Edited by Lily from animove, 31 December 2015 - 09:41 PM.
Goodbye Alpine
#21
Posted 31 December 2015 - 09:37 PM
#22
Posted 31 December 2015 - 09:37 PM
#23
Posted 31 December 2015 - 09:38 PM
#24
Posted 31 December 2015 - 09:46 PM
If it's a matter of resources STOP with the destructible terrain for now and introduce game play important map procedures. Variable spawns, variable base/resource locations, variable OOB overlay. Get some real mileage out the maps.
#25
Posted 31 December 2015 - 09:54 PM
#26
Posted 31 December 2015 - 09:57 PM
#27
Posted 31 December 2015 - 10:09 PM
60+% of the map went unused, due to "objectives"... whether it be Conquest (had to do major cap movement at least once) or Assault (there's a K-line?!?!!?!//111) or Skirmish (hump H9 or die more often than not).
Revamping it would require total destruction of the major mountain that everyone goes to... but that won't fix the uselessness that is the majority of that map.
#28
Posted 31 December 2015 - 10:10 PM
Deathlike, on 31 December 2015 - 10:09 PM, said:
60+% of the map went unused, due to "objectives"... whether it be Conquest (had to do major cap movement at least once) or Assault (there's a K-line?!?!!?!//111) or Skirmish (hump H9 or die more often than not).
Revamping it would require total destruction of the major mountain that everyone goes to... but that won't fix the uselessness that is the majority of that map.
Well, that's what they said too, as to why they weren't going to edit it.
Honestly, I'd rather keep it though, than toss it. It's not a good map, but... There are worse maps. I like variety.
#29
Posted 31 December 2015 - 10:12 PM
Wintersdark, on 31 December 2015 - 10:10 PM, said:
Honestly, I'd rather keep it though, than toss it. It's not a good map, but... There are worse maps. I like variety.
I don't care whether the map goes, but they really need to rethink map design because of what was produced AND actually work on how that map could be salvaged as is.
Even just "creating a tunnel" in Alpine with multiple paths/exists could be enough, but I don't think they've tried/considered it in the first place.
#30
Posted 31 December 2015 - 10:18 PM
Sigh.
Fare thee well Alpine Peaks Fare the well.
#31
Posted 31 December 2015 - 10:38 PM
I'm gonna miss that map. At least Viridian Bog's roots and branches will become destructible, so I still got the going, which is nice.
Novakaine, on 31 December 2015 - 10:18 PM, said:
Sigh.
Fare thee well Alpine Peaks Fare the well.
Nice on kills, but weak on damage. Here is the opposite.
Edited by El Bandito, 31 December 2015 - 11:44 PM.
#32
Posted 31 December 2015 - 10:50 PM
their recent maps have been pretty good (I don't like new forest colony really, but other people seem to)
#33
Posted 31 December 2015 - 10:55 PM
Deathlike, on 31 December 2015 - 10:12 PM, said:
I don't care whether the map goes, but they really need to rethink map design because of what was produced AND actually work on how that map could be salvaged as is.
Even just "creating a tunnel" in Alpine with multiple paths/exists could be enough, but I don't think they've tried/considered it in the first place.
nah
the problems are that 1) the map has a single feature that provides an overwhelming advantage (i9 hill) and 2) that one team spawns closer to that feature than the other. Creating a tunnel under the mountain, or more paths around it, or whatever, wouldn't mitigate that.
it could be helped by changing up the spawns so that they're equidistant from the mountain, but that would still leave a pretty dull skirmish/assault map.
#34
Posted 31 December 2015 - 11:02 PM
AssaultPig, on 31 December 2015 - 10:55 PM, said:
nah
the problems are that 1) the map has a single feature that provides an overwhelming advantage (i9 hill) and 2) that one team spawns closer to that feature than the other. Creating a tunnel under the mountain, or more paths around it, or whatever, wouldn't mitigate that.
it could be helped by changing up the spawns so that they're equidistant from the mountain, but that would still leave a pretty dull skirmish/assault map.
The idea I had would help Conquest and Assault (would have to redo the caps on Conquest though).. but what Skirmish needs is a lot more thought put into it. What it always amounts to is a "race" to the top, and about the only thing you could really do is simply "level" that section (figuratively and literally).
I kinda wished the map was addressed from the start as the disdain for Alpine had primarily been a "mountain climb simulator".
#35
Posted 31 December 2015 - 11:05 PM
The problem with maps having large sections not used are 2 fold.
1. Gamers be gamers.
2. Lack of reason due to flawed game design.
If the conquest map mirrors what the old alpine was it will be a wonderful return to what made it the best conquest map of the game... Reminding us why terra derpa is the current best.
#36
Posted 31 December 2015 - 11:37 PM
I just wish they stopped with the crazy day/night cycles, and fog/mist stuff, makes playing less enjoyable when everything is green or white.
#37
Posted 31 December 2015 - 11:43 PM
Hit the Deck, on 31 December 2015 - 08:33 PM, said:
Let's all hope its a cold tourmaline and not a cold caustic or cold forest colony.
Edited by Ultimatum X, 31 December 2015 - 11:43 PM.
#38
Posted 31 December 2015 - 11:51 PM
AssaultPig, on 31 December 2015 - 10:50 PM, said:
their recent maps have been pretty good (I don't like new forest colony really, but other people seem to)
Well, if the usual crybabies did not run to momma to whine that the capture points were too far apart, then more of the maps would be used.
It seems loud incessant crying is what gets things changed in MWO .. and for the most part for the worse.
#39
Posted 31 December 2015 - 11:51 PM
While conquest has gotten better, the one point by the eastern base is usually just ignored. It's a badly designed map. Perhaps they will rework it some day and we'll see it again. I do like that you can see mechs from very far away and that it's remarkably free of tripping hazards, but the design is poor. I have almost 1100 drops on that map and a positive w/l ratio, but it's time has come.
#40
Posted 01 January 2016 - 12:01 AM
Wish they'd keep it and make a few tweaks. It's a lot of fun on conquest.
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