Jack Shayu Walker, on 20 December 2015 - 01:16 PM, said:
Yeees, but asymmetric balance is a thing that exists. The weapons for each tech-line can behave differently while still striking a fair balance. And I'm talking differently as in having different stats, not just an aesthetic difference. I think you can argue that perhaps the developer is incapable of achieving a asymmetric balance (I think they can persoanlly), but arguing that asymmetric balance is impossible without 10 v 12 is a bit ridiculous.
But why bother? Why not just make an ERLL an ERLL that is for both sides? Make all weapon types equal in all respects: range, burn time, heat generation and damage. There would be no IS and Clan tech, just weapon techs. Same for mechs, give all mechs the same types of engines, internals and armor that all act the same way. That way when an XL engine gets hit in any mech it blows... or doesn't blow.
If PGI wants a completely balanced Mechwarrior that is what, in my opinion, needs to be done. At least then we can do away with the facade of trying to have different technologies and be honest with the player/customer base on what PGI wants.
So to be honest, am I as a paying customer, who purchased the three different Clan Wave packs unhappy? Straight up, yes. Did I expect the Clan units to just roll over the IS units? Honestly, no. I expected PGI to implement in CW a system to balance out the technology differences with tonnage and number limits, using a batchall system for Clan units to bring about the balance that the system would need. 5-7 mixed Clan tonnage mechs vs 10-12 mixed tonnage IS mechs was what I expected.
In the end, lesson learned. My $$ will now sit where it should have remained while this system is figured out.
And just because I haven't said it before: for the love of G@D, it's 3051/3052 not 2062 - It's the Federated Commonwealth, not the Lyran Alliance and Federated Suns.