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Ill Tell You Why Clanwars Is Dead, And Will Never Take Off.


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#141 Sandpit

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Posted 02 January 2016 - 02:35 PM

View Postwanderer, on 02 January 2016 - 01:54 PM, said:

I'm a PUG.

Some of the stuff I see in CW makes baby Jesus cry, but being Liao I tend to avoid that issue other than if I go off to defend against Clanners with other factions.

The bigger the queue, the more likely you plow into the aforementioned mouthbreathers. Generally, long-term faction players shape up, but Clan defense areas have the fastest turnover and tend to attract the worst players.

so have i, but that has nothing to do with them being PUG

#142 MechWarrior5152251

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Posted 02 January 2016 - 02:41 PM

View PostTarl Cabot, on 01 January 2016 - 08:12 PM, said:

I have to ask, WTF was you and your team doing, mooning the other side? Or did you all not exit the spawn location at all, thinking to use the Dropship ERLL to help put out some damage too? Or were you all bunched up, getting into each others firing line so you could not focus down one of their mechs?


I will take a video for you next time. What part of SPAWN CAMPING do you not understand? They overrun the spawn location and shoot mechs as they land.

#143 MechWarrior5152251

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Posted 02 January 2016 - 02:45 PM

Increase the rewards for solo drops and decrease the reward the larger the group you drop with is.

#144 Bonger Bob

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Posted 02 January 2016 - 02:51 PM

View PostMechWarrior5152251, on 02 January 2016 - 02:45 PM, said:

Increase the rewards for solo drops and decrease the reward the larger the group you drop with is.


even im going to speak out against this "idea".....

CW is team player biased, let alone your talking about penalizing the dedicated players for organization.

this is as wrong as the clubbers asking for CW to stay as it is, match maker-less and nigh on pointless.

#145 Lazor Sharp

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Posted 02 January 2016 - 02:53 PM

NO, decrease the rewards for solo drops and increase the reward the larger the group you drop with is.

this is how team play should be! individual solo play is all you want, and that mind set in a team based game will get you stomped over and over......

Edited by Lazor Sharp, 02 January 2016 - 02:54 PM.


#146 Kjudoon

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Posted 02 January 2016 - 02:54 PM

Dont worry... the PvE experience due to release this year will draw all those little seals out so you big teams won't have to worry about them pugs getting in your way to 'real' competition anymore... just like the 12man only queue did.

#147 MauttyKoray

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Posted 02 January 2016 - 02:57 PM

View PostBush Hopper, on 02 January 2016 - 02:45 AM, said:

I play with rl friends in a very small unit. My most entertaining matches were when a mix of small units and puggers met each other. Sure, there is now and then where you wish certain people to hell Posted Image


CW is a paradox mode anyway.

It supposedly caters to large units yet...
  • If there are no puggers the mode is dead, yet PuGers are called out and told to gtfo
  • Large units try to avoid each other - so much for being competetive
  • You gain nothing from being loyal to one side - quite the opposite



Uh, quite the opposite actually. At least for those I play with, we ENJOY playing against other premade units because we find playing against a more coordinated team to be challenging and enjoyable. Stomps, while a nice breaks, or losses when they happen, are nice once in a while, but having actual close and hard fought matches are highly preferred over rolls.

As for non-premades, we tend to then experiment, try new things, etc.

Edited by MauttyKoray, 02 January 2016 - 02:57 PM.


#148 LordNothing

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Posted 02 January 2016 - 02:57 PM

id say ive had a fair distribution between pug on pug, pug on 12 man, and dropping with units who cant quite get 12, against both pugs and organized. i seem to get more wins when there is an event because there are more noobs and pugs to shoot at.

i usually get stomped by the merc units who seem to all have jumped to the is side, but there are still enough loyalists out there to beat you into the ground with seal clubs (smart droppers avoid their planets).

the biggest issue i had with the event is the increased number of ghost drops mostly caused by the clans being extinct. now i hadn't seen ghost drops since beta 2 rolled out, and this event as certainly produced a lot of them ive had no fewer than 10. now 100 points is a really low bar, high enough to proove that you participated, but low enough where you can just show up and claim your pull. of course that doesnt work in a ghost drop, meaning you just wasted 20-30 minutes where you could have earned a big wad cbills in pug queue.

