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Faction Play Blows


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#21 Ghogiel

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Posted 01 January 2016 - 07:36 AM

Playing with a group doesn't do anything like make you a better player. I just hear QQ I want to be carried... until you are dropping 2-3k every match that's the fact of the matter.

#22 Navid A1

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Posted 01 January 2016 - 07:51 AM

Was dropping solo in CW tonight to farm those remaining event rewards.

2 seconds into the match and chat was bombarded with "first time trying faction warfare, lets see how it goes" messages.
well... i sighed and welcomed them to CW and wished them a good time.

the match was painful to watch... adders facetanking hordes of thunderbolts. champion crows and dires left and right.

I get it that new players want to test and have a look at things... but it makes gameplay very frustrating for the rest of the team... specially when there are four or more new guys.

My advice would be to keep playing the regular queue. gather a good drop deck (at least basic'd mechs), and then try again.



the result of the said match:
Spoiler


#23 C E Dwyer

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Posted 01 January 2016 - 07:54 AM

CW doesn't blow, for game play, its the Pugs that don't do team work, and want to solo rambo the mode that blow.

CW does blow, because there is no proper campaign game just fights for dots on maps with no value, but not because a bunch of meme's want to solo play in a team game mode.

Complaining about CW for this is rather dumb, its like complaining because a person can't solo a raid boss in Age of Conan.

Also at least M.W.O gives you the option to join in, at a big disadvantage, in World of Tanks, to play its end game you have to be in a clan, to even take part, so stop your crying.

#24 C E Dwyer

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Posted 01 January 2016 - 07:57 AM

View PostNavid A1, on 01 January 2016 - 07:51 AM, said:

Was dropping solo in CW tonight to farm those remaining event rewards.

2 seconds into the match and chat was bombarded with "first time trying faction warfare, lets see how it goes" messages.
well... i sighed and welcomed them to CW and wished them a good time.

the match was painful to watch... adders facetanking hordes of thunderbolts. champion crows and dires left and right.

I get it that new players want to test and have a look at things... but it makes gameplay very frustrating for the rest of the team... specially when there are four or more new guys.

My advice would be to keep playing the regular queue. gather a good drop deck (at least basic'd mechs), and then try again.



the result of the said match:
Spoiler


I'd say they did pretty good, plenty of perma deads in the other team, been in far far worse groups

#25 Gunner Kisiel

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Posted 01 January 2016 - 08:01 AM

Please, for the good of the entire game. Join a unit.

The established players need people playing the game to be able to continue playing the game.

The new players will benefit from having vets to work with and play as a team together, learn and become better themselves.

There are many to choose from out there and you should be able to find what you are looking for. It will absolutely change your MWO experience.

When I play CW I want to play other units. I take a good drop deck ("meta") because I have no idea if I will face mixed pugs or a 12 man. So I plan for the worst. Beating up on new players is not fun for anyone on either side.

#26 patataman

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Posted 01 January 2016 - 08:25 AM

Download Team Speak, use the search function here in the forums to get the address of your faction TS server. Make new friends, learn from them, join their units if you like them, have fun and win. LFG is another option, but most of the time it's empty.

Having 4 mastered mechs and modules helps (a lot), but coordination is the decissive factor imo. Follow the orders of the guy who takes command, push with your team mates, don't leave assaults behind... etc: team play wins 99% of the time.

#27 NextGame

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Posted 01 January 2016 - 08:29 AM

View PostN8tronic, on 31 December 2015 - 06:27 PM, said:

So I have been playing around with the faction war mode and I gotta say that it is incredibly frustrating to play and the reason being is that solo players get steam rolled. It isnt my idea of fun getting into a match that takes a long time to Que for and then after handily getting humiliated by a well organized clan group the faction you fight for sends you a message telling you that you suck and no faction points for you.

The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.

Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.

just my 2c


I'm going to give you a couple of tips to play the system a bit

1 - If a planet is suddenly being attacked by large number of people, chances are an organised group has just joined the queue. If you queue to defend it, you are going to be fighting them.

2 - Look at your group composition when you queue for a planet on the left. If everyone waiting is in a group of 1, you can expect that it will be challenging for your team regardless of the opposition makeup.

3 - The flip side of #1 - Queues more often than not usually started by a unit attacking a planet, as most people dont have the patience to queue solo and wait all day for the queue to fill. go for attacking a planet instead of defending one, as it is sometimes the case there there will be no defending units in the queue and instead will be filled with pugs.

