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"you Fell Behind, Learn To Read A Mini Map."


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#101 Bishop Steiner

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Posted 22 December 2015 - 11:44 AM

View PostcSand, on 22 December 2015 - 11:33 AM, said:


Posted Image

Oh.

You found my yearbook picture.....

#102 RussianWolf

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Posted 22 December 2015 - 11:55 AM

View PostcSand, on 22 December 2015 - 11:33 AM, said:


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The reason for the hole in the ozone layer..... 80s hair bands. lol

#103 Morggo

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Posted 22 December 2015 - 11:58 AM

..and just like that, another forum thread whimpers, cries, and crawls off to die in a dark corner of embarrassing tears.... Posted Image

#104 cSand

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Posted 22 December 2015 - 12:00 PM

View PostMorggo, on 22 December 2015 - 11:58 AM, said:

..and just like that, another forum thread whimpers, cries, and crawls off to die in a dark corner of embarrassing tears.... Posted Image


*brushes off hands, straightens tie, and walks off into the sunset*

#105 Novakaine

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Posted 22 December 2015 - 12:00 PM

View PostAlistair Winter, on 22 December 2015 - 06:52 AM, said:

Ah, another thread about assault mechs getting left behind.

It's a story that never ceases to be relevant. Like treachery, lust for power or forbidden love between cousins.


Oooopty!

#106 Jman5

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Posted 22 December 2015 - 12:15 PM

If you want to play solo queue, you need to learn to take care of your own business. In order to have success, you need to be an effective member of the team independent of what your teammates do because it's a PUG. If you can't or won't try to figure out ways to keep up, you can do the following:

1. Play group queue

2. Put in a bigger engine

3. Play a faster Assault

4. Play something other than an Assault

5. Figure out which game modes on which maps give have the toughest spawns for you and vote appropriately.

You don't play an urban mech if you struggle to get high matchscores. You don't play a direwolf if you struggle to keep up with the team. Instead of demanding that the world orbit around your playstyle, perhaps consider adjusting your playstyle to fit the world.

#107 Bishop Steiner

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Posted 22 December 2015 - 12:19 PM

View PostJman5, on 22 December 2015 - 12:15 PM, said:

If you want to play solo queue, you need to learn to take care of your own business. In order to have success, you need to be an effective member of the team independent of what your teammates do because it's a PUG. If you can't or won't try to figure out ways to keep up, you can do the following:

1. Play group queue

2. Put in a bigger engine

3. Play a faster Assault

4. Play something other than an Assault

5. Figure out which game modes on which maps give have the toughest spawns for you and vote appropriately.

You don't play an urban mech if you struggle to get high matchscores. You don't play a direwolf if you struggle to keep up with the team. Instead of demanding that the world orbit around your playstyle, perhaps consider adjusting your playstyle to fit the world.

Posted Image

#108 Barantor

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Posted 22 December 2015 - 12:25 PM

I've started finally skilling up my atlas and I can say that there are good points in most of these posts.

PGI does sometimes randomly put assaults on a flank in the open, which just plain sucks.

PUGs don't listen sometimes even when you tell them where you are headed or that you have attackers near.

One of the problems with the solutions that are presented are basically to not play assaults. This is kinda oxymoronic to me as we want to have all the weight classes do their best right? If they can never solo then it will be hard to convince a group of friends to drag you along while you skill up sometimes.

I don't find too much problem with it as I take my lumps when I get out-nascared. Unfortunately sometimes when I do that I end up doing the most damage, kills, match score or all of the above. :S

Side note: I find it ironic that I see some folks that are very much against the meta here and then say basically "don't play xyz"... so heavies it is then lol!

#109 Rhaythe

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Posted 22 December 2015 - 12:26 PM

View PostBarantor, on 22 December 2015 - 12:25 PM, said:

Side note: I find it ironic that I see some folks that are very much against the meta here and then say basically "don't play xyz"... so heavies it is then lol!

Mmm, meta. And my locust says, "Keep frontloading your armor!"

#110 Karl Marlow

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Posted 22 December 2015 - 12:33 PM

View PostInnocent, on 22 December 2015 - 07:14 AM, said:

I was in a team yesterday where we had nascar complainers. Our mech out front was an atlas who told everybody if he was in the lead going 56 kph everyone else was doing it wrong. hilarious, we won he had top damage.
I feel that way in a CW push sometimes. The drop caller calls for a push and I'll be in an Atlas passing Mechs left and right going 48 kph.

#111 WarHippy

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Posted 22 December 2015 - 12:33 PM

View PostRoadkill, on 22 December 2015 - 09:11 AM, said:

CW is not respawn. CW is 4-Mech fixed life.