#149 Weeny Machine

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Posted 02 January 2016 - 02:58 PM

View PostKjudoon, on 02 January 2016 - 02:54 PM, said:

Dont worry... the PvE experience due to release this year will draw all those little seals out so you big teams won't have to worry about them pugs getting in your way to 'real' competition anymore... just like the 12man only queue did.


I expect whining because of the long queue times.
Also, some of those units will suddenly find CW less attractive...guess why ;)

#150 Kjudoon

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Posted 02 January 2016 - 02:59 PM

View PostBush Hopper, on 02 January 2016 - 02:58 PM, said:

I expect whining because of the long queue times.
Also, some of those units will suddenly find CW less attractive...guess why Posted Image

Beeeecause their easy prey they claimed they didn't want left the hunting ground for safe gameplay elsewhere leaving them to starve or become cannibalistic?

Do I get a cookie?

Edited by Kjudoon, 02 January 2016 - 02:59 PM.


#151 Bleary

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Posted 02 January 2016 - 03:04 PM

View PostGas Guzzler, on 01 January 2016 - 09:44 PM, said:

What would CW be like if every solo player decided to install Teamspeak and form groups and use VOIP to coordinate instead of just whining about how hard life dropping solo in CW is?

It would be a game where everyone would have to get on 3rd party software and organize a group before they hit 'play' and endure talking to folks like you during the match.

A game 90% of the base wouldn't bother with, in other words. Oh wait: that's the CW we already have.

#152 Bonger Bob

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Posted 02 January 2016 - 03:05 PM

View PostLazor Sharp, on 02 January 2016 - 02:53 PM, said:

NO, decrease the rewards for solo drops and increase the reward the larger the group you drop with is.

this is how team play should be! individual solo play is all you want, and that mind set in a team based game will get you stomped over and over......


id have no issue with this ( yes im a pugger ) if grouping was incorporated to the game beyond tags. but right now, tags is all we have, until team functions are added to the game client in a meaningful sense, this is a pointless argument to put forward.

Best short term PGI-style fix is Close CW to pugs.

#153 Smotty

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Posted 02 January 2016 - 03:08 PM

Don't take away my seal clubbing yo. The cbills you get from the seals is stupid good, not to mention the LP on top of it...

And quit crying, we have to many threads about how the big bad units use their OP teamwork and how it's not fair. Guess what, CW isn't meant to be fair. Go play pug queue if you can't handle it.

On a little side note, we don't exactly like clubbing seals. We are dropping to find that other big group and fight them. It's rare, but so worth it when it does happen.

I also like to drop solo from time to time so don't think I haven't experienced the clubbing myself. (I give them hell and make them earn it)

#154 Kjudoon

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Posted 02 January 2016 - 03:10 PM

View PostBonger Bob, on 02 January 2016 - 03:05 PM, said:


id have no issue with this ( yes im a pugger ) if grouping was incorporated to the game beyond tags. but right now, tags is all we have, until team functions are added to the game client in a meaningful sense, this is a pointless argument to put forward.

Best short term PGI-style fix is Close CW to pugs.

Nah, fastest easiest short term solution in that vein is to just not allow trial mechs and of course require 4 mechs to drop.

of course you thought wait times followed by ghost drops were bad NOW! Hoo boy honey... hang on to your bloomers... hurricane force whining will commence.

View PostSmotty, on 02 January 2016 - 03:08 PM, said:

Don't take away my seal clubbing yo. The cbills you get from the seals is stupid good, not to mention the LP on top of it...

And quit crying, we have to many threads about how the big bad units use their OP teamwork and how it's not fair. Guess what, CW isn't meant to be fair. Go play pug queue if you can't handle it.

