Tesunie, on 05 January 2016 - 02:46 PM, said:
Nothing says you have to buy additional mechs. You can always stay with one faction in the game.
So, what you are currently telling me is "I own all mechs of one faction, and none of another faction", so then your choice would be obvious I would think on where your contract should go for CW. If/when you want to play with your friends, and if they don't have the same faction contract you do, Group Queue is always an option.
So, why is CW more enjoyable than Quick Play matches? The longer wait times? Trying to get a unit name on a planet? The lower rewards per time invested in it?
CW would be more enjoyable over Quick Play in the fact it has respawns, and can provide more of a challenge. CW is designed (currently and is intended for) unit play and end game content. End game, as in, you should build yourself up with Quick Play matches before joining into CW play. So, if you are in a unit, then it can be a lot of fun. But so can quick play.
Anyone who says they play this game for only CW is only wanting to experience half the game. Anyone who says they will quit because of CW apparently haven't even really been playing the game. Need I mention how long the game was out before CW was placed into it? Need I remind that CW is considered still in Beta, and is still being actively worked on, altered, and changed?
For the record, I'm not reading 13 pages of stuff to find your one post that explains stuff. How about finding it yourself and quoting it? Your argument would be more valid and better understood then. (Or you could just say why you like to play CW over Quick Play matches for yourself...)
If, by your suggestion, I created another account- I'd have to populate it with mechs. As it is I have plenty of IS mechs and I'm building my Clan collection. But a second account, even if I made it clan, I'd still be rebuilding what I currently have, have 2 accounts for premium time, etc...
I didnt make the post on why a lot of us find CW more enjoyable, but I'll briefly touch on it since I'm lazy.
If I drop in quick, which I hate, first- since I was gone for work for over a year, I'm seal clubbing. I was auto-dropped to tier 5 and get matched as such. I'm tier 3 I think, now; Then, I have to play on maps based on a voting system, and if tourmaline is in, it wins; I have dropped in the same 4-5 maps consistantly when I do go to quick drops. At least with CW I have a random map of the ones in circulation. I also enjoy those maps more. I enjoy the teamwork. I enjoy the defense/attack/counter-attack. It's much more than just skirmish, or rarely- conquest. I have 4 mechs in my drop deck and hopefully I have variety for the ever changing conditions.
Has anyone really thought of what happens when some of these "big bad merc units" drop quick play as a 12 man? Waiting for the MM to set up the match for forever, and then its over just as fast. You'll spend more time waiting than anything. Currently the wait time hasnt been bad at all for me in CW. Could be my time zone too.
As far as the rewards, I get better rewards than in quick. I've nailed 6, 7, 8 kills in quick play and had matches ranging from 400 to 1300 damage in quick- about 300-400k or so in cbills if we win, and if I do well... In CW I get additional what, 300k CBills for a win I think, on top of my normal cbill grab- and I consistently do 1k damage so the payout is much better. Even if I do poorly I'm guaranteed the 300k if my team wins. Makes sense to me.
Don't get me wrong, I still drop in quick to test a new build or to play my b.s. builds with 6MG's and 3MPL's just to tinker around. However, before I left for work, right when CW was being promised, I was drooling at the thought of CW. Now, I pretty much stick there.
Edited by Jenovah, 05 January 2016 - 04:06 PM.