Kieva, on 27 December 2015 - 08:31 PM, said:
It's really a combination of everything. It's no one thing, it's everything that happened at once. The tonnage, the comp units, the influx of newbies from steam, and the further nerfing of the clans. It's frustrating, because PGI surely saw this coming.
It really is the weight increase. The energy range/cooldown/duration/heat gen overall quirks was a combined reduction and with the balance moved towards the general instead of specific weapons. On the plus side were additional or increased structural quirks. So heavier, tankier mechs with a slight decrease in weapon quirks.
Essentially the IS has enough variety of heavier laser vomit mechs where the hardpoint placement does not such while Clans do not.
Clans can use different base variants but equip same omni-pods
Cheetah, Hellbringer, Timberwolf and Jaguar and Stormcrow
2-Twolves, Hellbringer, Cheetah (5tons spare)
T-wolf, Jaguar, Hellbringer, Cheetah (15 tons spare, or 5 tons spare on 240-ton limit).
Warhawk, Jaguar, Hellbringer, Cheetah (5tons spare).
IS generally use different variants with different setups, many do not and would not purchase identical variants. Most will be running STD engine, so slower to respond to counter enemy movement.
265-ton limit
Battlemaster/Stalker (or 2 of one), T-bolt and Locust
Battlemaster/Stalker, 2 T-bolts, Blackjack
4 T-bolts
prior 250-ton limit
1 Battlemaster/Stalker, 2 T-bolt, firestarter
3 Tbolts, Blackjack
2-Tbolts, 2-Blackjack
And remember, the weight increase came in after Steam Launch, as Steamers were heading for CW like it was the main attraction, but with trial mechs the 250-ton limit severely hampered them. The 265-ton (hopefully it is temp) increase allowed them to bring Atlas/KC, T-bolt, Enforcer and Hunch.
On the team aspect, the FRR readily uses its TS and even if they are in separate units or lone wolves, they tend to be more aggressive then the other factions, with the exception of Kurita. And allowing the IS to play to their strengths by getting close is asking for it, especially when Clans are primarily setup for range encounters. It is a difficult prospect to balance out.
Edited by Half Ear, 27 December 2015 - 11:22 PM.