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Hot-Fix Scheduled For December 4Th At 10:00Am Pst / 6:30 Pm Utc


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#61 Lily from animove

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Posted 04 December 2015 - 04:53 AM

Thank you for unifying the CT quirks of some clanmechs.

I still don't understand whya the ADR prime gets -10% heat generation this makes this CT totally superior over the others, or is it a typo?

#62 The Great Unwashed

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Posted 04 December 2015 - 05:05 AM

View PostLily from animove, on 04 December 2015 - 04:53 AM, said:

I still don't understand whya the ADR prime gets -10% heat generation this makes this CT totally superior over the others, or is it a typo?


The -10% in your post is Posted Image

#63 MrKvola

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Posted 04 December 2015 - 05:41 AM

I just wish they scaled down the structure quirks, not weapon quirks for the BJ...

#64 freud2b

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Posted 04 December 2015 - 05:43 AM

To be honest, I think add a quircks that mechs was not a priority Posted Image
The biggest problem is especially Twist for Direwolf who became unplayable ("Need CAMO with "FREE KILL for Light" Posted Image )
PGI Seriously !!! You try to play that mech a single time since December 1 patch ???? Unable to turn around to avoid the draws lights and die with nothing to do !!!! that's the balance for you?

Please reconsidered to hand the former Twist especially for Mechs Very slow as Direwolf, Atlas, Battlemaster ...Posted Image
Thank you

Ps: And change the time Gauss is really too nerf! 12-14 tonnes for anything now, it is really ridiculous.

Edited by freud2b, 04 December 2015 - 06:17 AM.


#65 Ninjah

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Posted 04 December 2015 - 05:54 AM

All assaults need twist quirks at least.

#66 The Great Unwashed

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Posted 04 December 2015 - 05:59 AM

Hmm, the skill tree with twist quirks might need to be weight-class dependent.

#67 lpmagic

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Posted 04 December 2015 - 06:12 AM

Does this mean I can get a refund on the BJ 1x I just bought because it was finally good?

#68 IG 88

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Posted 04 December 2015 - 07:06 AM

View Postlpmagic, on 04 December 2015 - 06:12 AM, said:

Does this mean I can get a refund on the BJ 1x I just bought because it was finally good?


Iv bought 2 .........

#69 VortexD

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Posted 04 December 2015 - 07:07 AM

Hmmm Summoner needs more than that....Do like the adder change

#70 The Great Unwashed

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Posted 04 December 2015 - 07:15 AM

I also just bought Black Jacks including the Arrow. No regrets.

#71 Dorci

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Posted 04 December 2015 - 07:34 AM

Finally they nerfed the blackjack...

MWO was better back then when I started playing, without quirks. People learned how to play by themselves, not by the bonuses and quirks.

Edited by Dorci, 04 December 2015 - 07:36 AM.


#72 Kriri

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Posted 04 December 2015 - 07:39 AM

View PostNinjah, on 04 December 2015 - 01:30 AM, said:

A. Cheeta
It feels like it's made of paper now. It was well balanced before IMO.

I dont want to offend you and respect your opinion but.....
Somehow THIS sounds like a joke to me.

Mabe the Nerf hammer had hit this to hard but it was not without reason (in my opinion).

And damn.....they should remove all agility trash bonuses so nobody can cry about them.
Its no fun Reading this forum with so much tears flowing here.

Edited by Kriri, 04 December 2015 - 07:52 AM.


#73 Ey3cD34Dppl

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Posted 04 December 2015 - 07:59 AM

The only thing I would like to see is a full 6 month of unchanged values/quirks/whatsoever - this would encourage people to just get used to something instead of complaining about it right away.

#74 Kotev

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Posted 04 December 2015 - 08:06 AM

Omg, they nerfed my most favorite mech the Blackjack 1X, but i suppose it had to be done for overall game ballance.

#75 OffC3nter

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Posted 04 December 2015 - 08:10 AM

Good riddance to the darn bj-1x. It was getting down right silly (and frustrating) seeing 5 blackjacks per team in each drop.

#76 Tarogato

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Posted 04 December 2015 - 08:26 AM

View PostGalenthor Kerensky, on 03 December 2015 - 07:27 PM, said:

here is something else for you folks to work on... I know for a fact this happens in victric forge, not sure about other places, but when you leave the drop zone unless you have jump jets or are very careful of how you get out of there there is a good chance that you are going to take leg damage, which we shouldn't be getting... and I am sure that I am not the only player who has experienced this. As for the event, we Wolves took it before, and we will again. we made our Khan, Merlin Conners, the IlKhan...


I never take leg damage leaving the spawn on Vitric. Set your throttle to zero as you approach the ridge and turn to the side. That way you'll slide down without ever leaving the ground. If you just full-throttle over a ridge like that of course you're going to take damage... so don't do it.

View Postfreud2b, on 04 December 2015 - 05:43 AM, said:

To be honest, I think add a quircks that mechs was not a priority Posted Image
The biggest problem is especially Twist for Direwolf who became unplayable ("Need CAMO with "FREE KILL for Light" Posted Image )
PGI Seriously !!! You try to play that mech a single time since December 1 patch ???? Unable to turn around to avoid the draws lights and die with nothing to do !!!! that's the balance for you?

Please reconsidered to hand the former Twist especially for Mechs Very slow as Direwolf, Atlas, Battlemaster ...Posted Image
Thank you

Ps: And change the time Gauss is really too nerf! 12-14 tonnes for anything now, it is really ridiculous.


I'm sorry, but post-patch I'm still seeing a Direwolf break 1000 damage and 4 kills in a match every time I sit down to play the game. The Direwolf is fine.

#77 Alpharius Kerensky

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Posted 04 December 2015 - 08:28 AM

Posted Image

OH MY GOD

#78 Kael Posavatz

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Posted 04 December 2015 - 08:51 AM

So PGI persists in listing mechs by weight when they do these little notes, but alphabetically within a class otherwise (despite nobody else doing so).

Clan mechs--quirks are being pulled out of the omnipods to centralize new quirks in the CT. These are generally a net gain for the mech, but mixing and matching quirks and hardpoints to tweak your mech was one of the things that made OmniMechs truly feel more customizable than IS BattleMechs. Not only that, but the new quirks are mostly bland meh.

Consider the Adder Prime. The Adder-Prime CT gets a slightly better heat-gen buff than the Adder Prime arms had, to go with its but it kisses goodbye the ppc velocity buff and all the flavorful incentive to run the cannon configuration in the first place.

#79 MrElusive

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Posted 04 December 2015 - 08:54 AM

View Postmariomanz28, on 03 December 2015 - 08:56 PM, said:

Meanwhile the Highlander HGN-733P still gets ballistic and gauss cooldown bonuses with ZERO ballistic slots.

Posted Image

Yeah I sold those broken mechs some time ago.

#80 Wildstreak

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Posted 04 December 2015 - 08:55 AM

So my Executioners are now more mobile.
Will have to look into whether Kit Foxes and Adders are better off now, maybe splurge for the third Adder.





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