


Long Tom
#1
Posted 10 December 2015 - 07:43 PM

#2
Posted 10 December 2015 - 07:44 PM
Press Z for boom, in 5 seconds. 10 second global cooldown for 400* damage.
*subject to change
#3
Posted 10 December 2015 - 07:44 PM
Yay. Now I can finally pack a PPC into my LCT-1V?!
Or....URBANTOM!?
Edited by ArcturusWolf, 10 December 2015 - 07:45 PM.
#4
Posted 10 December 2015 - 07:49 PM

#5
Posted 10 December 2015 - 07:57 PM
El Bandito, on 10 December 2015 - 07:49 PM, said:

Good luck fitting a weapon that eats up 30 critical slots and 30 tons on your mech.

This isn't Mechwarrior 4; PGI won't reduce the tonnage or slots of any equipment item.
EDIT: Long Tom Cannon is more manageable at 20 tons and 15 slots, but still prohibitive to mount. Oh, and it only has the same optimal range as a Clan Large Pulse Laser.
This assumes that PGI even adds crit-splitting, because without that feature it will be physically impossible to fit either gun on a mech...
Edited by FupDup, 10 December 2015 - 08:00 PM.
#6
Posted 10 December 2015 - 07:59 PM
#8
Posted 10 December 2015 - 08:10 PM
gh0s7m3rc, on 10 December 2015 - 08:05 PM, said:
Yeah, wasn't the Long Tom related with the Scout Missions for CW in Phase 3?
PGI has said little to nothing of what is coming with Phase 3.
Even if it's not a consumable... it'll be "pay to long tom" (using the unit coffers for this).
#10
Posted 10 December 2015 - 10:09 PM
gh0s7m3rc, on 10 December 2015 - 10:01 PM, said:
Considering that the Long Tom requires special rules to incorporate it on a mech's hardpoint(s), it would make much more sense (for PGI) to have it as another consumable, case being "special" artillery.
Heck, maybe instead of having red smoke, players will only have the whistle of the incoming shells as warning.

Having them in a trailer seems like an upcomming feature; alas, history teaches us to take any "promise" from PGI with a grain of salt.

Just checked Sarna, but there's no description of the blast and I don't recall from any TRO; is it supposed to create a mushroom cloud like that, or just a rather big bang?
Long toms can use special munitions. There's the Davy Crockett-M ammunition for Long Toms. But that blast is waaaay too small for a nuke, so I guess it's just a conventional round, just a bit more powerful. Big explosions generate mushroom clouds due to the physics of superheated gases.
http://www.sarna.net...Nuclear_Weapons
#11
Posted 10 December 2015 - 11:22 PM
Deathlike, on 10 December 2015 - 08:10 PM, said:
PGI has said little to nothing of what is coming with Phase 3.
Even if it's not a consumable... it'll be "pay to long tom" (using the unit coffers for this).
This is what i expect, i mean we did ask for a use for the unit coffers.
here it is...click, click. BOOM
#14
Posted 10 December 2015 - 11:44 PM
**** at this rate would anyone really hate it if ARROW IV was in?
#15
Posted 10 December 2015 - 11:55 PM
In all the games we played our LongTom was fired off-field. This makes other things possible like VTOL support and BA drops.
But well...let's see what PGI can make out of it. I still hope for more and greater maps first and an economy, or at least more depth for CW/FP.
#16
Posted 11 December 2015 - 12:00 AM
Jae Hyun Nakamura, on 10 December 2015 - 11:55 PM, said:
In all the games we played our LongTom was fired off-field. This makes other things possible like VTOL support and BA drops.
But well...let's see what PGI can make out of it. I still hope for more and greater maps first and an economy, or at least more depth for CW/FP.
I'd rather things like Long Tom be Lance/Company Commander abilities only.
Edited by Elizander, 11 December 2015 - 12:02 AM.
#17
Posted 11 December 2015 - 12:11 AM
Sounds like incentive to not stand still then, he also said that the defending teams will get these tiered bonuses as standard on start of planetary attack and it'll be the job of the invading force to play scout drops to remove the bonuses.
#18
Posted 11 December 2015 - 12:36 AM
Deathlike, on 10 December 2015 - 08:10 PM, said:
PGI has said little to nothing of what is coming with Phase 3.
Even if it's not a consumable... it'll be "pay to long tom" (using the unit coffers for this).
or some mission specific type of thing, where it is only used to end a certain type of match in CW phase 3
#19
Posted 11 December 2015 - 12:44 AM
#20
Posted 11 December 2015 - 01:36 AM
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