Respawn mode means you keep coming back over and over ad infinitum until the time runs out. All previous versions for MechWarrior have had respawn modes, and in those games respawn mode was VASTLY more popular than fixed life.

The solo queue should probably be respawn. CW should be fixed life (as it is). I could see the group queue going either way - either as "respawn with friends" or as "practice for CW".

What he was advocating for was a ticket system which is no different than a fixed life match as you call it so yes it is exactly what he was asking for. Either way respawning is bad regardless of previous games having it.(I also don't recall ever playing with respawns on the old games so I don't know about one or the other being more popular, but that was the benefit of people being able to run their own servers.) If people want respawns we might as well just go full out and play Quake with mech skins.

#112 Yosharian

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Posted 22 December 2015 - 12:38 PM

This is why I'm levelling an EXE. Soloing in a Dire Wolf is just painful.

#113 Bishop Steiner

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Posted 22 December 2015 - 12:38 PM

View PostBarantor, on 22 December 2015 - 12:25 PM, said:


Side note: I find it ironic that I see some folks that are very much against the meta here and then say basically "don't play xyz"... so heavies it is then lol!

I'm notably anti meta.... and I simply say...if you know you are going to a drag race, you don't bring a dumptruck.

Solo Queue Quickplay, you KNOW there is a very large change people are gonna move, from the start. More to the point, because people are unimaginative, in Solo Queue, 90% of battles happen around fixed geographic spots on each map. Whoever controls those, usually wins. Having to wait on the Exxon Valdez to catch up, often means losing that positioning battle, outright.

Because of those simple realities, plus the chance in the new format that you might have to play Conquest, to me it's a no brainer that it's really a "run at your own risk" scenario to run sub 60 kph Assaults in this Queue.

So no...don't bring a heavy. Pretty much any mech not named Direwolf CAN keep up (or catch up in a reasonable time) enough, in most cases, if they don't dally.

Mind you... I don't agree with leaving the Fatties behind, either, but I there is a reason you don't see too many Sumo Wrestlers competing in track and field.

#114 Roadkill

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Posted 22 December 2015 - 12:50 PM

View PostWarHippy, on 22 December 2015 - 12:33 PM, said:

Either way respawning is bad regardless of previous games having it.

You're welcome to your opinion, but you're in the minority. When either option is available, more people play respawn than play fixed life.

Quote

(I also don't recall ever playing with respawns on the old games so I don't know about one or the other being more popular, but that was the benefit of people being able to run their own servers.)

I played MW2-MW4 a lot, and while fixed life servers absolutely existed, most servers were respawn. League play was generally reversed - more leagues were fixed life, but respawn leagues also existed.

MW4's Team Attrition with respawn was a pretty perfect setup. You didn't have all this silliness of trying to balance Mechs across weight classes that realistically should never be balanced, yet I managed to hold 3 of the top 10 positions in the Team Attrition rankings for 2 years using a Wolfhound. 1-on-1 I was no match for an assault, but over the course of a full match I could score as many points. It allowed Assault Mechs to feel like the kings of the battlefield that they should be, while still allowing Lights to be competitive overall.

The game felt more like BattleTech because size mattered. In MWO, size can actually be a hindrance and that doesn't feel like BattleTech to me.

#115 LordBraxton

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Posted 22 December 2015 - 12:51 PM

While I already commented that I only bring 80kph assaults (or the EXE) to the game, I think we need to find better answers for the OP.

-Play with a team!!! Duh!!-

Should not be the only way to bring mechs lower than 70-80+kph

but right now that is totally how MWO functions.

I want more reasons to bring something other than a heavy, because at this point assaults and mediums feel like 2nd class citizens, and lights are playing their own game per usual.

Seems like most of you white knights are happy with our stale peek n poke meta and overwhelming heavy dominance.

Edited by LordBraxton, 22 December 2015 - 12:52 PM.


#116 AlmightyAeng

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Posted 22 December 2015 - 12:53 PM

View PostBishop Steiner, on 22 December 2015 - 12:38 PM, said:

I'm notably anti meta....


It's really fun to be around long enough to see your favorite mechs BECOME the meta.

Did anyone else here use a BJ-1X, or a Thunderwub with Medium pulse BEFORE they were quirked? I can't be alone, lol :)

#117 PFC Carsten

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Posted 22 December 2015 - 12:54 PM

View PostLily from animove, on 22 December 2015 - 06:53 AM, said:

always escort your fatties, thats the most simple rule to keep your team together. Unless you have a stock urby within your team.