4 - More of a general quality of life one - Dont go into CW with trial mechs. Make sure they are your own mechs, you know how they are built and how they operate. If you are new to the game, wait until you have mastered them first via quick play.

Edited by NextGame, 01 January 2016 - 08:40 AM.


#28 JaxRiot

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Posted 01 January 2016 - 09:04 AM

View PostN8tronic, on 31 December 2015 - 06:27 PM, said:

So I have been playing around with the faction war mode and I gotta say that it is incredibly frustrating to play and the reason being is that solo players get steam rolled. It isnt my idea of fun getting into a match that takes a long time to Que for and then after handily getting humiliated by a well organized clan group the faction you fight for sends you a message telling you that you suck and no faction points for you.

The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.

Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.

just my 2c


Such is the Pug life in CW

Pugs generally dont do very well against Pre-made Groups.

The Pre-made groups have the benefit of pre-game organization. They can all bring builds/mechs that compliment each other and these people enter the match with a unified mindset.

In a PUG group, you have no idea what the guy next to you is even thinking, and everyone mostly just brings whatever mech they want/can.

When Pugging, just do the best you can with what you have. Try to stay organized, and dont worry about if have a bunch of mastered mechs with full mods and consumable or not because chances are, hardly anyone else on your team will have those things either.

The idea is to have fun, but if youre not then you can always join a Unit.



View PostN8tronic, on 31 December 2015 - 06:27 PM, said:

Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.


A faction quick play would be the same as a CW Pug que I think.

I like the idea and it has been brought up many times. But the problem with a PUG que is that there are far more solo/Pug players than Unit/Group players.

If there was a seperate que, then the PUG que would be extremely active but the Que for Units/Premade Groups would be dead with long que times and nobody to fight except each other all of the time.

The Unit players dont like that.

#29 Wintersdark

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Posted 01 January 2016 - 09:05 AM

View PostEl Bandito, on 31 December 2015 - 09:42 PM, said:


I'm guessing you just started playing this game. In that case you probably do not even have four mastered mechs, let alone full set of modules and consumables. Which means you are a liability to the team, and better off sticking to quick matches anyway. Play Community Warfare after you have collected all of the above.


I get they won't do this, and I do understand why, but...

I strongly, strongly believe that Trial mechs should not be allowed in CW. Requiring a full drop deck - not mastered (though hopefully at least basic'd; thankfully, pilot skills matter much less these days), it's not unreasonable. Faction play isn't for raw newbies in trial mechs, it's MWO's hard mode. It's bad enough for solo players as it is, but when you have a solo team full of really bad Clan trials, well... ugh.

#30 Quick n Fast

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Posted 01 January 2016 - 09:20 AM

View PostN8tronic, on 31 December 2015 - 06:27 PM, said:

So I have been playing around with the faction war mode and I gotta say that it is incredibly frustrating to play and the reason being is that solo players get steam rolled. It isnt my idea of fun getting into a match that takes a long time to Que for and then after handily getting humiliated by a well organized clan group the faction you fight for sends you a message telling you that you suck and no faction points for you.

The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.

Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.

just my 2c

Being a 3-4day old account doesnt help you... stay in the pub que till you know wat ur doin... then join a Unit and give CW a try again after a month of pub play.. you should really be workin on gettin more mechs for a better drop deck, playin more matches for the exp and skill improvment. you dont do ur self any favors commin here to the forums after only 3-4days of gameplay and qq'ing how the "end game" part of this game is too hard for new players.. play in the pub que for the next few weeks or join a unit n have them train you.

#31 Aresye

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Posted 01 January 2016 - 09:27 AM

View PostN8tronic, on 31 December 2015 - 06:27 PM, said:

So I have been playing around with the faction war mode and I gotta say that it is incredibly frustrating to play and the reason being is that solo players get steam rolled. It isnt my idea of fun getting into a match that takes a long time to Que for and then after handily getting humiliated by a well organized clan group the faction you fight for sends you a message telling you that you suck and no faction points for you.

The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.

Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.

just my 2c


The CW maps would be horrible for skirmish mode because the maps are designed to primarily favor the defenders. Your idea of a faction quick play button got me thinking of an idea though...

