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Long Tom


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#1 Elizander

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Posted 10 December 2015 - 07:43 PM

Posted Image

#2 Mcgral18

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Posted 10 December 2015 - 07:44 PM

You know what it's going to be.


Press Z for boom, in 5 seconds. 10 second global cooldown for 400* damage.


*subject to change

#3 Fox With A Shotgun

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Posted 10 December 2015 - 07:44 PM

I guess this means crit-splitting is going to be available?

Yay. Now I can finally pack a PPC into my LCT-1V?!

Or....URBANTOM!?

Edited by ArcturusWolf, 10 December 2015 - 07:45 PM.


#4 El Bandito

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Posted 10 December 2015 - 07:49 PM

Just sad that should PGI implement mech mountable Long Tom, it will look like a tiny stub, instead of a BFG. Posted Image

#5 FupDup

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Posted 10 December 2015 - 07:57 PM

View PostEl Bandito, on 10 December 2015 - 07:49 PM, said:

Just sad that should PGI implement mech mountable Long Tom, it will look like a tiny stub, instead of a BFG. Posted Image

Good luck fitting a weapon that eats up 30 critical slots and 30 tons on your mech. Posted Image

This isn't Mechwarrior 4; PGI won't reduce the tonnage or slots of any equipment item.


EDIT: Long Tom Cannon is more manageable at 20 tons and 15 slots, but still prohibitive to mount. Oh, and it only has the same optimal range as a Clan Large Pulse Laser.

This assumes that PGI even adds crit-splitting, because without that feature it will be physically impossible to fit either gun on a mech...

Edited by FupDup, 10 December 2015 - 08:00 PM.


#6 Deathlike

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Posted 10 December 2015 - 07:59 PM

It sounds like another consumable.

#7 Sigilum Sanctum

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Posted 10 December 2015 - 08:03 PM

View PostDeathlike, on 10 December 2015 - 07:59 PM, said:

It sounds like another consumable.


Please god no.

#8 Deathlike

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Posted 10 December 2015 - 08:10 PM

View Postgh0s7m3rc, on 10 December 2015 - 08:05 PM, said:


Yeah, wasn't the Long Tom related with the Scout Missions for CW in Phase 3?


PGI has said little to nothing of what is coming with Phase 3.

Even if it's not a consumable... it'll be "pay to long tom" (using the unit coffers for this).

#9 Alistair Winter

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Posted 10 December 2015 - 10:08 PM

View PostEl Bandito, on 10 December 2015 - 07:49 PM, said:

Just sad that should PGI implement mech mountable Long Tom, it will look like a tiny stub, instead of a BFG. Posted Image

Some Toms are longer than others.

Posted Image

#10 Fox With A Shotgun

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Posted 10 December 2015 - 10:09 PM

View Postgh0s7m3rc, on 10 December 2015 - 10:01 PM, said:

From previous Townhalls, I remember Russ stating that the objectives of the Scout Missions would be to know your enemy dropdeck (or something like that), to get occasional sweeps of the map pointing out the locations of the enemy, and artillery on them.

Considering that the Long Tom requires special rules to incorporate it on a mech's hardpoint(s), it would make much more sense (for PGI) to have it as another consumable, case being "special" artillery.
Heck, maybe instead of having red smoke, players will only have the whistle of the incoming shells as warning. Posted Image

Having them in a trailer seems like an upcomming feature; alas, history teaches us to take any "promise" from PGI with a grain of salt. Posted Image

Just checked Sarna, but there's no description of the blast and I don't recall from any TRO; is it supposed to create a mushroom cloud like that, or just a rather big bang?


Long toms can use special munitions. There's the Davy Crockett-M ammunition for Long Toms. But that blast is waaaay too small for a nuke, so I guess it's just a conventional round, just a bit more powerful. Big explosions generate mushroom clouds due to the physics of superheated gases.

http://www.sarna.net...Nuclear_Weapons

#11 Revis Volek

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Posted 10 December 2015 - 11:22 PM

View PostDeathlike, on 10 December 2015 - 08:10 PM, said:


PGI has said little to nothing of what is coming with Phase 3.

Even if it's not a consumable... it'll be "pay to long tom" (using the unit coffers for this).



This is what i expect, i mean we did ask for a use for the unit coffers.

here it is...click, click. BOOM

#12 Deathlike

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Posted 10 December 2015 - 11:28 PM

View PostDarthRevis, on 10 December 2015 - 11:22 PM, said:



This is what i expect, i mean we did ask for a use for the unit coffers.

here it is...click, click. BOOM


Don't prematurely launch it!

;)

#13 Revis Volek

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Posted 10 December 2015 - 11:31 PM

View PostDeathlike, on 10 December 2015 - 11:28 PM, said:


Don't prematurely launch it!

Posted Image


Oh i can hear the Thread Titles now...

"Guy Tk'ed our whole lance with a Long Tom! OP plz NERF"

Edited by DarthRevis, 10 December 2015 - 11:31 PM.


#14 jaxjace

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Posted 10 December 2015 - 11:44 PM

We ask them to remove arty and air, they add long tom arty consumables. Whats next?

**** at this rate would anyone really hate it if ARROW IV was in?

#15 Jae Hyun Nakamura

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Posted 10 December 2015 - 11:55 PM

No one here remembers PGI said to change battlegrid into a more usable form for commanders?

In all the games we played our LongTom was fired off-field. This makes other things possible like VTOL support and BA drops.

But well...let's see what PGI can make out of it. I still hope for more and greater maps first and an economy, or at least more depth for CW/FP.

#16 Elizander

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Posted 11 December 2015 - 12:00 AM

View PostJae Hyun Nakamura, on 10 December 2015 - 11:55 PM, said:

No one here remembers PGI said to change battlegrid into a more usable form for commanders?

In all the games we played our LongTom was fired off-field. This makes other things possible like VTOL support and BA drops.

But well...let's see what PGI can make out of it. I still hope for more and greater maps first and an economy, or at least more depth for CW/FP.


I'd rather things like Long Tom be Lance/Company Commander abilities only.

Edited by Elizander, 11 December 2015 - 12:02 AM.


#17 Blackfang

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Posted 11 December 2015 - 12:11 AM

gh0s7m3rc is correct, according to Russ on latest town hall meeting long Tom will be a 4vs4 final tier scouting reward for the follow up/or consecutive invasion drops. He also said its not a consumable and is not player controlled and will fire on enemy positions automatically.

Sounds like incentive to not stand still then, he also said that the defending teams will get these tiered bonuses as standard on start of planetary attack and it'll be the job of the invading force to play scout drops to remove the bonuses.

#18 Kilo 40

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Posted 11 December 2015 - 12:36 AM

View PostDeathlike, on 10 December 2015 - 08:10 PM, said:


PGI has said little to nothing of what is coming with Phase 3.

Even if it's not a consumable... it'll be "pay to long tom" (using the unit coffers for this).


or some mission specific type of thing, where it is only used to end a certain type of match in CW phase 3

#19 CaptainScumBa11s

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Posted 11 December 2015 - 12:44 AM

here i was hoping things like the command console would be cool for stuff like this.

#20 TheArisen

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Posted 11 December 2015 - 01:36 AM

I'd like more conventional type weapons instead of arty types. Binary laser (buffed to viability), alternative ammo types for missiles, rifles (buffed, lore has been bent as is) and so on.





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