Vermaxx, on 22 February 2016 - 11:01 AM, said:
What I would like to see is an overall pass at making mechs the correct SIZE IN RELATION TO THE GAME WORLD. I'm tired of mechs that seem to be Godzilla.
You know, although I too would have preferred that... I'd be OK with leaving the 'Mechs at the ridiculously huge sizes they are, if only they FELT that big while you were piloting them. Even that would mean changing a ton of stuff though... 1) in-cockpit models are horribly huge, 2) there is no first-person bob, 3) free-look is very restricted and "pull-to-center," not truly free, 4) the 'Mechs' walk/run animations are so drastic that any "pilot" inside them would turn to a wobbly pile of red mush after a few steps, which is exacerbated further by the disparity between that and the complete LACK of movement in first-person, 5) map elements are very very clearly designed as 'Mech ARENAS, (not actual urban/rural/military/etc. areas) with rocks and trees just big enough for 'Mechs to use and just far enough apart for 'Mechs to walk between, 6) overall map terrain (hills, grassy patches, streams, etc.) is relatively the same as it would be if you weren't in a 'Mech - you see the same terrain features you'd expect to see as an infantryman, but since you're big, so are the terrain features. ALL of these aspects, along with a few less significant ones, keep you from really "feeling" the size of your machine. Which is all the more egregious because of just how huge most of the machine in MWO are, compared to their canon sizes. But I could live with the oversizing, if I at least felt it anywhere outside of switching 'Mechs in the Academy...
Edited by Bloodweaver, 22 February 2016 - 05:26 PM.