2s, UAC5 and the ERLL/ERPPCs. With these alone the clans are competely in advantage over the IS (less space, lighter more heat efficient etc.). However Im not only comparing single weapon systems, but the complete package. Ton for ton teh clans are better with their weapons and stock space for weapon systems. The clans have meta builds the IS can only dream about.

However, as I stated, If you compare the whole package, the IS have some advantages over the clans which just need to be used in a fight. Getting up close and personal is vital against clan mechs. They have higher alphas, but heat up faster to the threshold (however they cool down faster as well). If you can force them to waste many shots in a short time on cover and non-vital components (Shield arms and torsi), then the IS can win easily even with the better clan weapons in a prolonged short range firefight.

If the clans on the other hand can dictate the range by using their mobility and can space their shots out (which is normal with sniping matches because the opponent is moving into and out of cover), then 99% of the IS mechs are not able to do much due to being overall slower with increasing weight and having less range capabilities.





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