Always. Like when two of them decide to stay behind capping on Caustic Valley?

#118 WarHippy

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Posted 22 December 2015 - 12:54 PM

View PostMorggo, on 22 December 2015 - 09:36 AM, said:

Why the push to "get rid of PUG" or relegate it to the training grounds or Solaris? The mode exists and lots of people like it for quick action.

Seems the better approach, IF you had to introduce the concept of respawning (not the fixed 4 mech CW style) why not just incorporate it as a third mode option? Those that want to unit up, hop in CW. Those that want to have the "play with consequences" one-mech-one-life drop in solo/pug. Those that want 5 or 10 minutes of carefree and reckless play drop in a new "endless life" mode or whatever.

That way you don't force or penalize those that don't want respawn, those that do can. (personally I can guarantee I'd never drop in an endless respawn mode.. just has no interest or challenge for me honestly)
We don't have enough players now to allow us to select game modes we actually want to play hence the voting at the start of every match. So your solution to this is to add another game mode that we can't select and end up forced to play it anyway? No thanks.

View PostRobot Kenshiro, on 22 December 2015 - 09:37 AM, said:

Respawns would work.... its how the game modes are not always death match skirmish. We all know everygame is deathmatch skirmish mode. Dont deny.
Assault. ..get off the base..dont cap kill em we get more cbills.
Conquest....dont cap...kills first...cap later. Oh nvm we killed em all already.
Skirmish.. well evrything happens in skirmish..nascar deathball..sllit teams..cowards..tkers over zealous ppl....ppl who think they are the best and......the normal ppl that actually are nice and play as a team.

Add respawns to assault. Add respawns to conquest. Leave Skirmish as single permadeath.
Why? Having respawns in assault and conquest will obviously promote the game modes better imho. Having to actaully cap nodes...or assaulting the base......but you know we are mechwarriors.. we only need to live once...
No. I do not like skirmish, and voting has already watered down the game modes I actually like when I actually get to play them. Respawns on assault and conquest would just be the coup de grace for those game modes as far as I am concerned. There are ways to make those game modes better and the objectives mean something other than resorting to mindless respawn nonsense.

#119 RussianWolf

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Posted 22 December 2015 - 12:55 PM

View PostBishop Steiner, on 22 December 2015 - 12:38 PM, said:

I'm notably anti meta.... and I simply say...if you know you are going to a drag race, you don't bring a dumptruck.

Solo Queue Quickplay, you KNOW there is a very large change people are gonna move, from the start. More to the point, because people are unimaginative, in Solo Queue, 90% of battles happen around fixed geographic spots on each map. Whoever controls those, usually wins. Having to wait on the Exxon Valdez to catch up, often means losing that positioning battle, outright.

Because of those simple realities, plus the chance in the new format that you might have to play Conquest, to me it's a no brainer that it's really a "run at your own risk" scenario to run sub 60 kph Assaults in this Queue.

So no...don't bring a heavy. Pretty much any mech not named Direwolf CAN keep up (or catch up in a reasonable time) enough, in most cases, if they don't dally.

Mind you... I don't agree with leaving the Fatties behind, either, but I there is a reason you don't see too many Sumo Wrestlers competing in track and field.

The role of a Direwolf in a nascar is simple. Find a strategic point and face the enemy, Destroy the first mech that rounds the corner and make anything that peaks regret it until your guys plow up their rear ends. Dires have the firepower to pull it off in most circumstances. But you have to pick the right place.

I mastered all my Dires in Solo queue.

A Dire isn't hard to play in nascar. Stock Urbies..... now THEY are hard mode.

#120 Bishop Steiner

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Posted 22 December 2015 - 12:58 PM

View PostGhost Badger, on 22 December 2015 - 12:53 PM, said:


It's really fun to be around long enough to see your favorite mechs BECOME the meta.

Did anyone else here use a BJ-1X, or a Thunderwub with Medium pulse BEFORE they were quirked? I can't be alone, lol Posted Image

Well, me and my old CO at HARDCorps, before we disbanded, were running 2x PPC/2x AC5 Dragonslayers form day 1, back when Victors were "garbage" according to the denizens of Mt Tryhard.

After they became the Meta... I found them much less fun to play, even though their effectiveness had not changed since their intro... just the Tryhards awareness.

It's like how often a mech build is bad...until it shows up on Metamech.com.... "doing all the thinking, so you won't have to!!"

It's why I say being "comp" doesn't mean you know crap about balance or such. It just means one is twitchier and good at following orders on a highly coordinated group. The actual "movers and shakers" in those units are still few and far between.





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