Hot-Fix Scheduled For December 4Th At 10:00Am Pst / 6:30 Pm Utc
#61
Posted 04 December 2015 - 04:53 AM
I still don't understand whya the ADR prime gets -10% heat generation this makes this CT totally superior over the others, or is it a typo?
#63
Posted 04 December 2015 - 05:41 AM
#64
Posted 04 December 2015 - 05:43 AM
The biggest problem is especially Twist for Direwolf who became unplayable ("Need CAMO with "FREE KILL for Light" )
PGI Seriously !!! You try to play that mech a single time since December 1 patch ???? Unable to turn around to avoid the draws lights and die with nothing to do !!!! that's the balance for you?
Please reconsidered to hand the former Twist especially for Mechs Very slow as Direwolf, Atlas, Battlemaster ...
Thank you
Ps: And change the time Gauss is really too nerf! 12-14 tonnes for anything now, it is really ridiculous.
Edited by freud2b, 04 December 2015 - 06:17 AM.
#65
Posted 04 December 2015 - 05:54 AM
#66
Posted 04 December 2015 - 05:59 AM
#67
Posted 04 December 2015 - 06:12 AM
#69
Posted 04 December 2015 - 07:07 AM
#70
Posted 04 December 2015 - 07:15 AM
#71
Posted 04 December 2015 - 07:34 AM
MWO was better back then when I started playing, without quirks. People learned how to play by themselves, not by the bonuses and quirks.
Edited by Dorci, 04 December 2015 - 07:36 AM.
#72
Posted 04 December 2015 - 07:39 AM
Ninjah, on 04 December 2015 - 01:30 AM, said:
It feels like it's made of paper now. It was well balanced before IMO.
I dont want to offend you and respect your opinion but.....
Somehow THIS sounds like a joke to me.
Mabe the Nerf hammer had hit this to hard but it was not without reason (in my opinion).
And damn.....they should remove all agility trash bonuses so nobody can cry about them.
Its no fun Reading this forum with so much tears flowing here.
Edited by Kriri, 04 December 2015 - 07:52 AM.
#73
Posted 04 December 2015 - 07:59 AM
#74
Posted 04 December 2015 - 08:06 AM
#75
Posted 04 December 2015 - 08:10 AM
#76
Posted 04 December 2015 - 08:26 AM
Galenthor Kerensky, on 03 December 2015 - 07:27 PM, said:
I never take leg damage leaving the spawn on Vitric. Set your throttle to zero as you approach the ridge and turn to the side. That way you'll slide down without ever leaving the ground. If you just full-throttle over a ridge like that of course you're going to take damage... so don't do it.
freud2b, on 04 December 2015 - 05:43 AM, said:
The biggest problem is especially Twist for Direwolf who became unplayable ("Need CAMO with "FREE KILL for Light" )
PGI Seriously !!! You try to play that mech a single time since December 1 patch ???? Unable to turn around to avoid the draws lights and die with nothing to do !!!! that's the balance for you?
Please reconsidered to hand the former Twist especially for Mechs Very slow as Direwolf, Atlas, Battlemaster ...
Thank you
Ps: And change the time Gauss is really too nerf! 12-14 tonnes for anything now, it is really ridiculous.
I'm sorry, but post-patch I'm still seeing a Direwolf break 1000 damage and 4 kills in a match every time I sit down to play the game. The Direwolf is fine.
#77
Posted 04 December 2015 - 08:28 AM
OH MY GOD
#78
Posted 04 December 2015 - 08:51 AM
Clan mechs--quirks are being pulled out of the omnipods to centralize new quirks in the CT. These are generally a net gain for the mech, but mixing and matching quirks and hardpoints to tweak your mech was one of the things that made OmniMechs truly feel more customizable than IS BattleMechs. Not only that, but the new quirks are mostly bland meh.
Consider the Adder Prime. The Adder-Prime CT gets a slightly better heat-gen buff than the Adder Prime arms had, to go with its but it kisses goodbye the ppc velocity buff and all the flavorful incentive to run the cannon configuration in the first place.
#80
Posted 04 December 2015 - 08:55 AM
Will have to look into whether Kit Foxes and Adders are better off now, maybe splurge for the third Adder.
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