Fen Tetsudo, on 20 December 2015 - 03:03 PM, said:
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But we wouldn't be getting rid of faction play
Yes, your idea would do exactly that.
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We already have that, its why there are ghost drops. Teams would continue to fight teams as they have always done.
Are you really this dense? How do the Kurita teams successfully defend their planet when only Davion solos attack it?
You created separate queues. Those Kuritan defenders can't defend their world because some players don't like teamwork?
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If you find there isn't enough variety of teams to play against, encourage people to recruit more players and found more teams.
The point of Faction Play is not "to find a variety of teams to play against." That's what private lobbies, leagues, and to a lesser extent group queue in Quick Play is for. Faction Play is for FACTIONS to fight against FACTIONS. A faction is made up of all the players in that faction.
BTW: Your idea would incentivize players to NOT join teams. Look at how many players already drop solo only. You are advocating to turn Faction Play into just another Quick Play mode.
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No, they would not. Not any more than they are now. That planet your team stole from the pug noobs, are you really counting that as a win?
My FACTION took the planet from an opposing FACTION is what you meant to say. Otherwise, you aren't talking about Faction Play. If the opposing FACTION failed to field anything stronger than 12 Rambo wannabes, then yes, we deserve to take the planet.
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You might as well be playing against an AI, since the dropship is getting more kills than the pugs.
No, I am trying to incentivize solo play so there will eventually be more team play.
Absolutely the dumbest thing you've said so far! You don't get people to do one thing by incentivizing the exact opposite.
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I agree. But as I have said upthread, I've already been doing exactly that for a year now - the results are that pug VS pug is fun, pre-made VS pre-made is fun, pug VS pre-made has not been fun (on either side).
So the best solution you can come up with is to get rid of FACTION oriented play in Faction Play?
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Yeah. Brilliant. There is no way that intentionally incentivizing people to get themselves banned won't cause any sort of player base revolt.
I take it back. This is the dumbest thing you've said so far.
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"We can't have nice things because people will cheat" is not a valid excuse for not having nice things.
You aren't advocating for anything nice. You want a much shallower experience with no level of immersion. That isn't a "nice thing" to have.
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Somewhat, but immersion is worthless if your player pop declines while wait times increase. Who wants to wait 30 mins just to have their 2nd 3rd and 4th mech spawncamped?
Only idiots wait 30 minutes. Do you know what would decrease wait times? Grouping up with other members of your FACTION. How about you put those kidneys in your skull to work on coming up with a way to incentivize players to increase their immersive experience. In the long run, that is much more likely to be of value for the game.