On a little side note, we don't exactly like clubbing seals. We are dropping to find that other big group and fight them. It's rare, but so worth it when it does happen.

I also like to drop solo from time to time so don't think I haven't experienced the clubbing myself. (I give them hell and make them earn it)

And another example of my previous "ethics are heresy" post plus "I got mine..." for a double post score.

(oops. that's from another thread, but funny how it's applicable here...)

Edited by Kjudoon, 02 January 2016 - 03:11 PM.


#155 Bonger Bob

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Posted 02 January 2016 - 03:11 PM

View PostBleary, on 02 January 2016 - 03:04 PM, said:

It would be a game where everyone would have to get on 3rd party software and organize a group before they hit 'play' and endure talking to folks like you during the match.

A game 90% of the base wouldn't bother with, in other words. Oh wait: that's the CW we already have.


hit the nail on the head dead center there.

the lack of group functions in the game client mixed with the typical type of player that works around those shortcomings = a dying game mode in desperate need of progression in development.

#156 Bonger Bob

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Posted 02 January 2016 - 03:18 PM

View PostSmotty, on 02 January 2016 - 03:08 PM, said:

Don't take away my seal clubbing yo. The cbills you get from the seals is stupid good, not to mention the LP on top of it...

And quit crying, we have to many threads about how the big bad units use their OP teamwork and how it's not fair. Guess what, CW isn't meant to be fair. Go play pug queue if you can't handle it.

On a little side note, we don't exactly like clubbing seals. We are dropping to find that other big group and fight them. It's rare, but so worth it when it does happen.

I also like to drop solo from time to time so don't think I haven't experienced the clubbing myself. (I give them hell and make them earn it)


"anyone who is pug, should be available for my clubbing fun"
"pugs should join a team or get used to dying"
"don't remove pugs from CW ques or we don't get games fast"

see, i can spout nonsense and circular arguments too.

teamwork is not OP, its not built into the game client, that's is why many won't engage in "group" CW.

simple solution, build teams stuff INTO THE GAME CLIENT, then no one can have a biased crymoar.

#157 Stelar 7

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Posted 02 January 2016 - 03:19 PM

View PostMauttyKoray, on 01 January 2016 - 06:20 PM, said:

All drop zones need to be placed off limits to the other team, it would stop the spawn camping at least.

There need to be barriers to prevent sniping into them, as well. We pushed attackers back to their drop on the 2 gate canyon one and just sat there sniping them as they dropped in. It really was terrible but it was nearly the end of the match and they hadn't pushed much, we got restless.


You clearly don't play CW. Letting teams hide in their spawns without being able to be hit would wreck counter attack.

The spawns are guarded by dropships. They shoot, hard and never miss. That should be good enough for anyone.

#158 Jon Gotham

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Posted 02 January 2016 - 03:26 PM

Hmmm there is a lot of DISGUSTING comments being fired at the "clubbers" here with a lot of separate the ques rhetoric. If you separate the ques and allow puggies to drop in yet another mode solo-bereft of teamwork or responsibility another type of player none of you seem to care about will get hurt. This player is neither a selfish solo nor is he a "clubber."
He is ME.
I like Cw a lot.I dislike solo q INTENSELY.
I love to be social and play multiplayer online games WITH other people, in a co-operative fashion. i really, REALLY hate playing multiplayer online games alone. I tend to group up on the HK ts server with other solos and the odd random unit player. I very rarely drop as a "12 man" and enjoy facing other groups like mine.
But the solo pug option puts me off playing the game, NOT because of being stomped by groups but because of the sheer refusal of most pugs to teamwork. even basic typing they won't do. Actual talking is usually out the window...I have to stay up until 02:00 my time to get the Americans online who will actually talk and try to teamwork.
This casual grouping makes MWO for me, solo Q and solo dropping kills it for me.
If the queues get separated I'll end up struggling to get these casual groups on the go, CW will die for me as I really do not enjoy solo drops. Group vs pure group will not have enough pop for me to get games outside of US primetime. Leaving me , the social player with nowhere to play something beyond the deathmatch queue.
But the thing I cannot understand here is, it takes a few mins to use my faction's Ts hub and usually just a few mins to get a spot in a group-then even if i get beat (2 nights ago our 8 man lost 3 times to pugs, we did not care as they were close brawls) I still have fun. This takes just mere minutes to set up and the ability to say "hello."

