Doomerang, on 16 December 2015 - 01:18 PM, said:
I don't agree that there need to be gates in place to keep new players out of Community Warfare, but if any sort of gating system were implemented I would hope that it would be limited to time-trial tutorials on each of the CW game modes and maps to confirm that the player understood the objective of the gamemode well enough to be able to complete it in a reasonable amount of time assuming zero resistance.
I personally would be put off if I were locked out of CW because I hadn't achieved a certain tier through quickplay matches yet, as much of a player's performance in quickplay games is based on the preparation, skill, and willingness of a player's TEAM to cooperate towards a win. Payouts and matchscore are determined primarily by contribution through damage and support while avoiding damage, which leads many players to adopt extremely toxic and selfish play styles -- including but not limited to watching allies get destroyed or body blocking each other to prevent retreat so that an ally goes down before securing a kill that the offending player desires -- in order to maximize their score and cbill profit. The system encourages exceptionally toxic behavior and therefore it is often very rare, in my experience, that a pilot that conducts themselves as a good teammate and deserves a good match score is actually awarded a good score and tier up at the end of the match. If tiers/competitive ranking were the basis of a gating system, I feel that many new players would find this frustrating.
No where in the OP or anywhere in this thread did I mention tiers as a prerequisite for CW. I mentioned an extremely rudimentary checklist that players need to meet to ensure a players meet a minimum standard for the mode. It's no different than any MMO out there that prevents new players from partaking in raiding/other endgame content, and oddly enough, no one complains about it because it basically tells the players "If you don't have conditions X, Y, Z met, you're gonna have a bad time." Oddly enough, those players don't find it off-putting. They just go back to regular questing, farming, whatever. I don't know why this player base would be any different.
That is what CW needs. This prompt it puts up once? Not working and I guaran-damned-tee you that about 0.01% of the population even reads it. I work on the IT support staff of a multi-million dollar research company. We used to have warning prompts, and we found out that no one was reading them. Then all the PhD's and Masters Degrees researchers would come to our offices to ***** us out because something ****** up, and when asked if they read the prompt every last one said the same thing: no.
And honestly? There needs to be a mandatory CW tutorial as well. The number of players shooting the gates themselves, shooting the gun itself, thinking that killing Omega is all you need to win counterattack, etc. is astounding. And these aren't even new players, these are guys wearing Phoenix package and Founders badges.
Doomerang, on 16 December 2015 - 01:18 PM, said:
We need Balance now more than anything, an it is now my opinion that until the rest of the Community Warfare framework is developed and released, we won't really have a proper context for understanding the form that balance should take. So people just need to be patient. It'll be done when it's done.
This isn't a balance discussion, this a lopsided matching discussion because there are too many brand new players being pitted with/against veteran players and it's leading to stomps and frustration.
As a vet, having brand new players on my side is frustrating. Incredibly so, as it means I need to carry them.
As a vet, having brand new players on their side is frustrating. Incredibly so, because often times an AI puts up a better fight than a brand new player. It's even evident in the picture on the front page: they had 2 kills and we had 8 deaths. Six of those deaths are from the AI driven dropships.
Lupis Volk, on 16 December 2015 - 01:44 PM, said:
As a steam user that's been playing since day 1 for steam release. only yesterday did i give CW a try. First match my team won, we had some guys from a unit on comms leading us. Second match we we're up against a large clan unit and most of the players on the clan side were using the new Clans mechs. They Steamrolled us hard. I was disheartened but i knew i wouldn't be up to the skill anyway but i gave CW a try. I'll try again when i'm more confident in my builds.
Right now it seems like playing with solo pugs is like trying to herd cats. Impossible.
Thankfully before MWO release onto steam several units were on it's forum trying to recruit new member's and help steam players. Now i don't know how many accepted these offers but i think having a unit's help would make the Steam mass bearable. I do agree that even if they just remove trail mechs from CW would go a long way to trying to fix the issue.
This is good input, also since you're currently FRR I'd like to recommend stopping by their Teamspeak if you have Teamspeak downloaded:
Address: 162.243.239.158:9725
Password: Dragon (it is case sensitive)
There's a lot of teams there wanting to take you in.