- Let's say a 4man CW group is the minimum size to queue up on a planet. Solo players and groups < 4 cannot pick where they fight. Instead...
- Solo players and groups < 4 players must launch into a "Faction Play" Queue.
- Each solo player and group < 4 is given basically one of these: Posted Image
- When a group of 4+ queues up on a planet they want to attack/defend, it automatically pulls players (in queue order) from the faction play queue to form a team as fast as possible.
- If there aren't enough slots for a group < 4, the queue may pull some solo players behind them to finalize the team, however that group will maintain their front of line status for the next available game.

Pros:
- Quicker matchmaking.
- No game will ever be 100% solo players on one side facing a 12man. At the very least, it will be 8 solos and a group of 4 vs. a 12man (not perfect, but still better).
- Groups that are not a full 12man don't have to sit around spamming faction chat trying to get players to join their game in order to form a team.
- Solo players and small groups won't spend forever in queue on a dead planet.
- Can get rid of the, "Call to Arms," notifications that have shown to be more detrimental than helpful to solo players.
- Groups 4+ still get to control where they wish to attack/defend.

Cons:
- Slight loss of freedom for solo players and small groups < 4 players (they can't pick where and/or who they fight).
- Could possibly be exploited by large groups looking at queue info and guessing how many solo players they'll face, however this could easily be solved by changing from a system that shows the # players attacking/defending, to a system that shows which planets have a team that's forming, but keeps the exact numbers hidden.

Edited by Aresye Kerensky, 01 January 2016 - 09:28 AM.


#32 Leggin Ho

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Posted 01 January 2016 - 09:54 AM

nk

View PostN8tronic, on 01 January 2016 - 02:01 AM, said:

Yes you are correct I am new but I know how to play the game. Last game my team went 13-47 and it was a horrible waste of time IMO because neither side got anything valuable out of the exchange. I didn't end up learning anything other than I can die in under 5 seconds when playing against an extremely well organized unit and the match took forever to Que for.

I want to play and learn more of this mode and maps but there definitely should be a "quick play" button would mode infinitely more enjoyable for me personally if I was playing against other pugs.



Quick play is called Pug drops, CW was set up for teams which is why there is no match maker. As Monkey Lover said, jump on comms with the guys in your faction and get a group on comms going.

Edited by Leggin Ho, 01 January 2016 - 09:55 AM.


#33 JaxRiot

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Posted 01 January 2016 - 10:11 AM

View PostLeggin Ho, on 01 January 2016 - 09:54 AM, said:

nk



Quick play is called Pug drops, CW was set up for teams which is why there is no match maker. As Monkey Lover said, jump on comms with the guys in your faction and get a group on comms going.


Ya but a Pug que wouldnt hurt I dont think

The Units would still have their CW que, except they would be facing actual Organized opposition. An actual Competitive environment that CW was meant to be.

And the Pug players would get thier CW fix without being thrown to the wolves (so to speak)

Win win for everyone it seems in my eyes.

#34 Leggin Ho

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Posted 01 January 2016 - 10:14 AM

CW is supposed to be the end game folks want to get to playing in MWO, that's one of the reasons they screwed over the groupos that drop in the non CW que with weight restriction for group size. as alot of folks have stated if you want to participate in CW get your mechs and at least get your faction TS info and play with a group.

#35 MerryIguana

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Posted 01 January 2016 - 10:30 AM

I think you are on an island OP. A very big island.

#36 JaxRiot

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Posted 01 January 2016 - 10:39 AM

View PostLeggin Ho, on 01 January 2016 - 10:14 AM, said:

CW is supposed to be the end game folks want to get to playing in MWO, that's one of the reasons they screwed over the groupos that drop in the non CW que with weight restriction for group size. as alot of folks have stated if you want to participate in CW get your mechs and at least get your faction TS info and play with a group.



Meh...

I think you CW guys just like having Pugs to kick around.

Otherwise what would be the harm in letting the Pugs have their own area?

The Premade que could still keep all of the awards, and just limit or take away the rewards for Pug que.

Let the Pugs have some CW fun too so they dont have to just play Team death Match all of the time.

Edit- The solo/Pug que could be the Training area, where they learn about CW. Then when they are ready, they can start playing the actual CW

Edited by JaxRiot, 01 January 2016 - 10:44 AM.


#37 El Bandito

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Posted 01 January 2016 - 12:51 PM

View PostWintersdark, on 01 January 2016 - 09:05 AM, said:

I get they won't do this, and I do understand why, but...