Now if people have an issue with that-the problem isn't really the "clubbers" -it's them. Please don't whine and kill MWO for people like me, I'm struggling to log in as it is.
I really don't want yet another massively solo online game.

#159 Hotthedd

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Posted 02 January 2016 - 03:30 PM

As long as there are re-spawns there will be spawn camping. Period.

A Campaign mode would have been better for CW.

#160 Bonger Bob

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Posted 02 January 2016 - 04:00 PM

View Postkamiko kross, on 02 January 2016 - 03:26 PM, said:

Hmmm there is a lot of DISGUSTING comments being fired at the "clubbers" here with a lot of separate the ques rhetoric. If you separate the ques and allow puggies to drop in yet another mode solo-bereft of teamwork or responsibility another type of player none of you seem to care about will get hurt. This player is neither a selfish solo nor is he a "clubber."
He is ME.
I like Cw a lot.I dislike solo q INTENSELY.
I love to be social and play multiplayer online games WITH other people, in a co-operative fashion. i really, REALLY hate playing multiplayer online games alone. I tend to group up on the HK ts server with other solos and the odd random unit player. I very rarely drop as a "12 man" and enjoy facing other groups like mine.
But the solo pug option puts me off playing the game, NOT because of being stomped by groups but because of the sheer refusal of most pugs to teamwork. even basic typing they won't do. Actual talking is usually out the window...I have to stay up until 02:00 my time to get the Americans online who will actually talk and try to teamwork.
This casual grouping makes MWO for me, solo Q and solo dropping kills it for me.
If the queues get separated I'll end up struggling to get these casual groups on the go, CW will die for me as I really do not enjoy solo drops. Group vs pure group will not have enough pop for me to get games outside of US primetime. Leaving me , the social player with nowhere to play something beyond the deathmatch queue.
But the thing I cannot understand here is, it takes a few mins to use my faction's Ts hub and usually just a few mins to get a spot in a group-then even if i get beat (2 nights ago our 8 man lost 3 times to pugs, we did not care as they were close brawls) I still have fun. This takes just mere minutes to set up and the ability to say "hello."

Now if people have an issue with that-the problem isn't really the "clubbers" -it's them. Please don't whine and kill MWO for people like me, I'm struggling to log in as it is.
I really don't want yet another massively solo online game.


its the whole out of game client thing that ALOT of people do not want to do, paired with people who don't / can't voip. No matter how hard people push, there are ALWAYS going to be people who can't use voip because of background RL stuff.

EG: i have 4 kiddies and a wife im mortally afraid of. If i get on voip, i have to use headphones cause of the toxic vomit that comes across mic sometimes. if i wear the headset, the only indicator i get of my wifes desire for my attention at a given moment, is a large and usually weighted object hurled at high velocity at my head. So long story short, voip play is off the table for me.

as far as teams go, you do have options to have the "randoms" you use to fill your team out for a particular match, have them join your team.....but the team functions are currently a pile of steaming excrement barely held together by PGI limited programming skills.

overall, real and use-able team management IN THE CLIENT, with recruitment etc will remove your issues with filling your team out, while promoting team play over pug groups.

and the last of your issues seem to stem from low player base in your TZ, I would ask how allowing the current bias and pugstomp that CW has become to continue eroding the pug players has any benefit in the short or long term for the dwindling player numbers ????

you can't have it all today, and have a future game to play. The game is not improving in it current format, its dying, and only through catering to a wider audience and increasing appeal to all groups of players are things going to improve.

so its a choice thing, continue to enjoy what we have currently, or be patient and constructive working towards a better game for all, where everyones desires are met. Things have to change though because in its current state, once the steam induced spike in players levels off, CW will die rapidly. And then we all lose.





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