kamiko kross, on 02 January 2016 - 03:26 PM, said:
Hmmm there is a lot of DISGUSTING comments being fired at the "clubbers" here with a lot of separate the ques rhetoric. If you separate the ques and allow puggies to drop in yet another mode solo-bereft of teamwork or responsibility another type of player none of you seem to care about will get hurt. This player is neither a selfish solo nor is he a "clubber."
He is ME.
I like Cw a lot.I dislike solo q INTENSELY.
I love to be social and play multiplayer online games WITH other people, in a co-operative fashion. i really, REALLY hate playing multiplayer online games alone. I tend to group up on the HK ts server with other solos and the odd random unit player. I very rarely drop as a "12 man" and enjoy facing other groups like mine.
But the solo pug option puts me off playing the game, NOT because of being stomped by groups but because of the sheer refusal of most pugs to teamwork. even basic typing they won't do. Actual talking is usually out the window...I have to stay up until 02:00 my time to get the Americans online who will actually talk and try to teamwork.
This casual grouping makes MWO for me, solo Q and solo dropping kills it for me.
If the queues get separated I'll end up struggling to get these casual groups on the go, CW will die for me as I really do not enjoy solo drops. Group vs pure group will not have enough pop for me to get games outside of US primetime. Leaving me , the social player with nowhere to play something beyond the deathmatch queue.
But the thing I cannot understand here is, it takes a few mins to use my faction's Ts hub and usually just a few mins to get a spot in a group-then even if i get beat (2 nights ago our 8 man lost 3 times to pugs, we did not care as they were close brawls) I still have fun. This takes just mere minutes to set up and the ability to say "hello."
Now if people have an issue with that-the problem isn't really the "clubbers" -it's them. Please don't whine and kill MWO for people like me, I'm struggling to log in as it is.
I really don't want yet another massively solo online game.
its the whole out of game client thing that ALOT of people do not want to do, paired with people who don't / can't voip. No matter how hard people push, there are ALWAYS going to be people who can't use voip because of background RL stuff.
EG: i have 4 kiddies and a wife im mortally afraid of. If i get on voip, i have to use headphones cause of the toxic vomit that comes across mic sometimes. if i wear the headset, the only indicator i get of my wifes desire for my attention at a given moment, is a large and usually weighted object hurled at high velocity at my head. So long story short, voip play is off the table for me.
as far as teams go, you do have options to have the "randoms" you use to fill your team out for a particular match, have them join your team.....but the team functions are currently a pile of steaming excrement barely held together by PGI limited programming skills.
overall, real and use-able team management IN THE CLIENT, with recruitment etc will remove your issues with filling your team out, while promoting team play over pug groups.
and the last of your issues seem to stem from low player base in your TZ, I would ask how allowing the current bias and pugstomp that CW has become to continue eroding the pug players has any benefit in the short or long term for the dwindling player numbers ????
you can't have it all today, and have a future game to play. The game is not improving in it current format, its dying, and only through catering to a wider audience and increasing appeal to all groups of players are things going to improve.
so its a choice thing, continue to enjoy what we have currently, or be patient and constructive working towards a better game for all, where everyones desires are met. Things have to change though because in its current state, once the steam induced spike in players levels off, CW will die rapidly. And then we all lose.