I strongly, strongly believe that Trial mechs should not be allowed in CW. Requiring a full drop deck - not mastered (though hopefully at least basic'd; thankfully, pilot skills matter much less these days), it's not unreasonable. Faction play isn't for raw newbies in trial mechs, it's MWO's hard mode. It's bad enough for solo players as it is, but when you have a solo team full of really bad Clan trials, well... ugh.


I facepalm whenever a teammate asks how to change weapon groups, in the middle of CW firefight.
I told him how, but ideally people without basic knowledge should not be playing CW. Posted Image

It is like a guy who just reached level 30 in League of Legends, is asking to join a ranked team game, or a guy who just reached level 80 with all green gears is asking to join an Ulduar raid.

Edited by El Bandito, 01 January 2016 - 12:57 PM.


#38 Revis Volek

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Posted 01 January 2016 - 01:08 PM

View PostN8tronic, on 31 December 2015 - 06:27 PM, said:

So I have been playing around with the faction war mode and I gotta say that it is incredibly frustrating to play and the reason being is that solo players get steam rolled. It isnt my idea of fun getting into a match that takes a long time to Que for and then after handily getting humiliated by a well organized clan group the faction you fight for sends you a message telling you that you suck and no faction points for you.

The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.

Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.

just my 2c




I Guess you didnt bother reading the Fly out that come up warning you not to join CW unless you have a very capable stable of mech as well as a unit to run with.


Theres a reason they put that window up, I heard rumors of this changing anyway come Phase 3 where we will have another mode for SOLO players and no where for the groups to be.

View PostTechorse, on 31 December 2015 - 06:42 PM, said:

Sandpit is correct, PUG's can defeat large groups, albeit rather rarely.

The best bet is to make the queues IS vs IS, Clan vs IS, and Clan vs Clan, and not have all these individual planets. Concentrate all the players together, and the chances of giant groups going against PUG's would actually shrink, as more PUG's would be in the mix.



Thats what we have now...

and we get ONE planet per faction border to attack most the time.

Edited by DarthRevis, 01 January 2016 - 01:09 PM.


#39 HamAndRye

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Posted 01 January 2016 - 01:13 PM

I am a recently new player. I tried CW a few times prior to joining a unit and it was painful, to the point I was thinking "Who pays for this ****? This is the actual core of the game?" After getting some guidance CW has become better, although its still fairly brutal.

The problem is this. Most games out there have barriers to entry for end game content, be it a level and gear grind, or a test of competency. In MWO its "hey just push a button and your off and running" right into the trainwreck of CW.

PGI should place some requirements (such as a mastered drop deck), and a set of challenges that prime you for team play. In the current state, new players are getting frustrated getting their butts handed to them, and the experienced players are getting frustrated being grouped with inexperienced pilots.

Edited by KosherBacon, 01 January 2016 - 01:46 PM.


#40 Revis Volek

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Posted 01 January 2016 - 01:21 PM

View PostKosherBacon, on 01 January 2016 - 01:13 PM, said:

I am a recently new player. I tried CW a few times prior to joining a unit and it was painful, to the point I was thinking "Who pays for this ****? This is the actual core of the game?" After getting some guidance CW has become better, although its still fairly brutal.

The problem is this. Most games out there have barriers to entry for end game content, be it a level and gear grind, or a test of competency. In MWO its "hey just push a button and your off and running" right into the trainwreck of CW.

PGI should pace some requirements (such as a mastered drop deck), and a set of challenges that prime you for team play. In the current state, new players are getting frustrated getting their butts handed to them, and the experienced players are getting frustrated being grouped with inexperienced pilots.



WE have a window that suggest you play other modes...

PGI does not like to refuse you access to stuff, not really a bad thing on their part.

View PostFen Tetsudo, on 01 January 2016 - 01:05 PM, said:

Not true!, the elite teams protested, as they ignored each other and farmed more pugs.

We don't like doing this!, as they spawncamped newbies in trial mechs.

We really would prefer a challenge!, said Steiner-MS as they avoided FRR-228.

Why are we getting so many ghost drops? they asked in 3 months...

Heh.



And my Unit went Jade Falcon, to find GOOD FIGHTS against some of the best units in the game

So your generalization of units is pretty far off base...Let not paint everyone with the same color brush hm?





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